iris/cache/client/rule/chained.go

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Publish the new version :airplane: | Look description please! # FAQ ### Looking for free support? http://support.iris-go.com https://kataras.rocket.chat/channel/iris ### Looking for previous versions? https://github.com/kataras/iris#version ### Should I upgrade my Iris? Developers are not forced to upgrade if they don't really need it. Upgrade whenever you feel ready. > Iris uses the [vendor directory](https://docs.google.com/document/d/1Bz5-UB7g2uPBdOx-rw5t9MxJwkfpx90cqG9AFL0JAYo) feature, so you get truly reproducible builds, as this method guards against upstream renames and deletes. **How to upgrade**: Open your command-line and execute this command: `go get -u github.com/kataras/iris`. For further installation support, please click [here](http://support.iris-go.com/d/16-how-to-install-iris-web-framework). ### About our new home page http://iris-go.com Thanks to [Santosh Anand](https://github.com/santoshanand) the http://iris-go.com has been upgraded and it's really awesome! [Santosh](https://github.com/santoshanand) is a freelancer, he has a great knowledge of nodejs and express js, Android, iOS, React Native, Vue.js etc, if you need a developer to find or create a solution for your problem or task, please contact with him. The amount of the next two or three donations you'll send they will be immediately transferred to his own account balance, so be generous please! Read more at https://github.com/kataras/iris/blob/master/HISTORY.md Former-commit-id: eec2d71bbe011d6b48d2526eb25919e36e5ad94e
2017-06-03 22:22:52 +02:00
package rule
import (
"github.com/kataras/iris/context"
)
// chainedRule is a Rule with next Rule
type chainedRule struct {
Rule
next Rule
}
var _ Rule = &chainedRule{}
// chainedSingle returns a new rule witch has a next rule too
func chainedSingle(rule Rule, next Rule) Rule {
if next == nil {
next = Satisfied()
}
return &chainedRule{
Rule: rule,
next: next,
}
}
// Chained returns a new rule which has more than one coming next ruleset
func Chained(rule Rule, next ...Rule) Rule {
if len(next) == 0 {
return chainedSingle(rule, nil)
}
c := chainedSingle(rule, next[0])
for i := 1; i < len(next); i++ {
c = chainedSingle(c, next[i])
}
return c
}
// Claim validator
func (c *chainedRule) Claim(ctx context.Context) bool {
if !c.Rule.Claim(ctx) {
return false
}
return c.next.Claim(ctx)
}
// Valid validator
func (c *chainedRule) Valid(ctx context.Context) bool {
if !c.Rule.Valid(ctx) {
return false
}
return c.next.Valid(ctx)
}