// Code generated by go-bindata. DO NOT EDIT. // sources: // public\app.js // public\app2\index.html // public\css\main.css // public\index.html package main import ( "bytes" "compress/gzip" "fmt" "io" "io/ioutil" "os" "path/filepath" "strings" "time" ) func bindataRead(data []byte, name string) ([]byte, error) { gz, err := gzip.NewReader(bytes.NewBuffer(data)) if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } var buf bytes.Buffer _, err = io.Copy(&buf, gz) clErr := gz.Close() if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } if clErr != nil { return nil, err } return buf.Bytes(), nil } type asset struct { bytes []byte info fileInfoEx } type fileInfoEx interface { os.FileInfo MD5Checksum() string } type bindataFileInfo struct { name string size int64 mode os.FileMode modTime time.Time md5checksum string } func (fi bindataFileInfo) Name() string { return fi.name } func (fi bindataFileInfo) Size() int64 { return fi.size } func (fi bindataFileInfo) Mode() os.FileMode { return fi.mode } func (fi bindataFileInfo) ModTime() time.Time { return fi.modTime } func (fi bindataFileInfo) MD5Checksum() string { return fi.md5checksum } func (fi bindataFileInfo) IsDir() bool { return false } func (fi bindataFileInfo) Sys() interface{} { return nil } var _bindataPublicappjs = []byte( "\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x2a\xcf\xcc\x4b\xc9\x2f\xd7\x4b\xcc\x49\x2d\x2a\xd1\x50\x4a\x2c\x28\xd0" + "\xcb\x2a\x56\xc8\xc9\x4f\x4c\x49\x4d\x51\x48\x2b\xca\xcf\x55\x88\x51\xd2\x57\xd2\xb4\x06\x04\x00\x00\xff\xff\xa9" + "\x06\xf7\xa3\x27\x00\x00\x00") func bindataPublicappjsBytes() ([]byte, error) { return bindataRead( _bindataPublicappjs, "public/app.js", ) } func bindataPublicappjs() (*asset, error) { bytes, err := bindataPublicappjsBytes() if err != nil { return nil, err } info := bindataFileInfo{ name: "public/app.js", size: 39, md5checksum: "", mode: os.FileMode(438), modTime: time.Unix(1565946441, 0), } a := &asset{bytes: bytes, info: info} return a, nil } var _bindataPublicapp2indexhtml = []byte( "\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x34\x8d\x41\x0a\xc2\x40\x0c\x45\xf7\x81\xdc\xe1\x9f\xc0\xd0\xae\x43\xc0" + "\x9d\xd7\xa8\x4c\x24\x85\xd4\x09\x32\x0b\xbd\xbd\xb4\xd6\xe5\x87\xf7\xde\xd7\x18\x5b\x1a\x13\x93\x86\x2f\xcd\x98" + "\x00\x40\xc7\x3a\xd2\xed\x5a\x85\x59\xe5\x37\x98\x54\x4e\x84\x49\xef\xbd\x7d\xfe\x70\x4c\x86\x9b\x67\x76\x3c\x5e" + "\x7d\xc3\x52\x35\xcb\xfa\x6c\xfe\xbe\xec\x71\xa8\xc4\x74\xd8\xa7\x73\x84\xf6\xd7\x6f\x00\x00\x00\xff\xff\xfd\x28" + "\x92\x95\x7c\x00\x00\x00") func bindataPublicapp2indexhtmlBytes() ([]byte, error) { return bindataRead( _bindataPublicapp2indexhtml, "public/app2/index.html", ) } func bindataPublicapp2indexhtml() (*asset, error) { bytes, err := bindataPublicapp2indexhtmlBytes() if err != nil { return nil, err } info := bindataFileInfo{ name: "public/app2/index.html", size: 124, md5checksum: "", mode: os.FileMode(438), modTime: time.Unix(1571953700, 0), } a := &asset{bytes: bytes, info: info} return a, nil } var _bindataPubliccssmaincss = []byte( "\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x4a\xca\x4f\xa9\x54\xa8\xe6\xe5\x52\x50\x50\x50\x48\x4a\x4c\xce\x4e\x2f" + "\xca\x2f\xcd\x4b\xd1\x4d\xce\xcf\xc9\x2f\xb2\x52\x48\xca\x49\x4c\xce\xb6\xe6\xe5\xaa\xe5\xe5\x02\x04\x00\x00\xff" + "\xff\x03\x25\x9c\x89\x29\x00\x00\x00") func bindataPubliccssmaincssBytes() ([]byte, error) { return bindataRead( _bindataPubliccssmaincss, "public/css/main.css", ) } func bindataPubliccssmaincss() (*asset, error) { bytes, err := bindataPubliccssmaincssBytes() if err != nil { return nil, err } info := bindataFileInfo{ name: "public/css/main.css", size: 41, md5checksum: "", mode: os.FileMode(438), modTime: time.Unix(1565946441, 0), } a := &asset{bytes: bytes, info: info} return a, nil } var _bindataPublicindexhtml = []byte( "\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x34\x8e\x41\x0e\xc2\x20\x10\x45\xf7\x24\xdc\xe1\xa7\x07\x80\x74\x3f\xb2" + "\x76\xe9\xc2\x0b\x60\x41\xc1\x50\x21\xc0\x42\xd3\xf4\xee\x06\x4a\x97\x93\xf7\x66\xde\x90\xab\x6b\x50\x9c\x71\x46" + "\xce\x6a\xa3\x38\x03\x00\xaa\xbe\x06\xab\xb6\x0d\xe2\xa6\x5f\x56\xdc\xdb\x88\x7d\x27\x79\x00\xce\x48\x0e\x9d\x33" + "\x7a\x44\xf3\x3b\x17\xdd\xac\x70\xb5\x21\x44\x3c\x73\x5c\xe1\x3f\xc6\x7e\x45\x6b\x80\xa4\x9b\xbb\x3f\xcc\xb2\x64" + "\x9f\x2a\x4a\x5e\x2e\x93\xd4\x29\x89\x77\x99\x14\x40\xf2\x00\xbd\x31\x2e\xf7\x5c\xfb\xf3\x1f\x00\x00\xff\xff\x25" + "\xe9\x37\x57\xae\x00\x00\x00") func bindataPublicindexhtmlBytes() ([]byte, error) { return bindataRead( _bindataPublicindexhtml, "public/index.html", ) } func bindataPublicindexhtml() (*asset, error) { bytes, err := bindataPublicindexhtmlBytes() if err != nil { return nil, err } info := bindataFileInfo{ name: "public/index.html", size: 174, md5checksum: "", mode: os.FileMode(438), modTime: time.Unix(1565946441, 0), } a := &asset{bytes: bytes, info: info} return a, nil } // // Asset loads and returns the asset for the given name. // It returns an error if the asset could not be found or // could not be loaded. // func Asset(name string) ([]byte, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err) } return a.bytes, nil } return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist} } // // MustAsset is like Asset but panics when Asset would return an error. // It simplifies safe initialization of global variables. // nolint: deadcode // func MustAsset(name string) []byte { a, err := Asset(name) if err != nil { panic("asset: Asset(" + name + "): " + err.Error()) } return a } // // AssetInfo loads and returns the asset info for the given name. // It returns an error if the asset could not be found or could not be loaded. // func AssetInfo(name string) (os.FileInfo, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err) } return a.info, nil } return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist} } // // AssetNames returns the names of the assets. // nolint: deadcode // func AssetNames() []string { names := make([]string, 0, len(_bindata)) for name := range _bindata { names = append(names, name) } return names } // // _bindata is a table, holding each asset generator, mapped to its name. // var _bindata = map[string]func() (*asset, error){ "public/app.js": bindataPublicappjs, "public/app2/index.html": bindataPublicapp2indexhtml, "public/css/main.css": bindataPubliccssmaincss, "public/index.html": bindataPublicindexhtml, } // // AssetDir returns the file names below a certain // directory embedded in the file by go-bindata. // For example if you run go-bindata on data/... and data contains the // following hierarchy: // data/ // foo.txt // img/ // a.png // b.png // then AssetDir("data") would return []string{"foo.txt", "img"} // AssetDir("data/img") would return []string{"a.png", "b.png"} // AssetDir("foo.txt") and AssetDir("notexist") would return an error // AssetDir("") will return []string{"data"}. // func AssetDir(name string) ([]string, error) { node := _bintree if len(name) != 0 { cannonicalName := strings.Replace(name, "\\", "/", -1) pathList := strings.Split(cannonicalName, "/") for _, p := range pathList { node = node.Children[p] if node == nil { return nil, &os.PathError{ Op: "open", Path: name, Err: os.ErrNotExist, } } } } if node.Func != nil { return nil, &os.PathError{ Op: "open", Path: name, Err: os.ErrNotExist, } } rv := make([]string, 0, len(node.Children)) for childName := range node.Children { rv = append(rv, childName) } return rv, nil } type bintree struct { Func func() (*asset, error) Children map[string]*bintree } var _bintree = &bintree{Func: nil, Children: map[string]*bintree{ "public": {Func: nil, Children: map[string]*bintree{ "app.js": {Func: bindataPublicappjs, Children: map[string]*bintree{}}, "app2": {Func: nil, Children: map[string]*bintree{ "index.html": {Func: bindataPublicapp2indexhtml, Children: map[string]*bintree{}}, }}, "css": {Func: nil, Children: map[string]*bintree{ "main.css": {Func: bindataPubliccssmaincss, Children: map[string]*bintree{}}, }}, "index.html": {Func: bindataPublicindexhtml, Children: map[string]*bintree{}}, }}, }} // RestoreAsset restores an asset under the given directory func RestoreAsset(dir, name string) error { data, err := Asset(name) if err != nil { return err } info, err := AssetInfo(name) if err != nil { return err } err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755)) if err != nil { return err } err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode()) if err != nil { return err } return os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime()) } // RestoreAssets restores an asset under the given directory recursively func RestoreAssets(dir, name string) error { children, err := AssetDir(name) // File if err != nil { return RestoreAsset(dir, name) } // Dir for _, child := range children { err = RestoreAssets(dir, filepath.Join(name, child)) if err != nil { return err } } return nil } func _filePath(dir, name string) string { cannonicalName := strings.Replace(name, "\\", "/", -1) return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...) }