// Code generated by go-bindata. (@generated) DO NOT EDIT. // Package main generated by go-bindata.// sources: // ../template_amber_0/views/index.amber // ../template_amber_0/views/layouts/main.amber package main import ( "bytes" "compress/gzip" "fmt" "io" "io/ioutil" "net/http" "os" "path/filepath" "strings" "time" ) func bindataRead(data []byte, name string) ([]byte, error) { gz, err := gzip.NewReader(bytes.NewBuffer(data)) if err != nil { return nil, fmt.Errorf("read %q: %v", name, err) } var buf bytes.Buffer _, err = io.Copy(&buf, gz) clErr := gz.Close() if err != nil { return nil, fmt.Errorf("read %q: %v", name, err) } if clErr != nil { return nil, err } return buf.Bytes(), nil } type asset struct { bytes []byte info os.FileInfo } type bindataFileInfo struct { name string size int64 mode os.FileMode modTime time.Time } // Name return file name func (fi bindataFileInfo) Name() string { return fi.name } // Size return file size func (fi bindataFileInfo) Size() int64 { return fi.size } // Mode return file mode func (fi bindataFileInfo) Mode() os.FileMode { return fi.mode } // ModTime return file modify time func (fi bindataFileInfo) ModTime() time.Time { return fi.modTime } // IsDir return file whether a directory func (fi bindataFileInfo) IsDir() bool { return fi.mode&os.ModeDir != 0 } // Sys return file is sys mode func (fi bindataFileInfo) Sys() interface{} { return nil } type assetFile struct { *bytes.Reader name string childInfos []os.FileInfo childInfoOffset int } type assetOperator struct{} // Open implement http.FileSystem interface func (f *assetOperator) Open(name string) (http.File, error) { var err error if len(name) > 0 && name[0] == '/' { name = name[1:] } content, err := Asset(name) if err == nil { return &assetFile{name: name, Reader: bytes.NewReader(content)}, nil } children, err := AssetDir(name) if err == nil { childInfos := make([]os.FileInfo, 0, len(children)) for _, child := range children { childPath := filepath.Join(name, child) info, errInfo := AssetInfo(filepath.Join(name, child)) if errInfo == nil { childInfos = append(childInfos, info) } else { childInfos = append(childInfos, newDirFileInfo(childPath)) } } return &assetFile{name: name, childInfos: childInfos}, nil } else { // If the error is not found, return an error that will // result in a 404 error. Otherwise the server returns // a 500 error for files not found. if strings.Contains(err.Error(), "not found") { return nil, os.ErrNotExist } return nil, err } } // Close no need do anything func (f *assetFile) Close() error { return nil } // Readdir read dir's children file info func (f *assetFile) Readdir(count int) ([]os.FileInfo, error) { if len(f.childInfos) == 0 { return nil, os.ErrNotExist } if count <= 0 { return f.childInfos, nil } if f.childInfoOffset+count > len(f.childInfos) { count = len(f.childInfos) - f.childInfoOffset } offset := f.childInfoOffset f.childInfoOffset += count return f.childInfos[offset : offset+count], nil } // Stat read file info from asset item func (f *assetFile) Stat() (os.FileInfo, error) { if len(f.childInfos) != 0 { return newDirFileInfo(f.name), nil } return AssetInfo(f.name) } // newDirFileInfo return default dir file info func newDirFileInfo(name string) os.FileInfo { return &bindataFileInfo{ name: name, size: 0, mode: os.FileMode(2147484068), // equal os.FileMode(0644)|os.ModeDir modTime: time.Time{}} } // AssetFile return a http.FileSystem instance that data backend by asset func AssetFile() http.FileSystem { return &assetOperator{} } var _indexAmber = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x5c\x8d\x31\x8a\xc3\x30\x14\x44\x7b\x83\xef\x30\xe8\x00\xbb\xec\xf6\xae\xb6\xda\x3e\x9d\x71\xf1\x6d\x4d\xb0\xb1\xbe\x24\xa4\x6f\x12\xdf\x3e\x10\x07\x4c\xd2\xcd\x63\x86\x79\xbc\x1b\xa3\xaf\x08\xb2\xa7\xcd\xea\xb7\xca\x12\xbf\x44\x47\x96\xb6\x69\x9b\x31\xa4\x69\x85\xe4\xcc\xe8\xa1\x34\x69\x1b\x00\xcf\xd4\x47\x51\x76\x6e\xe5\x7e\x4b\xc5\x57\x37\xf4\x53\x8a\xc6\x68\x9d\xbb\xcc\xac\x84\x14\x42\xbc\xa7\xc7\xb8\xc3\x66\x62\x9a\x97\xe0\x61\xd4\x1c\xc4\xe8\x86\x53\xa0\x8c\xdb\xf1\x1c\x16\xfc\x1b\x15\x3f\xef\xf8\x7b\x6e\x5f\x96\xa3\xcf\xf8\x3b\x10\xd7\x92\xf4\xc3\xf0\x08\x00\x00\xff\xff\xaa\xd2\x87\xd5\xdb\x00\x00\x00") func indexAmberBytes() ([]byte, error) { return bindataRead( _indexAmber, "index.amber", ) } func indexAmber() (*asset, error) { bytes, err := indexAmberBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "index.amber", size: 219, mode: os.FileMode(438), modTime: time.Unix(1599264617, 0)} a := &asset{bytes: bytes, info: info} return a, nil } var _layoutsMainAmber = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x54\x4e\xc1\xae\x83\x30\x0c\xbb\x23\xf1\x0f\xa1\x7c\x07\xf7\xf7\x01\xdc\x10\x87\x40\x23\x11\xbd\x34\x45\x34\x20\x4d\xd3\xfe\x7d\xea\xd8\x04\xf5\xa5\xae\xdd\xda\x6e\x9a\x06\x6c\x43\x4d\x6c\x1c\x15\xa5\xae\x16\x0b\x52\x57\x00\x00\x0b\xa1\x3f\x59\x86\xb1\x09\x41\xfb\xec\xf3\xf9\xaa\xab\xcb\x99\x24\xce\xff\x10\xc8\xf0\xd2\x32\xb2\x32\x28\x06\xea\x9c\xa7\x34\x6f\xbc\xe6\x0e\x37\x0e\x07\xca\x4e\x9d\xeb\x17\x4e\xc0\x09\x10\x12\x86\x55\xc8\x8d\xbf\xd4\x29\xfa\xc7\x95\x95\x77\xd0\xd6\x06\x64\xfd\xfb\xd0\xb2\x66\x97\xf2\x7e\x9f\xa4\xfb\x7d\xa8\xe7\xa3\x9d\xa3\x1a\xa9\x95\x5f\xce\xe7\x5f\xeb\x1d\x00\x00\xff\xff\x56\x99\x59\x53\x13\x01\x00\x00") func layoutsMainAmberBytes() ([]byte, error) { return bindataRead( _layoutsMainAmber, "layouts/main.amber", ) } func layoutsMainAmber() (*asset, error) { bytes, err := layoutsMainAmberBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "layouts/main.amber", size: 275, mode: os.FileMode(438), modTime: time.Unix(1599263735, 0)} a := &asset{bytes: bytes, info: info} return a, nil } // Asset loads and returns the asset for the given name. // It returns an error if the asset could not be found or // could not be loaded. func Asset(name string) ([]byte, error) { canonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[canonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err) } return a.bytes, nil } return nil, fmt.Errorf("Asset %s not found", name) } // MustAsset is like Asset but panics when Asset would return an error. // It simplifies safe initialization of global variables. func MustAsset(name string) []byte { a, err := Asset(name) if err != nil { panic("asset: Asset(" + name + "): " + err.Error()) } return a } // AssetInfo loads and returns the asset info for the given name. // It returns an error if the asset could not be found or // could not be loaded. func AssetInfo(name string) (os.FileInfo, error) { canonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[canonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err) } return a.info, nil } return nil, fmt.Errorf("AssetInfo %s not found", name) } // AssetNames returns the names of the assets. func AssetNames() []string { names := make([]string, 0, len(_bindata)) for name := range _bindata { names = append(names, name) } return names } // _bindata is a table, holding each asset generator, mapped to its name. var _bindata = map[string]func() (*asset, error){ "index.amber": indexAmber, "layouts/main.amber": layoutsMainAmber, } // AssetDir returns the file names below a certain // directory embedded in the file by go-bindata. // For example if you run go-bindata on data/... and data contains the // following hierarchy: // data/ // foo.txt // img/ // a.png // b.png // then AssetDir("data") would return []string{"foo.txt", "img"} // AssetDir("data/img") would return []string{"a.png", "b.png"} // AssetDir("foo.txt") and AssetDir("nonexistent") would return an error // AssetDir("") will return []string{"data"}. func AssetDir(name string) ([]string, error) { node := _bintree if len(name) != 0 { canonicalName := strings.Replace(name, "\\", "/", -1) pathList := strings.Split(canonicalName, "/") for _, p := range pathList { node = node.Children[p] if node == nil { return nil, fmt.Errorf("Asset %s not found", name) } } } if node.Func != nil { return nil, fmt.Errorf("Asset %s not found", name) } rv := make([]string, 0, len(node.Children)) for childName := range node.Children { rv = append(rv, childName) } return rv, nil } type bintree struct { Func func() (*asset, error) Children map[string]*bintree } var _bintree = &bintree{nil, map[string]*bintree{ "index.amber": {indexAmber, map[string]*bintree{}}, "layouts": {nil, map[string]*bintree{ "main.amber": {layoutsMainAmber, map[string]*bintree{}}, }}, }} // RestoreAsset restores an asset under the given directory func RestoreAsset(dir, name string) error { data, err := Asset(name) if err != nil { return err } info, err := AssetInfo(name) if err != nil { return err } err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755)) if err != nil { return err } err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode()) if err != nil { return err } err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime()) if err != nil { return err } return nil } // RestoreAssets restores an asset under the given directory recursively func RestoreAssets(dir, name string) error { children, err := AssetDir(name) // File if err != nil { return RestoreAsset(dir, name) } // Dir for _, child := range children { err = RestoreAssets(dir, filepath.Join(name, child)) if err != nil { return err } } return nil } func _filePath(dir, name string) string { canonicalName := strings.Replace(name, "\\", "/", -1) return filepath.Join(append([]string{dir}, strings.Split(canonicalName, "/")...)...) }