iris/core/memstore/lifetime.go

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package memstore
import (
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"sync"
"time"
)
var (
// Clock is the default clock to get the current time,
// it can be used for testing purposes too.
//
// Defaults to time.Now.
Clock func() time.Time = time.Now
// ExpireDelete may be set on Cookie.Expire for expiring the given cookie.
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ExpireDelete = time.Unix(0, 0) // time.Date(2009, time.November, 10, 23, 0, 0, 0, time.UTC)
)
// LifeTime controls the session expiration datetime.
type LifeTime struct {
// Remember, tip for the future:
// No need of gob.Register, because we embed the time.Time.
// And serious bug which has a result of me spending my whole evening:
// Because of gob encoding it doesn't encodes/decodes the other fields if time.Time is embedded
// (this should be a bug(go1.9-rc1) or not. We don't care atm)
time.Time
timer *time.Timer
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// StartTime holds the Now of the Begin.
Begun time.Time
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mu sync.RWMutex
}
// NewLifeTime returns a pointer to an empty LifeTime instance.
func NewLifeTime() *LifeTime {
return &LifeTime{}
}
// Begin will begin the life based on the Clock (time.Now()).Add(d).
// Use `Continue` to continue from a stored time(database-based session does that).
func (lt *LifeTime) Begin(d time.Duration, onExpire func()) {
if d <= 0 {
return
}
now := Clock()
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lt.mu.Lock()
lt.Begun = now
lt.Time = now.Add(d)
lt.timer = time.AfterFunc(d, onExpire)
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lt.mu.Unlock()
}
// Revive will continue the life based on the stored Time.
// Other words that could be used for this func are: Continue, Restore, Resc.
func (lt *LifeTime) Revive(onExpire func()) {
lt.mu.RLock()
t := lt.Time
lt.mu.RUnlock()
if t.IsZero() {
return
}
now := Clock()
if t.After(now) {
d := t.Sub(now)
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lt.mu.Lock()
if lt.timer != nil {
lt.timer.Stop() // Stop the existing timer, if any.
}
lt.Begun = now
lt.timer = time.AfterFunc(d, onExpire) // and execute on-time the new onExpire function.
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lt.mu.Unlock()
}
}
// Shift resets the lifetime based on "d".
func (lt *LifeTime) Shift(d time.Duration) {
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lt.mu.Lock()
if d > 0 && lt.timer != nil {
now := Clock()
lt.Begun = now
lt.Time = now.Add(d)
lt.timer.Reset(d)
}
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lt.mu.Unlock()
}
// ExpireNow reduce the lifetime completely.
func (lt *LifeTime) ExpireNow() {
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lt.mu.Lock()
lt.Time = ExpireDelete
if lt.timer != nil {
lt.timer.Stop()
}
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lt.mu.Unlock()
}
// HasExpired reports whether "lt" represents is expired.
func (lt *LifeTime) HasExpired() bool {
lt.mu.RLock()
t := lt.Time
lt.mu.RUnlock()
if t.IsZero() {
return false
}
return t.Before(Clock())
}
// DurationUntilExpiration returns the duration until expires, it can return negative number if expired,
// a call to `HasExpired` may be useful before calling this `Dur` function.
func (lt *LifeTime) DurationUntilExpiration() time.Duration {
lt.mu.RLock()
t := lt.Time
lt.mu.RUnlock()
return t.Sub(Clock())
}