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Some fixes to the previous edit
Former-commit-id: da5219084b60d820ced713feff837e3964fa1fb0
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9061d3d695
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1cd9b70791
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@ -106,7 +106,7 @@ type (
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config Config
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connections connections
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rooms map[string][]string // by default a connection is joined to a room which has the connection id as its name
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mu sync.RWMutex // for rooms
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mu sync.RWMutex // for rooms
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onConnectionListeners []ConnectionFunc
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//connectionPool sync.Pool // sadly we can't make this because the websocket connection is live until is closed.
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handler context.Handler
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@ -308,7 +308,7 @@ func (s *Server) leave(roomName string, connID string) (left bool) {
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// GetTotalConnections returns the number of total connections
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func (s *Server) GetTotalConnections() int {
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s.mu.RLock()
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l:= len(s.connections)
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l := len(s.connections)
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s.mu.RUnlock()
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return l
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}
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@ -316,8 +316,10 @@ func (s *Server) GetTotalConnections() int {
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// GetConnections returns all connections
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func (s *Server) GetConnections() []Connection {
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s.mu.RLock()
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conns:= make([]Connection, len(s.connections))
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copy(conns, s.connections)
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conns := make([]Connection, len(s.connections), len(s.connections))
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for i, c := range s.connections {
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conns[i] = c.value
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}
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s.mu.RUnlock()
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return conns
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}
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