Websocket: added GetTotalConnections, GetConnections and GetConnection

Former-commit-id: fddddcdebd2a72ca082223bd29638a13ae6c0343
This commit is contained in:
Gerson Alexander Pardo Gamez 2017-10-21 15:44:36 -05:00 committed by GitHub
parent dd5b293011
commit 6f1d1d2fea

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@ -106,7 +106,7 @@ type (
config Config
connections connections
rooms map[string][]string // by default a connection is joined to a room which has the connection id as its name
mu sync.Mutex // for rooms
mu sync.RWMutex // for rooms
onConnectionListeners []ConnectionFunc
//connectionPool sync.Pool // sadly we can't make this because the websocket connection is live until is closed.
handler context.Handler
@ -305,6 +305,31 @@ func (s *Server) leave(roomName string, connID string) (left bool) {
return
}
// GetTotalConnections returns the number of total connections
func (s *Server) GetTotalConnections() int {
s.mu.RLock()
defer s.mu.RUnlock()
return len(s.connections)
}
// GetConnections returns all connections
func (s *Server) GetConnections() []Connection {
s.mu.Lock()
var conns []Connection
for _, conn := range s.connections {
conns = append(conns, conn.value)
}
s.mu.Unlock()
return conns
}
// GetConnection returns single connection
func (s *Server) GetConnection(key string) Connection {
s.mu.Lock()
defer s.mu.Unlock()
return s.connections.get(key)
}
// GetConnectionsByRoom returns a list of Connection
// which are joined to this room.
func (s *Server) GetConnectionsByRoom(roomName string) []Connection {