iris/view/handlebars.go

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Publish the new version :airplane: | Look description please! # FAQ ### Looking for free support? http://support.iris-go.com https://kataras.rocket.chat/channel/iris ### Looking for previous versions? https://github.com/kataras/iris#version ### Should I upgrade my Iris? Developers are not forced to upgrade if they don't really need it. Upgrade whenever you feel ready. > Iris uses the [vendor directory](https://docs.google.com/document/d/1Bz5-UB7g2uPBdOx-rw5t9MxJwkfpx90cqG9AFL0JAYo) feature, so you get truly reproducible builds, as this method guards against upstream renames and deletes. **How to upgrade**: Open your command-line and execute this command: `go get -u github.com/kataras/iris`. For further installation support, please click [here](http://support.iris-go.com/d/16-how-to-install-iris-web-framework). ### About our new home page http://iris-go.com Thanks to [Santosh Anand](https://github.com/santoshanand) the http://iris-go.com has been upgraded and it's really awesome! [Santosh](https://github.com/santoshanand) is a freelancer, he has a great knowledge of nodejs and express js, Android, iOS, React Native, Vue.js etc, if you need a developer to find or create a solution for your problem or task, please contact with him. The amount of the next two or three donations you'll send they will be immediately transferred to his own account balance, so be generous please! Read more at https://github.com/kataras/iris/blob/master/HISTORY.md Former-commit-id: eec2d71bbe011d6b48d2526eb25919e36e5ad94e
2017-06-03 22:22:52 +02:00
package view
import (
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
"strings"
"sync"
"github.com/aymerick/raymond"
)
// HandlebarsEngine contains the handlebars view engine structure.
type HandlebarsEngine struct {
// files configuration
directory string
extension string
assetFn func(name string) ([]byte, error) // for embedded, in combination with directory & extension
namesFn func() []string // for embedded, in combination with directory & extension
reload bool // if true, each time the ExecuteWriter is called the templates will be reloaded.
// parser configuration
layout string
rmu sync.RWMutex // locks for helpers
helpers map[string]interface{}
mu sync.Mutex // locks for template files load
templateCache map[string]*raymond.Template
}
// Handlebars creates and returns a new handlebars view engine.
func Handlebars(directory, extension string) *HandlebarsEngine {
s := &HandlebarsEngine{
directory: directory,
extension: extension,
templateCache: make(map[string]*raymond.Template, 0),
helpers: make(map[string]interface{}, 0),
}
// register the render helper here
raymond.RegisterHelper("render", func(partial string, binding interface{}) raymond.SafeString {
contents, err := s.executeTemplateBuf(partial, binding)
if err != nil {
return raymond.SafeString("template with name: " + partial + " couldn't not be found.")
}
return raymond.SafeString(contents)
})
return s
}
// Ext returns the file extension which this view engine is responsible to render.
func (s *HandlebarsEngine) Ext() string {
return s.extension
}
// Binary optionally, use it when template files are distributed
// inside the app executable (.go generated files).
//
// The assetFn and namesFn can come from the go-bindata library.
func (s *HandlebarsEngine) Binary(assetFn func(name string) ([]byte, error), namesFn func() []string) *HandlebarsEngine {
s.assetFn, s.namesFn = assetFn, namesFn
return s
}
// Reload if setted to true the templates are reloading on each render,
// use it when you're in development and you're boring of restarting
// the whole app when you edit a template file.
func (s *HandlebarsEngine) Reload(developmentMode bool) *HandlebarsEngine {
s.reload = developmentMode
return s
}
// Layout sets the layout template file which should use
// the {{ yield }} func to yield the main template file
// and optionally {{partial/partial_r/render}} to render
// other template files like headers and footers.
func (s *HandlebarsEngine) Layout(layoutFile string) *HandlebarsEngine {
s.layout = layoutFile
return s
}
// AddFunc adds the function to the template's function map.
// It is legal to overwrite elements of the default actions:
// - url func(routeName string, args ...string) string
// - urlpath func(routeName string, args ...string) string
// - render func(fullPartialName string) (raymond.HTML, error).
func (s *HandlebarsEngine) AddFunc(funcName string, funcBody interface{}) {
s.rmu.Lock()
s.helpers[funcName] = funcBody
s.rmu.Unlock()
}
// Load parses the templates to the engine.
// It's alos responsible to add the necessary global functions.
//
// Returns an error if something bad happens, user is responsible to catch it.
func (s *HandlebarsEngine) Load() error {
if s.assetFn != nil && s.namesFn != nil {
// embedded
return s.loadAssets()
}
// load from directory, make the dir absolute here too.
dir, err := filepath.Abs(s.directory)
if err != nil {
return err
}
// change the directory field configuration, load happens after directory has been setted, so we will not have any problems here.
s.directory = dir
return s.loadDirectory()
}
// loadDirectory builds the handlebars templates from directory.
func (s *HandlebarsEngine) loadDirectory() error {
// register the global helpers on the first load
if len(s.templateCache) == 0 && s.helpers != nil {
raymond.RegisterHelpers(s.helpers)
}
dir, extension := s.directory, s.extension
// the render works like {{ render "myfile.html" theContext.PartialContext}}
// instead of the html/template engine which works like {{ render "myfile.html"}} and accepts the parent binding, with handlebars we can't do that because of lack of runtime helpers (dublicate error)
s.mu.Lock()
defer s.mu.Unlock()
var templateErr error
filepath.Walk(dir, func(path string, info os.FileInfo, err error) error {
if info == nil || info.IsDir() {
return nil
}
rel, err := filepath.Rel(dir, path)
if err != nil {
return err
}
ext := filepath.Ext(rel)
if ext == extension {
buf, err := ioutil.ReadFile(path)
contents := string(buf)
if err != nil {
templateErr = err
return err
}
name := filepath.ToSlash(rel)
tmpl, err := raymond.Parse(contents)
if err != nil {
templateErr = err
return err
}
s.templateCache[name] = tmpl
}
return nil
})
return templateErr
}
// loadAssets loads the templates by binary, embedded.
func (s *HandlebarsEngine) loadAssets() error {
// register the global helpers
if len(s.templateCache) == 0 && s.helpers != nil {
raymond.RegisterHelpers(s.helpers)
}
virtualDirectory, virtualExtension := s.directory, s.extension
assetFn, namesFn := s.assetFn, s.namesFn
if len(virtualDirectory) > 0 {
if virtualDirectory[0] == '.' { // first check for .wrong
virtualDirectory = virtualDirectory[1:]
}
if virtualDirectory[0] == '/' || virtualDirectory[0] == os.PathSeparator { // second check for /something, (or ./something if we had dot on 0 it will be removed
virtualDirectory = virtualDirectory[1:]
}
}
var templateErr error
s.mu.Lock()
defer s.mu.Unlock()
names := namesFn()
for _, path := range names {
if !strings.HasPrefix(path, virtualDirectory) {
continue
}
ext := filepath.Ext(path)
if ext == virtualExtension {
rel, err := filepath.Rel(virtualDirectory, path)
if err != nil {
templateErr = err
return err
}
buf, err := assetFn(path)
if err != nil {
templateErr = err
return err
}
contents := string(buf)
name := filepath.ToSlash(rel)
tmpl, err := raymond.Parse(contents)
if err != nil {
templateErr = err
return err
}
s.templateCache[name] = tmpl
}
}
return templateErr
}
func (s *HandlebarsEngine) fromCache(relativeName string) *raymond.Template {
s.mu.Lock()
tmpl, ok := s.templateCache[relativeName]
if ok {
s.mu.Unlock()
return tmpl
}
s.mu.Unlock()
return nil
}
func (s *HandlebarsEngine) executeTemplateBuf(name string, binding interface{}) (string, error) {
if tmpl := s.fromCache(name); tmpl != nil {
return tmpl.Exec(binding)
}
return "", nil
}
// ExecuteWriter executes a template and writes its result to the w writer.
func (s *HandlebarsEngine) ExecuteWriter(w io.Writer, filename string, layout string, bindingData interface{}) error {
// reload the templates if reload configuration field is true
if s.reload {
if err := s.Load(); err != nil {
return err
}
}
isLayout := false
layout = getLayout(layout, s.layout)
renderFilename := filename
if layout != "" {
isLayout = true
renderFilename = layout // the render becomes the layout, and the name is the partial.
}
if tmpl := s.fromCache(renderFilename); tmpl != nil {
binding := bindingData
if isLayout {
var context map[string]interface{}
if m, is := binding.(map[string]interface{}); is { //handlebars accepts maps,
context = m
} else {
return fmt.Errorf("Please provide a map[string]interface{} type as the binding instead of the %#v", binding)
}
contents, err := s.executeTemplateBuf(filename, binding)
if err != nil {
return err
}
if context == nil {
context = make(map[string]interface{}, 1)
}
// I'm implemented the {{ yield }} as with the rest of template engines, so this is not inneed for iris, but the user can do that manually if want
// there is no performanrce different: raymond.RegisterPartialTemplate(name, tmpl)
context["yield"] = raymond.SafeString(contents)
}
res, err := tmpl.Exec(binding)
if err != nil {
return err
}
_, err = fmt.Fprint(w, res)
return err
}
return fmt.Errorf("template with name %s[original name = %s] doesn't exists in the dir", renderFilename, filename)
}