// Code generated by go-bindata. (@generated) DO NOT EDIT. // Package main generated by go-bindata.// sources: // ../template_blocks_0/views/500.html // ../template_blocks_0/views/index.html // ../template_blocks_0/views/layouts/error.html // ../template_blocks_0/views/layouts/main.html // ../template_blocks_0/views/partials/footer.html package main import ( "bytes" "compress/gzip" "fmt" "io" "io/ioutil" "net/http" "os" "path/filepath" "strings" "time" ) func bindataRead(data []byte, name string) ([]byte, error) { gz, err := gzip.NewReader(bytes.NewBuffer(data)) if err != nil { return nil, fmt.Errorf("read %q: %v", name, err) } var buf bytes.Buffer _, err = io.Copy(&buf, gz) clErr := gz.Close() if err != nil { return nil, fmt.Errorf("read %q: %v", name, err) } if clErr != nil { return nil, err } return buf.Bytes(), nil } type asset struct { bytes []byte info os.FileInfo } type bindataFileInfo struct { name string size int64 mode os.FileMode modTime time.Time } // Name return file name func (fi bindataFileInfo) Name() string { return fi.name } // Size return file size func (fi bindataFileInfo) Size() int64 { return fi.size } // Mode return file mode func (fi bindataFileInfo) Mode() os.FileMode { return fi.mode } // ModTime return file modify time func (fi bindataFileInfo) ModTime() time.Time { return fi.modTime } // IsDir return file whether a directory func (fi bindataFileInfo) IsDir() bool { return fi.mode&os.ModeDir != 0 } // Sys return file is sys mode func (fi bindataFileInfo) Sys() interface{} { return nil } type assetFile struct { *bytes.Reader name string childInfos []os.FileInfo childInfoOffset int } type assetOperator struct{} // Open implement http.FileSystem interface func (f *assetOperator) Open(name string) (http.File, error) { var err error if len(name) > 0 && name[0] == '/' { name = name[1:] } content, err := Asset(name) if err == nil { return &assetFile{name: name, Reader: bytes.NewReader(content)}, nil } children, err := AssetDir(name) if err == nil { childInfos := make([]os.FileInfo, 0, len(children)) for _, child := range children { childPath := filepath.Join(name, child) info, errInfo := AssetInfo(filepath.Join(name, child)) if errInfo == nil { childInfos = append(childInfos, info) } else { childInfos = append(childInfos, newDirFileInfo(childPath)) } } return &assetFile{name: name, childInfos: childInfos}, nil } else { // If the error is not found, return an error that will // result in a 404 error. Otherwise the server returns // a 500 error for files not found. if strings.Contains(err.Error(), "not found") { return nil, os.ErrNotExist } return nil, err } } // Close no need do anything func (f *assetFile) Close() error { return nil } // Readdir read dir's children file info func (f *assetFile) Readdir(count int) ([]os.FileInfo, error) { if len(f.childInfos) == 0 { return nil, os.ErrNotExist } if count <= 0 { return f.childInfos, nil } if f.childInfoOffset+count > len(f.childInfos) { count = len(f.childInfos) - f.childInfoOffset } offset := f.childInfoOffset f.childInfoOffset += count return f.childInfos[offset : offset+count], nil } // Stat read file info from asset item func (f *assetFile) Stat() (os.FileInfo, error) { if len(f.childInfos) != 0 { return newDirFileInfo(f.name), nil } return AssetInfo(f.name) } // newDirFileInfo return default dir file info func newDirFileInfo(name string) os.FileInfo { return &bindataFileInfo{ name: name, size: 0, mode: os.FileMode(2147484068), // equal os.FileMode(0644)|os.ModeDir modTime: time.Time{}} } // AssetFile return a http.FileSystem instance that data backend by asset func AssetFile() http.FileSystem { return &assetOperator{} } var __500Html = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x7c\x8f\xb1\x4e\xf3\x30\x14\x85\xf7\x48\x79\x87\xfb\x67\xe9\x8f\xd4\xa4\xea\x5a\x42\x37\x06\x06\xa6\x22\x21\x46\xc7\x3e\xad\x2d\x9c\x7b\x23\xdb\x49\x89\xa2\xbc\x3b\x6a\x5a\x04\x2c\xac\xf7\x7e\xe7\x3b\x3a\xf5\xbf\xb2\xa4\x37\xe9\x49\x2b\x26\x83\xa3\x63\x50\x2b\x01\x94\xac\x62\x12\x06\x35\x5e\xf4\x7b\x95\x67\x2f\x16\x17\x40\xf5\x3e\x2d\x77\x17\xa9\xd0\xc2\x09\x9c\x0a\x3a\x5b\xa7\x2d\x45\x2b\xbd\x37\xd4\x5c\xd2\xa0\x56\x39\xa6\x84\xb6\xf3\x2a\x61\x15\xa9\x11\x33\x56\x79\x76\x90\x35\x61\x00\x93\x3b\x92\x4b\xab\x48\xad\x8b\xd1\xf1\x89\xfe\x47\x80\x1c\x1b\x7c\x54\x36\xb5\xfe\x6e\x7d\x7d\x2b\x63\x60\x48\xf5\x49\x5a\x95\x9c\x56\xde\x8f\xd4\x8c\x4b\xc3\xe0\x70\x26\xf0\xc9\x31\xaa\x3c\x7b\xb5\x60\x1a\xa5\x27\x06\x0c\x25\xf9\x63\xce\x7a\xe1\xac\x1a\x70\xe1\x9a\x1b\x13\x3b\x68\x77\x74\x7a\x97\x67\x65\xb9\xcf\xb3\x69\xfa\x52\x7c\x0f\x9d\xe7\x3c\xab\xed\x76\xff\xc4\x09\x81\x95\xa7\x03\xc2\x80\x40\x8f\x21\x48\xa8\x37\x76\x7b\xcd\x81\xcd\x82\xfe\x92\xb4\x88\x51\x9d\x70\x93\x74\x14\xd3\xe8\xf1\x50\x68\xf1\x12\x76\x01\xe6\xbe\xd8\x4f\x53\xf5\x7c\xa5\xe6\xb9\xde\x74\x3f\x65\x9f\x01\x00\x00\xff\xff\xb3\xfa\x91\xbd\xaa\x01\x00\x00") func _500HtmlBytes() ([]byte, error) { return bindataRead( __500Html, "500.html", ) } func _500Html() (*asset, error) { bytes, err := _500HtmlBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "500.html", size: 426, mode: os.FileMode(438), modTime: time.Unix(1599156854, 0)} a := &asset{bytes: bytes, info: info} return a, nil } var _indexHtml = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\xb2\xc9\x30\xb4\xf3\xcc\x4b\x49\xad\x50\x70\xca\x4f\xa9\xb4\xd1\xcf\x30\xb4\x03\x04\x00\x00\xff\xff\xcc\x4b\x98\x69\x13\x00\x00\x00") func indexHtmlBytes() ([]byte, error) { return bindataRead( _indexHtml, "index.html", ) } func indexHtml() (*asset, error) { bytes, err := indexHtmlBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "index.html", size: 19, mode: os.FileMode(438), modTime: time.Unix(1599156854, 0)} a := &asset{bytes: bytes, info: info} return a, nil } var _layoutsErrorHtml = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x54\x90\xbf\x4e\xf3\x40\x10\xc4\x7b\x4b\x7e\x87\xfd\xb6\xfe\x6c\x43\x47\x71\xe7\x26\x40\x0b\x45\x28\x28\x37\x77\xa3\xf8\xc4\xfd\x89\xe2\x55\x22\x74\xf2\xbb\xa3\x18\x83\x44\xb5\xda\x99\x9f\x66\x57\x63\xfe\x3d\xbe\xec\xf6\xef\xaf\x4f\x34\x69\x8a\x63\xdb\x98\xdb\xa4\x28\xf9\x68\x19\x99\x57\x05\xe2\xc7\xb6\x21\x22\x32\x09\x2a\xe4\x26\x39\xcf\x50\xcb\x6f\xfb\xe7\xee\x81\xff\x78\x59\x12\x2c\x5f\x02\xae\xa7\x72\x56\x26\x57\xb2\x22\xab\xe5\x6b\xf0\x3a\x59\x8f\x4b\x70\xe8\xd6\xe5\x3f\x85\x1c\x34\x48\xec\x66\x27\x11\xf6\xbe\xbf\xfb\xcd\xd2\xa0\x11\x63\xad\xfd\xae\x78\x2c\x8b\x19\xbe\x85\xb6\x31\xc3\xf6\x8e\x39\x14\xff\xb9\xe1\xb5\x92\x22\x9d\xa2\x28\x88\xb7\x8b\x4c\xfd\xb2\xb4\xcd\x0f\x70\x88\xc5\x7d\x10\x27\xcc\xb3\x1c\xb1\x9a\xb5\x22\xfb\x1b\x63\x86\x2d\xcb\x0c\x6b\x0b\x5f\x01\x00\x00\xff\xff\xbe\xb7\x11\x67\x15\x01\x00\x00") func layoutsErrorHtmlBytes() ([]byte, error) { return bindataRead( _layoutsErrorHtml, "layouts/error.html", ) } func layoutsErrorHtml() (*asset, error) { bytes, err := layoutsErrorHtmlBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "layouts/error.html", size: 277, mode: os.FileMode(438), modTime: time.Unix(1599156854, 0)} a := &asset{bytes: bytes, info: info} return a, nil } var _layoutsMainHtml = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x54\x90\xb1\x4e\xf4\x30\x10\x84\xfb\x48\x79\x87\xf9\x5d\xff\x49\xa0\xa3\xb0\xd3\x70\xd0\x21\x28\x42\x41\xb9\x24\x1b\x62\xc9\x71\xa2\x64\xb9\x13\xb2\xfc\xee\xc8\x39\x0b\xe9\x2a\xcf\xfa\xb3\x66\xc6\xab\xff\x9d\x5e\x1f\xbb\x8f\xb7\x27\x4c\x32\xbb\xb6\x2c\x74\x3a\xe1\xc8\x7f\x19\xc5\x5e\x1d\x37\x4c\x43\x5b\x16\x00\xa0\x67\x16\x42\x3f\xd1\xb6\xb3\x18\xf5\xde\x3d\x57\x0f\xea\x86\x79\x9a\xd9\xa8\xb3\xe5\xcb\xba\x6c\xa2\xd0\x2f\x5e\xd8\x8b\x51\x17\x3b\xc8\x64\x06\x3e\xdb\x9e\xab\x63\xf8\x0f\xeb\xad\x58\x72\xd5\xde\x93\x63\x73\x5f\xdf\xfd\x79\x89\x15\xc7\x6d\x08\xb0\x23\xea\x2e\x0d\x88\x31\x84\x1b\xcd\x6e\x4f\xea\xc4\x23\x7d\x3b\xc1\x0b\x59\x8f\x03\x27\xe6\x07\xc4\xa8\x9b\xab\x4f\x59\xe8\x26\xff\x42\x7f\x2e\xc3\x4f\x4e\x09\x01\xc2\xf3\xea\x48\x18\x2a\x17\x55\xa8\x11\x63\x59\x94\x85\x1e\x97\x45\x78\x4b\x25\x56\xda\x52\x4f\xa8\x2c\xf6\xe6\xca\x14\xea\x14\x92\x1f\xa6\x94\xec\xae\x9b\x63\x9d\xbf\x01\x00\x00\xff\xff\x44\x95\x63\x98\x5e\x01\x00\x00") func layoutsMainHtmlBytes() ([]byte, error) { return bindataRead( _layoutsMainHtml, "layouts/main.html", ) } func layoutsMainHtml() (*asset, error) { bytes, err := layoutsMainHtmlBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "layouts/main.html", size: 350, mode: os.FileMode(438), modTime: time.Unix(1599156854, 0)} a := &asset{bytes: bytes, info: info} return a, nil } var _partialsFooterHtml = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\xb2\xc9\x30\xb6\x73\xcb\xcf\x2f\x49\x2d\x52\x08\x48\x2c\x2a\xc9\x4c\xcc\xb1\xd1\xcf\x30\xb6\x03\x04\x00\x00\xff\xff\x08\xe6\xe9\xf8\x17\x00\x00\x00") func partialsFooterHtmlBytes() ([]byte, error) { return bindataRead( _partialsFooterHtml, "partials/footer.html", ) } func partialsFooterHtml() (*asset, error) { bytes, err := partialsFooterHtmlBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "partials/footer.html", size: 23, mode: os.FileMode(438), modTime: time.Unix(1599156854, 0)} a := &asset{bytes: bytes, info: info} return a, nil } // Asset loads and returns the asset for the given name. // It returns an error if the asset could not be found or // could not be loaded. func Asset(name string) ([]byte, error) { canonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[canonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err) } return a.bytes, nil } return nil, fmt.Errorf("Asset %s not found", name) } // MustAsset is like Asset but panics when Asset would return an error. // It simplifies safe initialization of global variables. func MustAsset(name string) []byte { a, err := Asset(name) if err != nil { panic("asset: Asset(" + name + "): " + err.Error()) } return a } // AssetInfo loads and returns the asset info for the given name. // It returns an error if the asset could not be found or // could not be loaded. func AssetInfo(name string) (os.FileInfo, error) { canonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[canonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err) } return a.info, nil } return nil, fmt.Errorf("AssetInfo %s not found", name) } // AssetNames returns the names of the assets. func AssetNames() []string { names := make([]string, 0, len(_bindata)) for name := range _bindata { names = append(names, name) } return names } // _bindata is a table, holding each asset generator, mapped to its name. var _bindata = map[string]func() (*asset, error){ "500.html": _500Html, "index.html": indexHtml, "layouts/error.html": layoutsErrorHtml, "layouts/main.html": layoutsMainHtml, "partials/footer.html": partialsFooterHtml, } // AssetDir returns the file names below a certain // directory embedded in the file by go-bindata. // For example if you run go-bindata on data/... and data contains the // following hierarchy: // data/ // foo.txt // img/ // a.png // b.png // then AssetDir("data") would return []string{"foo.txt", "img"} // AssetDir("data/img") would return []string{"a.png", "b.png"} // AssetDir("foo.txt") and AssetDir("nonexistent") would return an error // AssetDir("") will return []string{"data"}. func AssetDir(name string) ([]string, error) { node := _bintree if len(name) != 0 { canonicalName := strings.Replace(name, "\\", "/", -1) pathList := strings.Split(canonicalName, "/") for _, p := range pathList { node = node.Children[p] if node == nil { return nil, fmt.Errorf("Asset %s not found", name) } } } if node.Func != nil { return nil, fmt.Errorf("Asset %s not found", name) } rv := make([]string, 0, len(node.Children)) for childName := range node.Children { rv = append(rv, childName) } return rv, nil } type bintree struct { Func func() (*asset, error) Children map[string]*bintree } var _bintree = &bintree{nil, map[string]*bintree{ "500.html": {_500Html, map[string]*bintree{}}, "index.html": {indexHtml, map[string]*bintree{}}, "layouts": {nil, map[string]*bintree{ "error.html": {layoutsErrorHtml, map[string]*bintree{}}, "main.html": {layoutsMainHtml, map[string]*bintree{}}, }}, "partials": {nil, map[string]*bintree{ "footer.html": {partialsFooterHtml, map[string]*bintree{}}, }}, }} // RestoreAsset restores an asset under the given directory func RestoreAsset(dir, name string) error { data, err := Asset(name) if err != nil { return err } info, err := AssetInfo(name) if err != nil { return err } err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755)) if err != nil { return err } err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode()) if err != nil { return err } err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime()) if err != nil { return err } return nil } // RestoreAssets restores an asset under the given directory recursively func RestoreAssets(dir, name string) error { children, err := AssetDir(name) // File if err != nil { return RestoreAsset(dir, name) } // Dir for _, child := range children { err = RestoreAssets(dir, filepath.Join(name, child)) if err != nil { return err } } return nil } func _filePath(dir, name string) string { canonicalName := strings.Replace(name, "\\", "/", -1) return filepath.Join(append([]string{dir}, strings.Split(canonicalName, "/")...)...) }