iris/view/html.go

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Publish the new version :airplane: | Look description please! # FAQ ### Looking for free support? http://support.iris-go.com https://kataras.rocket.chat/channel/iris ### Looking for previous versions? https://github.com/kataras/iris#version ### Should I upgrade my Iris? Developers are not forced to upgrade if they don't really need it. Upgrade whenever you feel ready. > Iris uses the [vendor directory](https://docs.google.com/document/d/1Bz5-UB7g2uPBdOx-rw5t9MxJwkfpx90cqG9AFL0JAYo) feature, so you get truly reproducible builds, as this method guards against upstream renames and deletes. **How to upgrade**: Open your command-line and execute this command: `go get -u github.com/kataras/iris`. For further installation support, please click [here](http://support.iris-go.com/d/16-how-to-install-iris-web-framework). ### About our new home page http://iris-go.com Thanks to [Santosh Anand](https://github.com/santoshanand) the http://iris-go.com has been upgraded and it's really awesome! [Santosh](https://github.com/santoshanand) is a freelancer, he has a great knowledge of nodejs and express js, Android, iOS, React Native, Vue.js etc, if you need a developer to find or create a solution for your problem or task, please contact with him. The amount of the next two or three donations you'll send they will be immediately transferred to his own account balance, so be generous please! Read more at https://github.com/kataras/iris/blob/master/HISTORY.md Former-commit-id: eec2d71bbe011d6b48d2526eb25919e36e5ad94e
2017-06-03 22:22:52 +02:00
// Copyright 2017 Gerasimos Maropoulos, ΓΜ. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package view
import (
"bytes"
"fmt"
"html/template"
"io"
"io/ioutil"
"os"
"path/filepath"
"strings"
"sync"
)
type (
// HTMLEngine contains the html view engine structure.
HTMLEngine struct {
// files configuration
directory string
extension string
assetFn func(name string) ([]byte, error) // for embedded, in combination with directory & extension
namesFn func() []string // for embedded, in combination with directory & extension
reload bool // if true, each time the ExecuteWriter is called the templates will be reloaded.
// parser configuration
left string
right string
layout string
rmu sync.RWMutex // locks for layoutFuncs and funcs
layoutFuncs map[string]interface{}
funcs map[string]interface{}
//
middleware func(name string, contents string) (string, error)
mu sync.Mutex // locks for template files loader
Templates *template.Template
//
}
)
var _ Engine = &HTMLEngine{}
var emptyFuncs = template.FuncMap{
"yield": func() (string, error) {
return "", fmt.Errorf("yield was called, yet no layout defined")
},
"partial": func() (string, error) {
return "", fmt.Errorf("block was called, yet no layout defined")
},
"partial_r": func() (string, error) {
return "", fmt.Errorf("block was called, yet no layout defined")
},
"current": func() (string, error) {
return "", nil
}, "render": func() (string, error) {
return "", nil
},
}
// HTML creates and returns a new html view engine.
// The html engine used like the "html/template" standard go package
// but with a lot of extra features.
func HTML(directory, extension string) *HTMLEngine {
s := &HTMLEngine{
directory: directory,
extension: extension,
assetFn: nil,
namesFn: nil,
reload: false,
left: "{{",
right: "}}",
layout: "",
layoutFuncs: make(map[string]interface{}, 0),
funcs: make(map[string]interface{}, 0),
}
return s
}
// Ext returns the file extension which this view engine is responsible to render.
func (s *HTMLEngine) Ext() string {
return s.extension
}
// Binary optionally, use it when template files are distributed
// inside the app executable (.go generated files).
//
// The assetFn and namesFn can come from the go-bindata library.
func (s *HTMLEngine) Binary(assetFn func(name string) ([]byte, error), namesFn func() []string) *HTMLEngine {
s.assetFn, s.namesFn = assetFn, namesFn
return s
}
// Reload if setted to true the templates are reloading on each render,
// use it when you're in development and you're boring of restarting
// the whole app when you edit a template file.
func (s *HTMLEngine) Reload(developmentMode bool) *HTMLEngine {
s.reload = developmentMode
return s
}
// Delims sets the action delimiters to the specified strings, to be used in
// subsequent calls to Parse, ParseFiles, or ParseGlob. Nested template
// definitions will inherit the settings. An empty delimiter stands for the
// corresponding default: {{ or }}.
func (s *HTMLEngine) Delims(left, right string) *HTMLEngine {
s.left, s.right = left, right
return s
}
// Layout sets the layout template file which inside should use
// the {{ yield }} func to yield the main template file
// and optionally {{partial/partial_r/render}} to render other template files like headers and footers
//
// The 'tmplLayoutFile' is a relative path of the templates base directory,
// for the template file with its extension.
//
// Example: HTML("./templates", ".html").Layout("layouts/mainLayout.html")
// // mainLayout.html is inside: "./templates/layouts/".
//
// Note: Layout can be changed for a specific call
// action with the option: "layout" on the Iris' context.Render function.
func (s *HTMLEngine) Layout(layoutFile string) *HTMLEngine {
s.layout = layoutFile
return s
}
// AddLayoutFunc adds the function to the template's layout-only function map.
// It is legal to overwrite elements of the default layout actions:
// - yield func() (template.HTML, error)
// - current func() (string, error)
// - partial func(partialName string) (template.HTML, error)
// - partial_r func(partialName string) (template.HTML, error)
// - render func(fullPartialName string) (template.HTML, error).
func (s *HTMLEngine) AddLayoutFunc(funcName string, funcBody interface{}) *HTMLEngine {
s.rmu.Lock()
s.layoutFuncs[funcName] = funcBody
s.rmu.Unlock()
return s
}
// AddFunc adds the function to the template's function map.
// It is legal to overwrite elements of the default actions:
// - url func(routeName string, args ...string) string
// - urlpath func(routeName string, args ...string) string
// - render func(fullPartialName string) (template.HTML, error).
func (s *HTMLEngine) AddFunc(funcName string, funcBody interface{}) {
s.rmu.Lock()
s.funcs[funcName] = funcBody
s.rmu.Unlock()
}
// Load parses the templates to the engine.
// It's alos responsible to add the necessary global functions.
//
// Returns an error if something bad happens, user is responsible to catch it.
func (s *HTMLEngine) Load() error {
if s.assetFn != nil && s.namesFn != nil {
// embedded
return s.loadAssets()
}
// load from directory, make the dir absolute here too.
dir, err := filepath.Abs(s.directory)
if err != nil {
return err
}
// change the directory field configuration, load happens after directory has been setted, so we will not have any problems here.
s.directory = dir
return s.loadDirectory()
}
// loadDirectory builds the templates from directory.
func (s *HTMLEngine) loadDirectory() error {
dir, extension := s.directory, s.extension
var templateErr error
s.Templates = template.New(dir)
s.Templates.Delims(s.left, s.right)
filepath.Walk(dir, func(path string, info os.FileInfo, err error) error {
if info == nil || info.IsDir() {
} else {
rel, err := filepath.Rel(dir, path)
if err != nil {
templateErr = err
return err
}
ext := filepath.Ext(path)
if ext == extension {
buf, err := ioutil.ReadFile(path)
if err != nil {
templateErr = err
return err
}
contents := string(buf)
if err == nil {
name := filepath.ToSlash(rel)
tmpl := s.Templates.New(name)
if s.middleware != nil {
contents, err = s.middleware(name, contents)
}
if err != nil {
templateErr = err
return err
}
s.mu.Lock()
// Add our funcmaps.
if s.funcs != nil {
tmpl.Funcs(s.funcs)
}
tmpl.Funcs(emptyFuncs).Parse(contents)
s.mu.Unlock()
}
}
}
return nil
})
return templateErr
}
// loadAssets loads the templates by binary (go-bindata for embedded).
func (s *HTMLEngine) loadAssets() error {
virtualDirectory, virtualExtension := s.directory, s.extension
assetFn, namesFn := s.assetFn, s.namesFn
var templateErr error
s.Templates = template.New(virtualDirectory)
s.Templates.Delims(s.left, s.right)
names := namesFn()
if len(virtualDirectory) > 0 {
if virtualDirectory[0] == '.' { // first check for .wrong
virtualDirectory = virtualDirectory[1:]
}
if virtualDirectory[0] == '/' || virtualDirectory[0] == os.PathSeparator { // second check for /something, (or ./something if we had dot on 0 it will be removed
virtualDirectory = virtualDirectory[1:]
}
}
for _, path := range names {
if !strings.HasPrefix(path, virtualDirectory) {
continue
}
ext := filepath.Ext(path)
if ext == virtualExtension {
rel, err := filepath.Rel(virtualDirectory, path)
if err != nil {
templateErr = err
return err
}
buf, err := assetFn(path)
if err != nil {
templateErr = err
return err
}
contents := string(buf)
name := filepath.ToSlash(rel)
tmpl := s.Templates.New(name)
if s.middleware != nil {
contents, err = s.middleware(name, contents)
}
if err != nil {
templateErr = err
return err
}
// Add our funcmaps.
if s.funcs != nil {
tmpl.Funcs(s.funcs)
}
tmpl.Funcs(emptyFuncs).Parse(contents)
}
}
return templateErr
}
func (s *HTMLEngine) executeTemplateBuf(name string, binding interface{}) (*bytes.Buffer, error) {
buf := new(bytes.Buffer)
err := s.Templates.ExecuteTemplate(buf, name, binding)
return buf, err
}
func (s *HTMLEngine) layoutFuncsFor(name string, binding interface{}) {
funcs := template.FuncMap{
"yield": func() (template.HTML, error) {
buf, err := s.executeTemplateBuf(name, binding)
// Return safe HTML here since we are rendering our own template.
return template.HTML(buf.String()), err
},
"current": func() (string, error) {
return name, nil
},
"partial": func(partialName string) (template.HTML, error) {
fullPartialName := fmt.Sprintf("%s-%s", partialName, name)
if s.Templates.Lookup(fullPartialName) != nil {
buf, err := s.executeTemplateBuf(fullPartialName, binding)
return template.HTML(buf.String()), err
}
return "", nil
},
//partial related to current page,
//it would be easier for adding pages' style/script inline
//for example when using partial_r '.script' in layout.html
//templates/users/index.html would load templates/users/index.script.html
"partial_r": func(partialName string) (template.HTML, error) {
ext := filepath.Ext(name)
root := name[:len(name)-len(ext)]
fullPartialName := fmt.Sprintf("%s%s%s", root, partialName, ext)
if s.Templates.Lookup(fullPartialName) != nil {
buf, err := s.executeTemplateBuf(fullPartialName, binding)
return template.HTML(buf.String()), err
}
return "", nil
},
"render": func(fullPartialName string) (template.HTML, error) {
buf, err := s.executeTemplateBuf(fullPartialName, binding)
return template.HTML(buf.String()), err
},
}
s.rmu.RLock()
for k, v := range s.layoutFuncs {
funcs[k] = v
}
s.rmu.RUnlock()
if tpl := s.Templates.Lookup(name); tpl != nil {
tpl.Funcs(funcs)
}
}
func (s *HTMLEngine) runtimeFuncsFor(name string, binding interface{}) {
funcs := template.FuncMap{
"render": func(fullPartialName string) (template.HTML, error) {
buf, err := s.executeTemplateBuf(fullPartialName, binding)
return template.HTML(buf.String()), err
},
}
if tpl := s.Templates.Lookup(name); tpl != nil {
tpl.Funcs(funcs)
}
}
// ExecuteWriter executes a template and writes its result to the w writer.
func (s *HTMLEngine) ExecuteWriter(w io.Writer, name string, layout string, bindingData interface{}) error {
// reload the templates if reload configuration field is true
if s.reload {
if err := s.Load(); err != nil {
return err
}
}
layout = getLayout(layout, s.layout)
if layout != "" {
s.layoutFuncsFor(name, bindingData)
name = layout
} else {
s.runtimeFuncsFor(name, bindingData)
}
return s.Templates.ExecuteTemplate(w, name, bindingData)
}