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websocket: fix a bug on emit on specific room when it doesn't exist it sends to all connections caused by a third-party contributor's PR...
Former-commit-id: de6fddadd7cef8537ad1d1aff1acd991e4cf99cf
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@ -511,6 +511,7 @@ func (c *connection) To(to string) Emitter {
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} else if to == c.id {
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} else if to == c.id {
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return c.self
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return c.self
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}
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}
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// is an emitter to another client/connection
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// is an emitter to another client/connection
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return newEmitter(c, to)
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return newEmitter(c, to)
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}
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}
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@ -375,18 +375,20 @@ func (s *Server) GetConnectionsByRoom(roomName string) []Connection {
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// You SHOULD use connection.EmitMessage/Emit/To().Emit/EmitMessage instead.
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// You SHOULD use connection.EmitMessage/Emit/To().Emit/EmitMessage instead.
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// let's keep it unexported for the best.
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// let's keep it unexported for the best.
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func (s *Server) emitMessage(from, to string, data []byte) {
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func (s *Server) emitMessage(from, to string, data []byte) {
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if to != All && to != Broadcast && s.rooms[to] != nil {
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if to != All && to != Broadcast {
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// it suppose to send the message to a specific room/or a user inside its own room
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if s.rooms[to] != nil {
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for _, connectionIDInsideRoom := range s.rooms[to] {
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// it suppose to send the message to a specific room/or a user inside its own room
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if c := s.connections.get(connectionIDInsideRoom); c != nil {
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for _, connectionIDInsideRoom := range s.rooms[to] {
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c.writeDefault(data) //send the message to the client(s)
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if c := s.connections.get(connectionIDInsideRoom); c != nil {
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} else {
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c.writeDefault(data) //send the message to the client(s)
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// the connection is not connected but it's inside the room, we remove it on disconnect but for ANY CASE:
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} else {
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cid := connectionIDInsideRoom
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// the connection is not connected but it's inside the room, we remove it on disconnect but for ANY CASE:
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if c != nil {
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cid := connectionIDInsideRoom
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cid = c.id
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if c != nil {
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cid = c.id
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}
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s.Leave(cid, to)
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}
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}
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s.Leave(cid, to)
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}
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}
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}
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}
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} else {
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} else {
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