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some comment grammar fixes? need help here.
Former-commit-id: 5695e4c6456b052fae45de1fa6724fae39ceac3e
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@ -45,8 +45,11 @@ type Config struct {
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// The request is an argument which you can use to generate the ID (from headers for example).
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// If empty then the ID is generated by DefaultIDGenerator: randomString(64)
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IDGenerator func(ctx context.Context) string
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Error func(w http.ResponseWriter, r *http.Request, status int, reason error)
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// Error is the function that will be fired if any client couldn't upgrade the HTTP connection
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// to a websocket connection, a handshake error.
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Error func(w http.ResponseWriter, r *http.Request, status int, reason error)
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// CheckOrigin a function that is called right before the handshake,
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// if returns false then that client is not allowed to connect with the websocket server.
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CheckOrigin func(r *http.Request) bool
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// HandshakeTimeout specifies the duration for the handshake to complete.
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HandshakeTimeout time.Duration
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@ -1,39 +1,45 @@
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<!-- the message's input -->
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<input id="input" type="text" />
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<!-- when clicked then an iris websocket event will be sent to the server, at this example we registered the 'chat' -->
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<button onclick="send()">Send</button>
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<!-- the messages will be shown here -->
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<pre id="output"></pre>
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<!-- import the iris client-side library for browser-->
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<script src="/iris-ws.js"></script>
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<script>
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var scheme = document.location.protocol == "https:" ? "wss" : "ws";
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var port = document.location.port ? (":" + document.location.port) : "";
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// see app.Get("/echo", ws.Handler()) on main.go
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var wsURL = scheme + "://" + document.location.hostname + port+"/echo";
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var scheme = document.location.protocol == "https:" ? "wss" : "ws";
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var port = document.location.port ? (":" + document.location.port) : "";
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// see app.Get("/echo", ws.Handler()) on main.go
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var wsURL = scheme + "://" + document.location.hostname + port+"/echo";
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var input = document.getElementById("input");
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var output = document.getElementById("output");
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var input = document.getElementById("input");
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var output = document.getElementById("output");
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// Ws comes from the auto-served '/iris-ws.js'
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var socket = new Ws(wsURL)
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socket.OnConnect(function () {
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output.innerHTML += "Status: Connected\n";
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});
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// Ws comes from the auto-served '/iris-ws.js'
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var socket = new Ws(wsURL)
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socket.OnConnect(function () {
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output.innerHTML += "Status: Connected\n";
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});
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socket.OnDisconnect(function () {
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output.innerHTML += "Status: Disconnected\n";
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});
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socket.OnDisconnect(function () {
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output.innerHTML += "Status: Disconnected\n";
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});
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// read events from the server
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socket.On("chat", function (msg) {
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addMessage(msg)
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});
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// read events from the server
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socket.On("chat", function (msg) {
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addMessage(msg);
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});
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function send() {
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addMessage("Me: " + input.value) // write ourselves
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socket.Emit("chat", input.value);// send chat event data to the websocket server
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input.value = ""; // clear the input
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}
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function addMessage(msg) {
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output.innerHTML += msg + "\n";
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}
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function send() {
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addMessage("Me: " + input.value); // write ourselves
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socket.Emit("chat", input.value);// send chat event data to the websocket server
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input.value = ""; // clear the input
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}
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function addMessage(msg) {
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output.innerHTML += msg + "\n";
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}
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</script>
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@ -41,8 +41,11 @@ type Config struct {
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// The request is an argument which you can use to generate the ID (from headers for example).
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// If empty then the ID is generated by DefaultIDGenerator: randomString(64)
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IDGenerator func(ctx context.Context) string
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Error func(w http.ResponseWriter, r *http.Request, status int, reason error)
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// Error is the function that will be fired if any client couldn't upgrade the HTTP connection
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// to a websocket connection, a handshake error.
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Error func(w http.ResponseWriter, r *http.Request, status int, reason error)
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// CheckOrigin a function that is called right before the handshake,
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// if returns false then that client is not allowed to connect with the websocket server.
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CheckOrigin func(r *http.Request) bool
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// HandshakeTimeout specifies the duration for the handshake to complete.
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HandshakeTimeout time.Duration
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@ -57,7 +60,7 @@ type Config struct {
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// PongTimeout allowed to read the next pong message from the connection.
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// Default value is 60 * time.Second
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PongTimeout time.Duration
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// PingPeriod send ping messages to the connection with this period. Must be less than PongTimeout.
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// PingPeriod send ping messages to the connection within this period. Must be less than PongTimeout.
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// Default value is 60 *time.Second
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PingPeriod time.Duration
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// MaxMessageSize max message size allowed from connection.
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@ -65,18 +68,20 @@ type Config struct {
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MaxMessageSize int64
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// BinaryMessages set it to true in order to denotes binary data messages instead of utf-8 text
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// compatible if you wanna use the Connection's EmitMessage to send a custom binary data to the client, like a native server-client communication.
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// defaults to false
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// Default value is false
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BinaryMessages bool
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// ReadBufferSize is the buffer size for the underline reader
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// ReadBufferSize is the buffer size for the connection reader.
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// Default value is 4096
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ReadBufferSize int
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// WriteBufferSize is the buffer size for the underline writer
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// WriteBufferSize is the buffer size for the connection writer.
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// Default value is 4096
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WriteBufferSize int
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// EnableCompression specify if the server should attempt to negotiate per
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// message compression (RFC 7692). Setting this value to true does not
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// guarantee that compression will be supported. Currently only "no context
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// takeover" modes are supported.
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//
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// Defauls to false and it should be remain as it is, unless special requirements.
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EnableCompression bool
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// Subprotocols specifies the server's supported protocols in order of
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@ -67,8 +67,8 @@ func (r *ConnectionValues) Reset() {
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*r = (*r)[:0]
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}
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// UnderlineConnection is used for compatible with fasthttp and net/http underline websocket libraries
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// we only need ~8 funcs from websocket.Conn so:
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// UnderlineConnection is the underline connection, nothing to think about,
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// it's used internally mostly but can be used for extreme cases with other libraries.
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type UnderlineConnection interface {
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// SetWriteDeadline sets the write deadline on the underlying network
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// connection. After a write has timed out, the websocket state is corrupt and
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@ -118,13 +118,13 @@ type UnderlineConnection interface {
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// -------------------------------------------------------------------------------------
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type (
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// DisconnectFunc is the callback which fires when a client/connection closed
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// DisconnectFunc is the callback which is fired when a client/connection closed
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DisconnectFunc func()
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// LeaveRoomFunc is the callback which fires when a client/connection leaves from any room.
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// LeaveRoomFunc is the callback which is fired when a client/connection leaves from any room.
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// This is called automatically when client/connection disconnected
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// (because websocket server automatically leaves from all joined rooms)
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LeaveRoomFunc func(roomName string)
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// ErrorFunc is the callback which fires when an error happens
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// ErrorFunc is the callback which fires whenever an error occurs
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ErrorFunc (func(string))
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// NativeMessageFunc is the callback for native websocket messages, receives one []byte parameter which is the raw client's message
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NativeMessageFunc func([]byte)
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@ -155,26 +155,26 @@ type (
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// then you use it to receive user information, for example: from headers
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Context() context.Context
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// OnDisconnect registers a callback which fires when this connection is closed by an error or manual
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// OnDisconnect registers a callback which is fired when this connection is closed by an error or manual
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OnDisconnect(DisconnectFunc)
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// OnError registers a callback which fires when this connection occurs an error
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OnError(ErrorFunc)
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// OnPing registers a callback which fires on each ping
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OnPing(PingFunc)
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// FireStatusCode can be used to send a custom error message to the connection
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// FireOnError can be used to send a custom error message to the connection
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//
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// It does nothing more than firing the OnError listeners. It doesn't sends anything to the client.
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// It does nothing more than firing the OnError listeners. It doesn't send anything to the client.
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FireOnError(errorMessage string)
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// To defines where server should send a message
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// returns an emitter to send messages
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// To defines on what "room" (see Join) the server should send a message
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// returns an Emmiter(`EmitMessage` & `Emit`) to send messages.
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To(string) Emitter
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// OnMessage registers a callback which fires when native websocket message received
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OnMessage(NativeMessageFunc)
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// On registers a callback to a particular event which fires when a message to this event received
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// On registers a callback to a particular event which is fired when a message to this event is received
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On(string, MessageFunc)
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// Join join a connection to a room, it doesn't check if connection is already there, so care
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// Join registers this connection to a room, if it doesn't exist then it creates a new. One room can have one or more connections. One connection can be joined to many rooms. All connections are joined to a room specified by their `ID` automatically.
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Join(string)
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// Leave removes a connection from a room
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// Leave removes this connection entry from a room
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// Returns true if the connection has actually left from the particular room.
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Leave(string) bool
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// OnLeave registers a callback which fires when this connection left from any joined room.
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