package di import ( "fmt" "reflect" ) type ( targetFuncInput struct { Object *BindObject InputIndex int } // FuncInjector keeps the data that are needed in order to do the binding injection // as fast as possible and with the best possible and safest way. FuncInjector struct { // the original function, is being used // only the .Call, which is referring to the same function, always. fn reflect.Value typ reflect.Type goodFunc TypeChecker inputs []*targetFuncInput // Length is the number of the valid, final binded input arguments. Length int // Valid is True when `Length` is > 0, it's statically set-ed for // performance reasons. Has bool trace string // for debug info. lost []*missingInput // Author's note: don't change this to a map. } ) type missingInput struct { index int // the function's input argument's index. found bool } func (s *FuncInjector) miss(index int) { s.lost = append(s.lost, &missingInput{ index: index, }) } // MakeFuncInjector returns a new func injector, which will be the object // that the caller should use to bind input arguments of the "fn" function. // // The hijack and the goodFunc are optional, the "values" is the dependencies collection. func MakeFuncInjector(fn reflect.Value, hijack Hijacker, goodFunc TypeChecker, values ...reflect.Value) *FuncInjector { typ := IndirectType(fn.Type()) s := &FuncInjector{ fn: fn, typ: typ, goodFunc: goodFunc, } if !IsFunc(typ) { return s } defer s.refresh() n := typ.NumIn() for i := 0; i < n; i++ { inTyp := typ.In(i) if hijack != nil { b, ok := hijack(inTyp) if ok && b != nil { s.inputs = append(s.inputs, &targetFuncInput{ InputIndex: i, Object: b, }) continue } } matched := false for j, v := range values { if s.addValue(i, v) { matched = true // remove this value, so it will not try to get binded // again, a next value even with the same type is able to be // used to other input arg. One value per input argument, order // matters if same type of course. //if len(values) > j+1 { values = append(values[:j], values[j+1:]...) //} break } } if !matched { // if no binding for this input argument, // this will make the func injector invalid state, // but before this let's make a list of failed // inputs, so they can be used for a re-try // with different set of binding "values". s.miss(i) } } return s } func (s *FuncInjector) refresh() { s.Length = len(s.inputs) s.Has = s.Length > 0 } func (s *FuncInjector) addValue(inputIndex int, value reflect.Value) bool { defer s.refresh() if s.typ.NumIn() < inputIndex { return false } inTyp := s.typ.In(inputIndex) // the binded values to the func's inputs. b, err := MakeBindObject(value, s.goodFunc) if err != nil { return false } if b.IsAssignable(inTyp) { // fmt.Printf("binded input index: %d for type: %s and value: %v with pointer: %v\n", // i, b.Type.String(), inTyp.String(), inTyp.Pointer()) s.inputs = append(s.inputs, &targetFuncInput{ InputIndex: inputIndex, Object: &b, }) return true } return false } // Retry used to add missing dependencies, i.e path parameter built'n bindings if not already exists // in the `hero.Handler`, once, only for that func injector. func (s *FuncInjector) Retry(retryFn func(inIndex int, inTyp reflect.Type) (reflect.Value, bool)) bool { for _, missing := range s.lost { if missing.found { continue } invalidIndex := missing.index inTyp := s.typ.In(invalidIndex) v, ok := retryFn(invalidIndex, inTyp) if !ok { continue } if !s.addValue(invalidIndex, v) { continue } // if this value completes an invalid index // then remove this from the invalid input indexes. missing.found = true } return s.Length == s.typ.NumIn() } // String returns a debug trace text. func (s *FuncInjector) String() (trace string) { for i, in := range s.inputs { bindmethodTyp := bindTypeString(in.Object.BindType) typIn := s.typ.In(in.InputIndex) // remember: on methods that are part of a struct (i.e controller) // the input index = 1 is the begggining instead of the 0, // because the 0 is the controller receiver pointer of the method. trace += fmt.Sprintf("[%d] %s binding: '%s' for input position: %d and type: '%s'\n", i+1, bindmethodTyp, in.Object.Type.String(), in.InputIndex, typIn.String()) } return } // Inject accepts an already created slice of input arguments // and fills them, the "ctx" is optional and it's used // on the dependencies that depends on one or more input arguments, these are the "ctx". func (s *FuncInjector) Inject(in *[]reflect.Value, ctx ...reflect.Value) { args := *in for _, input := range s.inputs { input.Object.Assign(ctx, func(v reflect.Value) { // fmt.Printf("assign input index: %d for value: %v of type: %s\n", // input.InputIndex, v.String(), v.Type().Name()) args[input.InputIndex] = v }) } *in = args } // Call calls the "Inject" with a new slice of input arguments // that are computed by the length of the input argument from the MakeFuncInjector's "fn" function. // // If the function needs a receiver, so // the caller should be able to in[0] = receiver before injection, // then the `Inject` method should be used instead. func (s *FuncInjector) Call(ctx ...reflect.Value) []reflect.Value { in := make([]reflect.Value, s.Length, s.Length) s.Inject(&in, ctx...) return s.fn.Call(in) }