iris/_examples/file-server/embedding-files-into-app-bindata/bindata.go

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// Code generated by go-bindata. (@generated) DO NOT EDIT.
// Package main generated by go-bindata.// sources:
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// assets/css/main.css
// assets/favicon.ico
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// assets/js/main.js
package main
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"net/http"
"os"
"path/filepath"
"strings"
"time"
)
func bindataRead(data []byte, name string) ([]byte, error) {
gz, err := gzip.NewReader(bytes.NewBuffer(data))
if err != nil {
return nil, fmt.Errorf("read %q: %v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
if err != nil {
return nil, fmt.Errorf("read %q: %v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
type asset struct {
bytes []byte
info os.FileInfo
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
// Name return file name
func (fi bindataFileInfo) Name() string {
return fi.name
}
// Size return file size
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
// Mode return file mode
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
// ModTime return file modify time
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
// IsDir return file whether a directory
func (fi bindataFileInfo) IsDir() bool {
return fi.mode&os.ModeDir != 0
}
// Sys return file is sys mode
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
type assetFile struct {
*bytes.Reader
name string
childInfos []os.FileInfo
childInfoOffset int
}
type assetOperator struct{}
// Open implement http.FileSystem interface
func (f *assetOperator) Open(name string) (http.File, error) {
var err error
if len(name) > 0 && name[0] == '/' {
name = name[1:]
}
content, err := Asset(name)
if err == nil {
return &assetFile{name: name, Reader: bytes.NewReader(content)}, nil
}
children, err := AssetDir(name)
if err == nil {
childInfos := make([]os.FileInfo, 0, len(children))
for _, child := range children {
childPath := filepath.Join(name, child)
info, errInfo := AssetInfo(filepath.Join(name, child))
if errInfo == nil {
childInfos = append(childInfos, info)
} else {
childInfos = append(childInfos, newDirFileInfo(childPath))
}
}
return &assetFile{name: name, childInfos: childInfos}, nil
} else {
// If the error is not found, return an error that will
// result in a 404 error. Otherwise the server returns
// a 500 error for files not found.
if strings.Contains(err.Error(), "not found") {
return nil, os.ErrNotExist
}
return nil, err
}
}
// Close no need do anything
func (f *assetFile) Close() error {
return nil
}
// Readdir read dir's children file info
func (f *assetFile) Readdir(count int) ([]os.FileInfo, error) {
if len(f.childInfos) == 0 {
return nil, os.ErrNotExist
}
if count <= 0 {
return f.childInfos, nil
}
if f.childInfoOffset+count > len(f.childInfos) {
count = len(f.childInfos) - f.childInfoOffset
}
offset := f.childInfoOffset
f.childInfoOffset += count
return f.childInfos[offset : offset+count], nil
}
// Stat read file info from asset item
func (f *assetFile) Stat() (os.FileInfo, error) {
if len(f.childInfos) != 0 {
return newDirFileInfo(f.name), nil
}
return AssetInfo(f.name)
}
// newDirFileInfo return default dir file info
func newDirFileInfo(name string) os.FileInfo {
return &bindataFileInfo{
name: name,
size: 0,
mode: os.FileMode(2147484068), // equal os.FileMode(0644)|os.ModeDir
modTime: time.Time{}}
}
// AssetFile return a http.FileSystem instance that data backend by asset
func AssetFile() http.FileSystem {
return &assetOperator{}
}
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var _cssMainCss = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\xca\x28\xc9\xcd\x51\xa8\xe6\xe5\xe2\x4c\xcb\xcf\x2b\xd1\x4d\x4b\xcc\xcd\xcc\xa9\xb4\x52\x28\x4e\xcc\x2b\xd6\x2d\x4e\x2d\xca\x4c\xb3\xe6\xe5\xe2\xd4\x2d\x4f\x4d\xca\xce\x2c\xd1\x2d\x49\xad\x28\xd1\x2d\xce\xac\x4a\xd5\x4d\x4c\xc9\x2a\x2d\x2e\xb1\x52\x30\x34\x30\x50\x05\xab\xc8\x2d\xc6\x21\xcb\xcb\x55\x0b\x08\x00\x00\xff\xff\x32\x4c\x06\xc6\x63\x00\x00\x00")
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func cssMainCssBytes() ([]byte, error) {
return bindataRead(
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_cssMainCss,
"css/main.css",
)
}
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func cssMainCss() (*asset, error) {
bytes, err := cssMainCssBytes()
if err != nil {
return nil, err
}
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info := bindataFileInfo{name: "css/main.css", size: 99, mode: os.FileMode(438), modTime: time.Unix(1613718750, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _faviconIco = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\xec\x5a\x0b\x70\x55\xc7\x79\xde\x7b\xce\x45\x12\xb2\x90\xc4\xc3\xe6\x61\x3b\x90\xf8\x31\xc4\x19\x6c\x32\xe3\xc4\x34\xe3\xc6\x34\x6d\xed\xd4\x69\x62\x32\x49\x9a\xa6\x75\xea\x36\x33\xee\xd8\x9e\xb4\x75\xdc\x7a\xa6\xc5\x31\x02\xa6\xd3\x84\x47\x28\x6f\x3b\xc6\x3c\xcc\xeb\x9e\xbd\x08\x21\x04\x92\x28\x12\x0e\x08\x5b\x3c\xec\x02\x92\x78\x08\x21\x09\x41\x25\x24\x10\xe8\x71\xb5\xe7\xdc\xd7\xb9\xf7\xef\xfc\xff\x9e\x73\x74\x25\xdd\x97\x24\x82\x33\x1e\xce\xcc\x3f\x7b\xee\x9e\xdd\xff\xff\xf6\xdf\x7f\xff\xfd\xf7\xdf\xcb\x98\x8b\xa9\x2c\x3f\x1f\xcb\x19\xec\x15\x37\x63\x5f\x67\x8c\xcd\x98\x21\x7f\x6b\xf9\x8c\x6d\x72\x33\x36\x7b\xb6\xf5\xfb\x11\xc6\x9e\xbd\x97\xb1\x99\x8c\xb1\x7c\x6c\xc7\x64\x3d\x3d\x6e\x76\xdb\x1f\xe1\x75\xab\x42\x53\x7e\x22\x3c\x6c\x91\xf0\xb0\x02\x22\xae\x14\x08\x8f\xab\x40\xec\x64\x92\xf0\x5d\x53\xfe\x59\xec\x64\x5f\x15\x1e\xa6\x08\x4f\x7f\x7f\xdf\x7a\x96\xa1\x97\x3c\xb8\x3f\x78\xfa\x0d\x08\x9e\x5d\x08\xc1\xda\x5f\x82\x51\xf6\x65\x30\xca\x67\x41\xf0\xcc\xbf\x11\x19\x07\x1e\x07\xbd\x78\x2a\x18\x65\x8f\xb5\x0b\x4d\x7d\xad\x6f\x07\x73\x0b\xcd\x45\xfd\xbb\x17\xb3\x0c\xa3\x62\xce\xfe\xa8\xd1\x0a\xf8\x98\x6d\x25\x10\x38\xfe\x53\x88\xdc\x3a\x01\x66\x6b\x11\x11\xbe\x07\x8e\xfd\x2d\x84\x2e\x2c\x05\xff\xd1\x79\x3d\xc2\xc3\x7e\x20\x78\x06\x13\x5c\x89\xe9\xdf\x06\xd1\x50\x2f\x04\x4e\xfc\x0c\xcc\x6b\xa5\x60\x1c\xfd\x21\x74\x6c\x1e\x47\x84\xef\x58\x17\xf8\xe4\x65\x30\x6f\x54\x81\x71\xe0\x89\xea\xbe\x2d\x6c\xd2\x80\xfe\xfe\x76\x30\x6f\x1c\x81\x60\xed\x7c\x08\x9e\x5d\x0c\x2d\xeb\xc7\x41\xed\xd2\x29\x50\xbb\x74\x32\xbd\x63\x1d\x7e\xc3\x36\xa1\x73\xff\x19\x14\x1e\x36\x4f\x78\xc7\xc4\xf4\xef\x80\x70\xd3\xfb\x10\x6e\x5c\x0f\xdd\x65\x73\xe1\xdc\xf2\x89\xd0\xb1\x25\x0f\x6e\x7c\x90\x07\xe7\x7f\x33\x81\xea\xf0\x5b\xb8\x79\x13\x61\xd0\x8b\xa7\x2c\x09\x7c\xfc\x57\xac\x7b\x11\xf6\x7f\x6a\x5f\xd4\xb8\x06\xa1\xfa\x15\x10\x6e\x7a\x0f\x3a\xb4\xc7\xa0\x61\x55\x3e\x04\x8f\xfc\x39\x84\x3e\xfa\x4b\x68\x5c\x93\x4f\x75\xf8\x2d\x74\x71\x05\x44\x45\x13\xea\x54\xeb\x7c\x85\xa9\x48\xf8\x1e\x15\xcd\xf4\xcd\xee\x7f\x71\x65\x3e\x04\x3e\x7c\x86\x78\x5c\x5a\x1d\xd3\xbf\x7e\x05\xa0\x2c\x94\x89\xb2\x03\xd5\x3f\x66\x88\x05\x31\x21\x36\x1b\xff\xd9\xe5\x13\xe1\xda\xc6\x5c\x68\xdf\x94\x4b\x63\x71\xf0\x37\xbd\x0f\x38\x56\x1c\x33\x8e\x1d\x75\x80\xba\x40\x9d\x0c\xd6\x5f\xcd\x92\x29\x44\x83\xf5\x87\xba\x76\xfa\x73\x85\xe1\x5c\x18\x07\x9e\x38\x86\x18\x68\x8e\xac\xf9\xbb\xbe\x39\x87\xc8\x99\xbf\x13\x3f\xa3\x39\xc6\xb9\x8e\xed\x4f\xb6\xe0\x61\x3f\x40\xdb\x40\x1b\x41\x5b\x19\x62\x3f\xc7\x7f\x4a\xb6\x85\x0f\xda\x9a\xdd\x9f\xd6\x80\xe6\x62\xd2\x26\xd5\xd7\xd0\x46\xc9\x56\x0f\x3c\xde\x6f\xbf\xe5\xb3\xc8\xa6\xd1\xb6\xc9\xc6\x4f\xbf\x01\x68\xf3\x68\xfb\xce\x3a\xf2\x30\x26\x76\x32\x85\xd6\x08\xae\x95\xc1\xeb\x87\xd6\x14\xb3\x69\x11\xad\x39\xaf\x5b\x1d\xed\xfa\x05\x60\x8c\x65\x32\xc6\x54\x8b\x5c\x31\x64\x3d\x0b\x63\xe8\xb0\x45\x2d\x56\xdf\x99\x96\x8f\x99\x1b\xeb\x67\xf2\x47\x8b\xea\xf3\xf9\x08\xae\x22\xe5\x09\xae\x4e\x17\x5c\xfd\xc2\x28\x69\x8a\xe0\xca\x58\xb4\x3d\xdb\x17\xa6\x29\xff\x5f\x04\x57\x5b\x85\xe6\xba\x92\x90\xb8\x1a\x43\x4a\x4c\xbd\x62\xd7\xb7\x08\xae\xd6\x0b\xae\xfe\x8f\xe0\xea\x9b\x38\x1e\x1f\x1f\x4b\xfe\x34\xb5\x7c\xa5\x40\xec\xca\x02\xbd\x64\x3a\xe8\xfb\xbe\x38\x94\x4a\xa6\x83\xf0\x66\x82\xd0\x14\x10\x9a\x0b\x44\xe1\x38\x5c\x2b\x44\xf8\x4e\x75\x5c\x01\xe1\x75\x03\xf2\x11\x9a\x2b\x2a\xb8\x52\x2b\xb8\x3a\x4f\x68\x8a\x92\x0c\x03\xc9\xf7\xb0\x02\xa3\xfc\x2b\x10\xe9\xae\x85\xa8\x7e\x15\xa2\xfa\x95\x18\xba\x0a\xa1\xb3\x8b\x49\xbe\xbe\xe7\x5e\x08\xfe\xef\x3f\x81\xd9\x51\x09\x91\xbe\x4b\x44\xf8\x8e\x75\xf8\x4d\x70\x37\x04\x3e\xfe\x11\xf9\x14\xbd\x68\x3c\xe2\xe8\x14\x5c\x7d\x49\x78\x99\x2b\x11\x06\x47\xfe\x81\xd9\x10\x0d\xde\x82\xc1\x8f\x79\xe3\x30\xe8\x7b\xa7\x81\x51\xfa\x28\x98\xd7\xca\x00\xa2\xa6\xfc\x80\x65\xcc\x3b\x7e\xc3\x36\xfa\xde\x07\x08\x93\xd9\x5a\x0c\xfa\xfe\x87\x41\x68\xac\x43\x70\xf5\x59\x92\xe3\x1d\xea\x1a\x92\xc9\x8f\x06\x3a\xc1\xff\xe1\x5c\xda\x67\x91\x27\x3e\x91\xde\x0b\xe4\xaf\xfc\x47\x5f\x20\xc2\x77\xac\x23\xac\x1d\x95\xd4\xd6\xff\xe1\x9f\x10\x2f\xfa\x5d\xf2\x05\xc4\x70\x4c\x70\xf5\x7e\x94\
func faviconIcoBytes() ([]byte, error) {
return bindataRead(
_faviconIco,
"favicon.ico",
)
}
func faviconIco() (*asset, error) {
bytes, err := faviconIcoBytes()
if err != nil {
return nil, err
}
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info := bindataFileInfo{name: "favicon.ico", size: 15086, mode: os.FileMode(438), modTime: time.Unix(1612640817, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
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var _jsMainJs = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x4a\xce\xcf\x2b\xce\xcf\x49\xd5\xcb\xc9\x4f\xd7\x50\x4a\xad\x48\xcc\x2d\xc8\x49\x55\xd2\xb4\x06\x04\x00\x00\xff\xff\xc8\x9f\xbd\x5f\x17\x00\x00\x00")
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func jsMainJsBytes() ([]byte, error) {
return bindataRead(
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_jsMainJs,
"js/main.js",
)
}
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func jsMainJs() (*asset, error) {
bytes, err := jsMainJsBytes()
if err != nil {
return nil, err
}
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info := bindataFileInfo{name: "js/main.js", size: 23, mode: os.FileMode(438), modTime: time.Unix(1613718745, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
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"css/main.css": cssMainCss,
"favicon.ico": faviconIco,
"js/main.js": jsMainJs,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
//
// data/
// foo.txt
// img/
// a.png
// b.png
//
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"css": {nil, map[string]*bintree{
"main.css": {cssMainCss, map[string]*bintree{}},
}},
"favicon.ico": {faviconIco, map[string]*bintree{}},
"js": {nil, map[string]*bintree{
"main.js": {jsMainJs, map[string]*bintree{}},
}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = os.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}