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websocket: expose Connection#Write in favor of https://github.com/kataras/iris/issues/976
Former-commit-id: 74cba9b2bfb4d5cc874eba3330dc9c7bad2ffac5
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@ -149,6 +149,10 @@ type (
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// Its connection-relative operations are safe for use.
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Server() *Server
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// Write writes a raw websocket message with a specific type to the client
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// used by ping messages and any CloseMessage types.
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Write(websocketMessageType int, data []byte) error
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// Context returns the (upgraded) context.Context of this connection
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// avoid using it, you normally don't need it,
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// websocket has everything you need to authenticate the user BUT if it's necessary
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@ -240,6 +244,8 @@ type (
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var _ Connection = &connection{}
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const CloseMessage = websocket.CloseMessage
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func newConnection(ctx context.Context, s *Server, underlineConn UnderlineConnection, id string) *connection {
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c := &connection{
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underline: underlineConn,
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@ -271,9 +277,9 @@ func (c *connection) Err() error {
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return c.err
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}
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// write writes a raw websocket message with a specific type to the client
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// Write writes a raw websocket message with a specific type to the client
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// used by ping messages and any CloseMessage types.
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func (c *connection) write(websocketMessageType int, data []byte) error {
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func (c *connection) Write(websocketMessageType int, data []byte) error {
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// for any-case the app tries to write from different goroutines,
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// we must protect them because they're reporting that as bug...
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c.writerMu.Lock()
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@ -295,7 +301,7 @@ func (c *connection) write(websocketMessageType int, data []byte) error {
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// writeDefault is the same as write but the message type is the configured by c.messageType
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// if BinaryMessages is enabled then it's raw []byte as you expected to work with protobufs
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func (c *connection) writeDefault(data []byte) {
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c.write(c.messageType, data)
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c.Write(c.messageType, data)
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}
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const (
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@ -332,7 +338,7 @@ func (c *connection) startPinger() {
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//fire all OnPing methods
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c.fireOnPing()
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// try to ping the client, if failed then it disconnects
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err := c.write(websocket.PingMessage, []byte{})
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err := c.Write(websocket.PingMessage, []byte{})
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if err != nil {
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// must stop to exit the loop and finish the go routine
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break
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