improve client test, I think we are OK, both gorilla(websocket) and ws(websocket2) have the same API, it's time to combine them but first let's give a lower level of api available for users if they want to manage the routines by theirselves (i.e on unix they can use netpolls manually)

Former-commit-id: 3209a7490939bce913732c1375190b0771ba63ae
This commit is contained in:
Gerasimos (Makis) Maropoulos 2019-02-19 22:49:16 +02:00
parent 65c1fbf7f2
commit c477251d1f
7 changed files with 160 additions and 88 deletions

View File

@ -63,10 +63,10 @@ func newApp() *iris.Application {
func main() {
app := newApp()
// 1. open the browser (no in private mode)
// 1. open the browser
// 2. navigate to http://localhost:8080
// 3. refresh the page some times
// 4. close the browser
// 5. re-open the browser and re-play 2.
// 5. re-open the browser (if it wasn't in private mode) and re-play 2.
app.Run(iris.Addr(":8080"))
}

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@ -2,8 +2,9 @@ package main
import (
"bufio"
"fmt"
"log"
"math/rand"
"net"
"os"
"sync"
"sync/atomic"
@ -13,11 +14,11 @@ import (
)
var (
url = "ws://localhost:8080/socket"
url = "ws://localhost:8080"
f *os.File
)
const totalClients = 100000
const totalClients = 16000 // max depends on the OS.
var connectionFailures uint64
@ -41,6 +42,7 @@ func collectError(op string, err error) {
}
func main() {
log.Println("--------======Running tests...==========--------------")
var err error
f, err = os.Open("./test.data")
if err != nil {
@ -67,27 +69,27 @@ func main() {
wg.Add(1)
waitTime := time.Duration(rand.Intn(10)) * time.Millisecond
time.Sleep(waitTime)
go connect(wg, 10*time.Second+waitTime)
go connect(wg, 9*time.Second+waitTime)
}
for i := 0; i < totalClients/4; i++ {
wg.Add(1)
waitTime := time.Duration(rand.Intn(20)) * time.Millisecond
waitTime := time.Duration(rand.Intn(5)) * time.Millisecond
time.Sleep(waitTime)
go connect(wg, 25*time.Second+waitTime)
go connect(wg, 14*time.Second+waitTime)
}
wg.Wait()
fmt.Println("--------================--------------")
fmt.Printf("execution time [%s]", time.Since(start))
fmt.Println()
log.Printf("execution time [%s]", time.Since(start))
log.Println()
if connectionFailures > 0 {
fmt.Printf("Finished with %d/%d connection failures. Please close the server-side manually.\n", connectionFailures, totalClients)
log.Printf("Finished with %d/%d connection failures. Please close the server-side manually.\n", connectionFailures, totalClients)
}
if n := len(connectErrors); n > 0 {
fmt.Printf("Finished with %d connect errors:\n", n)
log.Printf("Finished with %d connect errors:\n", n)
var lastErr error
var sameC int
@ -96,36 +98,44 @@ func main() {
if lastErr.Error() == err.Error() {
sameC++
continue
} else {
_, ok := lastErr.(*net.OpError)
if ok {
if _, ok = err.(*net.OpError); ok {
sameC++
continue
}
}
}
}
if sameC > 0 {
fmt.Printf("and %d more like this...\n", sameC)
log.Printf("and %d more like this...\n", sameC)
sameC = 0
continue
}
fmt.Printf("[%d] - %v\n", i+1, err)
log.Printf("[%d] - %v\n", i+1, err)
lastErr = err
}
}
if n := len(disconnectErrors); n > 0 {
fmt.Printf("Finished with %d disconnect errors\n", n)
log.Printf("Finished with %d disconnect errors\n", n)
for i, err := range disconnectErrors {
if err == websocket.ErrAlreadyDisconnected {
continue
}
fmt.Printf("[%d] - %v\n", i+1, err)
log.Printf("[%d] - %v\n", i+1, err)
}
}
if connectionFailures == 0 && len(connectErrors) == 0 && len(disconnectErrors) == 0 {
fmt.Println("ALL OK.")
log.Println("ALL OK.")
}
fmt.Println("--------================--------------")
log.Println("--------================--------------")
}
func connect(wg *sync.WaitGroup, alive time.Duration) {
@ -138,17 +148,17 @@ func connect(wg *sync.WaitGroup, alive time.Duration) {
}
c.OnError(func(err error) {
fmt.Printf("error: %v", err)
log.Printf("error: %v", err)
})
disconnected := false
c.OnDisconnect(func() {
fmt.Printf("I am disconnected after [%s].\n", alive)
// log.Printf("I am disconnected after [%s].\n", alive)
disconnected = true
})
c.On("chat", func(message string) {
fmt.Printf("\n%s\n", message)
// log.Printf("\n%s\n", message)
})
go func() {

View File

@ -1,8 +1,9 @@
package main
import (
"fmt"
"log"
"os"
"runtime"
"sync/atomic"
"time"
@ -10,38 +11,84 @@ import (
"github.com/kataras/iris/websocket2"
)
const totalClients = 100000
const totalClients = 16000 // max depends on the OS.
const http = true
func main() {
app := iris.New()
// websocket.Config{PingPeriod: ((60 * time.Second) * 9) / 10}
ws := websocket.New(websocket.Config{})
ws.OnConnection(handleConnection)
app.Get("/socket", ws.Handler())
// websocket.Config{PingPeriod: ((60 * time.Second) * 9) / 10}
go func() {
t := time.NewTicker(2 * time.Second)
dur := 8 * time.Second
if totalClients >= 64000 {
// if more than 64000 then let's no check every 8 seconds, let's do it every 24 seconds,
// just for simplicity, either way works.
dur = 24 * time.Second
}
t := time.NewTicker(dur)
defer t.Stop()
defer os.Exit(0)
defer runtime.Goexit()
var started bool
for {
<-t.C
conns := ws.GetConnections()
for _, conn := range conns {
// fmt.Println(conn.ID())
// Do nothing.
_ = conn
n := ws.GetTotalConnections()
if n > 0 {
started = true
}
if atomic.LoadUint64(&count) == totalClients {
fmt.Println("ALL CLIENTS DISCONNECTED SUCCESSFULLY.")
t.Stop()
os.Exit(0)
if started {
totalConnected := atomic.LoadUint64(&count)
if totalConnected == totalClients {
if n != 0 {
log.Println("ALL CLIENTS DISCONNECTED BUT LEFTOVERS ON CONNECTIONS LIST.")
} else {
log.Println("ALL CLIENTS DISCONNECTED SUCCESSFULLY.")
}
return
} else if n == 0 {
log.Printf("%d/%d CLIENTS WERE NOT CONNECTED AT ALL. CHECK YOUR OS NET SETTINGS. ALL OTHER CONNECTED CLIENTS DISCONNECTED SUCCESSFULLY.\n",
totalClients-totalConnected, totalClients)
return
}
}
}
}()
if http {
app := iris.New()
app.Get("/", ws.Handler())
app.Run(iris.Addr(":8080"))
return
}
// ln, err := net.Listen("tcp", ":8080")
// if err != nil {
// panic(err)
// }
// defer ln.Close()
// for {
// conn, err := ln.Accept()
// if err != nil {
// panic(err)
// }
// go func() {
// err = ws.HandleConn(conn)
// if err != nil {
// panic(err)
// }
// }()
// }
}
func handleConnection(c websocket.Connection) {
@ -56,9 +103,9 @@ var count uint64
func handleDisconnect(c websocket.Connection) {
atomic.AddUint64(&count, 1)
fmt.Printf("client [%s] disconnected!\n", c.ID())
// log.Printf("client [%s] disconnected!\n", c.ID())
}
func handleErr(c websocket.Connection, err error) {
fmt.Printf("client [%s] errored: %v\n", c.ID(), err)
log.Printf("client [%s] errored: %v\n", c.ID(), err)
}

View File

@ -21,8 +21,7 @@ $ go run main.go
>> hi!
*/
func main() {
// `websocket.DialContext` is also available.
c, err := websocket.Dial(url, websocket.ConnectionConfig{})
c, err := websocket.Dial(nil, url, websocket.ConnectionConfig{})
if err != nil {
panic(err)
}

View File

@ -197,11 +197,6 @@ type (
// Note: the callback(s) called right before the server deletes the connection from the room
// so the connection theoretical can still send messages to its room right before it is being disconnected.
OnLeave(roomLeaveCb LeaveRoomFunc)
// Wait starts the pinger and the messages reader,
// it's named as "Wait" because it should be called LAST,
// after the "On" events IF server's `Upgrade` is used,
// otherise you don't have to call it because the `Handler()` does it automatically.
Wait()
// SetValue sets a key-value pair on the connection's mem store.
SetValue(key string, value interface{})
// GetValue gets a value by its key from the connection's mem store.
@ -239,6 +234,11 @@ type (
// Disconnect disconnects the client, close the underline websocket conn and removes it from the conn list
// returns the error, if any, from the underline connection
Disconnect() error
// Wait starts the pinger and the messages reader,
// it's named as "Wait" because it should be called LAST,
// after the "On" events IF server's `Upgrade` is used,
// otherise you don't have to call it because the `Handler()` does it automatically.
Wait()
}
connection struct {
@ -792,7 +792,7 @@ func (c ConnectionConfig) Validate() ConnectionConfig {
// invalid.
var ErrBadHandshake = websocket.ErrBadHandshake
// DialContext creates a new client connection.
// Dial creates a new client connection.
//
// The context will be used in the request and in the Dialer.
//
@ -803,7 +803,7 @@ var ErrBadHandshake = websocket.ErrBadHandshake
// open socket of the server, i.e ws://localhost:8080/my_websocket_endpoint.
//
// Custom dialers can be used by wrapping the iris websocket connection via `websocket.WrapConnection`.
func DialContext(ctx stdContext.Context, url string, cfg ConnectionConfig) (ClientConnection, error) {
func Dial(ctx stdContext.Context, url string, cfg ConnectionConfig) (ClientConnection, error) {
if ctx == nil {
ctx = stdContext.Background()
}
@ -822,8 +822,3 @@ func DialContext(ctx stdContext.Context, url string, cfg ConnectionConfig) (Clie
return clientConn, nil
}
// Dial creates a new client connection by calling `DialContext` with a background context.
func Dial(url string, cfg ConnectionConfig) (ClientConnection, error) {
return DialContext(stdContext.Background(), url, cfg)
}

View File

@ -197,11 +197,7 @@ type (
// Note: the callback(s) called right before the server deletes the connection from the room
// so the connection theoretical can still send messages to its room right before it is being disconnected.
OnLeave(roomLeaveCb LeaveRoomFunc)
// Wait starts the pinger and the messages reader,
// it's named as "Wait" because it should be called LAST,
// after the "On" events IF server's `Upgrade` is used,
// otherise you don't have to call it because the `Handler()` does it automatically.
Wait()
// SetValue sets a key-value pair on the connection's mem store.
SetValue(key string, value interface{})
// GetValue gets a value by its key from the connection's mem store.
@ -239,6 +235,11 @@ type (
// Disconnect disconnects the client, close the underline websocket conn and removes it from the conn list
// returns the error, if any, from the underline connection
Disconnect() error
// Wait starts the pinger and the messages reader,
// it's named as "Wait" because it should be called LAST,
// after the "On" events IF server's `Upgrade` is used,
// otherise you don't have to call it because the `Handler()` does it automatically.
Wait() error
}
connection struct {
@ -454,7 +455,7 @@ func (c *connection) isErrClosed(err error) bool {
return err != io.EOF
}
func (c *connection) startReader() {
func (c *connection) startReader() error {
defer c.Disconnect()
hasReadTimeout := c.config.ReadTimeout > 0
@ -476,25 +477,25 @@ func (c *connection) startReader() {
hdr, err := rd.NextFrame()
if err != nil {
return
return err
}
if hdr.OpCode.IsControl() {
if err := controlHandler(hdr, &rd); err != nil {
return
return err
}
continue
}
if hdr.OpCode&TextMessage == 0 && hdr.OpCode&BinaryMessage == 0 {
if err := rd.Discard(); err != nil {
return
return err
}
continue
}
data, err := ioutil.ReadAll(&rd)
if err != nil {
return
return err
}
c.messageReceived(data)
@ -575,7 +576,6 @@ func (c *connection) startReader() {
// c.messageReceived(data)
}
}
// messageReceived checks the incoming message and fire the nativeMessage listeners or the event listeners (ws custom message)
@ -747,16 +747,16 @@ func (c *connection) fireOnLeave(roomName string) {
// it's named as "Wait" because it should be called LAST,
// after the "On" events IF server's `Upgrade` is used,
// otherise you don't have to call it because the `Handler()` does it automatically.
func (c *connection) Wait() {
func (c *connection) Wait() error {
if c.started {
return
return nil
}
c.started = true
// start the ping
c.startPinger()
// start the messages reader
c.startReader()
return c.startReader()
}
// ErrAlreadyDisconnected can be reported on the `Connection#Disconnect` function whenever the caller tries to close the
@ -912,13 +912,7 @@ var ErrBadHandshake = ws.ErrHandshakeBadConnection
//
// Custom dialers can be used by wrapping the iris websocket connection via `websocket.WrapConnection`.
func Dial(ctx stdContext.Context, url string, cfg ConnectionConfig) (ClientConnection, error) {
c, err := dial(ctx, url, cfg)
if err != nil {
time.Sleep(1 * time.Second)
c, err = dial(ctx, url, cfg)
}
return c, err
return dial(ctx, url, cfg)
}
func dial(ctx stdContext.Context, url string, cfg ConnectionConfig) (ClientConnection, error) {

View File

@ -50,7 +50,8 @@ type (
mu sync.RWMutex // for rooms.
onConnectionListeners []ConnectionFunc
//connectionPool sync.Pool // sadly we can't make this because the websocket connection is live until is closed.
upgrader ws.HTTPUpgrader
httpUpgrader ws.HTTPUpgrader
tcpUpgrader ws.Upgrader
}
)
@ -67,7 +68,8 @@ func New(cfg Config) *Server {
connections: sync.Map{}, // ready-to-use, this is not necessary.
rooms: make(map[string][]string),
onConnectionListeners: make([]ConnectionFunc, 0),
upgrader: ws.DefaultHTTPUpgrader, // ws.DefaultUpgrader,
httpUpgrader: ws.DefaultHTTPUpgrader, // ws.DefaultUpgrader,
tcpUpgrader: ws.DefaultUpgrader,
}
}
@ -115,7 +117,7 @@ func (s *Server) Handler() context.Handler {
// This one does not starts the connection's writer and reader, so after your `On/OnMessage` events registration
// the caller has to call the `Connection#Wait` function, otherwise the connection will be not handled.
func (s *Server) Upgrade(ctx context.Context) Connection {
conn, _, _, err := s.upgrader.Upgrade(ctx.Request(), ctx.ResponseWriter())
conn, _, _, err := s.httpUpgrader.Upgrade(ctx.Request(), ctx.ResponseWriter())
if err != nil {
ctx.Application().Logger().Warnf("websocket error: %v\n", err)
ctx.StatusCode(503) // Status Service Unavailable
@ -125,6 +127,37 @@ func (s *Server) Upgrade(ctx context.Context) Connection {
return s.handleConnection(ctx, conn)
}
func (s *Server) ZeroUpgrade(conn net.Conn) Connection {
_, err := s.tcpUpgrader.Upgrade(conn)
if err != nil {
return &connection{err: err}
}
return s.handleConnection(nil, conn)
}
func (s *Server) HandleConn(conn net.Conn) error {
c := s.ZeroUpgrade(conn)
if c.Err() != nil {
return c.Err()
}
// NOTE TO ME: fire these first BEFORE startReader and startPinger
// in order to set the events and any messages to send
// the startPinger will send the OK to the client and only
// then the client is able to send and receive from Server
// when all things are ready and only then. DO NOT change this order.
// fire the on connection event callbacks, if any
for i := range s.onConnectionListeners {
s.onConnectionListeners[i](c)
}
// start the ping and the messages reader
c.Wait()
return nil
}
func (s *Server) addConnection(c *connection) {
s.connections.Store(c.id, c)
}
@ -292,12 +325,7 @@ func (s *Server) GetTotalConnections() (n int) {
}
// GetConnections returns all connections
func (s *Server) GetConnections() []Connection {
// first call of Range to get the total length, we don't want to use append or manually grow the list here for many reasons.
length := s.GetTotalConnections()
conns := make([]Connection, length, length)
i := 0
// second call of Range.
func (s *Server) GetConnections() (conns []Connection) {
s.connections.Range(func(k, v interface{}) bool {
conn, ok := v.(*connection)
if !ok {
@ -306,12 +334,11 @@ func (s *Server) GetConnections() []Connection {
// in order to avoid any issues while end-dev will try to iterate a nil entry.
return false
}
conns[i] = conn
i++
conns = append(conns, conn)
return true
})
return conns
return
}
// GetConnection returns single connection