// Code generated by go-bindata. (@generated) DO NOT EDIT. // Package main generated by go-bindata.// sources: // views/includes/_partial.jet // views/includes/blocks.jet // views/index.jet // views/layouts/application.jet package main import ( "bytes" "compress/gzip" "fmt" "io" "io/ioutil" "net/http" "os" "path/filepath" "strings" "time" ) func bindataRead(data []byte, name string) ([]byte, error) { gz, err := gzip.NewReader(bytes.NewBuffer(data)) if err != nil { return nil, fmt.Errorf("read %q: %v", name, err) } var buf bytes.Buffer _, err = io.Copy(&buf, gz) clErr := gz.Close() if err != nil { return nil, fmt.Errorf("read %q: %v", name, err) } if clErr != nil { return nil, err } return buf.Bytes(), nil } type asset struct { bytes []byte info os.FileInfo } type bindataFileInfo struct { name string size int64 mode os.FileMode modTime time.Time } // Name return file name func (fi bindataFileInfo) Name() string { return fi.name } // Size return file size func (fi bindataFileInfo) Size() int64 { return fi.size } // Mode return file mode func (fi bindataFileInfo) Mode() os.FileMode { return fi.mode } // ModTime return file modify time func (fi bindataFileInfo) ModTime() time.Time { return fi.modTime } // IsDir return file whether a directory func (fi bindataFileInfo) IsDir() bool { return fi.mode&os.ModeDir != 0 } // Sys return file is sys mode func (fi bindataFileInfo) Sys() interface{} { return nil } type assetFile struct { *bytes.Reader name string childInfos []os.FileInfo childInfoOffset int } type assetOperator struct{} // Open implement http.FileSystem interface func (f *assetOperator) Open(name string) (http.File, error) { var err error if len(name) > 0 && name[0] == '/' { name = name[1:] } content, err := Asset(name) if err == nil { return &assetFile{name: name, Reader: bytes.NewReader(content)}, nil } children, err := AssetDir(name) if err == nil { childInfos := make([]os.FileInfo, 0, len(children)) for _, child := range children { childPath := filepath.Join(name, child) info, errInfo := AssetInfo(filepath.Join(name, child)) if errInfo == nil { childInfos = append(childInfos, info) } else { childInfos = append(childInfos, newDirFileInfo(childPath)) } } return &assetFile{name: name, childInfos: childInfos}, nil } else { // If the error is not found, return an error that will // result in a 404 error. Otherwise the server returns // a 500 error for files not found. if strings.Contains(err.Error(), "not found") { return nil, os.ErrNotExist } return nil, err } } // Close no need do anything func (f *assetFile) Close() error { return nil } // Readdir read dir's children file info func (f *assetFile) Readdir(count int) ([]os.FileInfo, error) { if len(f.childInfos) == 0 { return nil, os.ErrNotExist } if count <= 0 { return f.childInfos, nil } if f.childInfoOffset+count > len(f.childInfos) { count = len(f.childInfos) - f.childInfoOffset } offset := f.childInfoOffset f.childInfoOffset += count return f.childInfos[offset : offset+count], nil } // Stat read file info from asset item func (f *assetFile) Stat() (os.FileInfo, error) { if len(f.childInfos) != 0 { return newDirFileInfo(f.name), nil } return AssetInfo(f.name) } // newDirFileInfo return default dir file info func newDirFileInfo(name string) os.FileInfo { return &bindataFileInfo{ name: name, size: 0, mode: os.FileMode(2147484068), // equal os.FileMode(0644)|os.ModeDir modTime: time.Time{}} } // AssetFile return a http.FileSystem instance that data backend by asset func AssetFile() http.FileSystem { return &assetOperator{} } var _includes_partialJet = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\xb2\x29\xb0\xf3\xcc\x4b\xce\x29\x4d\x49\x4d\x51\x28\x48\x2c\x2a\xc9\x4c\xcc\xb1\xd1\x2f\xb0\xe3\xe5\x02\x04\x00\x00\xff\xff\x90\x62\x4f\xfb\x19\x00\x00\x00") func includes_partialJetBytes() ([]byte, error) { return bindataRead( _includes_partialJet, "includes/_partial.jet", ) } func includes_partialJet() (*asset, error) { bytes, err := includes_partialJetBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "includes/_partial.jet", size: 25, mode: os.FileMode(438), modTime: time.Unix(1599156854, 0)} a := &asset{bytes: bytes, info: info} return a, nil } var _includesBlocksJet = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\xaa\xae\x4e\xca\xc9\x4f\xce\x56\xc8\x4d\xcd\x2b\xd5\xd0\xac\xad\xe5\xe5\x52\x50\xb0\x29\xb0\x0b\xc9\x48\x05\x0b\x29\x40\x64\xcb\x13\x8b\x15\x32\xf3\xca\xf2\xb3\x53\x53\xf4\x6c\xf4\x0b\xec\x78\xb9\xaa\xab\x53\xf3\x52\x40\xca\x01\x01\x00\x00\xff\xff\xa0\xd9\xd9\x5d\x41\x00\x00\x00") func includesBlocksJetBytes() ([]byte, error) { return bindataRead( _includesBlocksJet, "includes/blocks.jet", ) } func includesBlocksJet() (*asset, error) { bytes, err := includesBlocksJetBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "includes/blocks.jet", size: 65, mode: os.FileMode(438), modTime: time.Unix(1599156854, 0)} a := &asset{bytes: bytes, info: info} return a, nil } var _indexJet = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x64\x90\xb1\x6a\xf3\x30\x14\x85\xf7\x1f\xfe\x77\x38\xf5\xd2\x74\xa9\xc9\x5a\x8c\x87\x42\x86\x2e\x5d\xfa\x00\x45\xb6\x6e\xb0\x1a\x59\x57\xf8\x5e\xd7\x36\x22\xef\x5e\x2c\x9b\x10\xda\xed\x48\xe7\x3b\xe8\x43\x29\xd1\xac\x14\xac\xa0\xf0\x66\xe1\x51\xa5\x34\x31\x7a\xd7\x1a\x75\x1c\x9e\xbf\x48\x8b\xeb\xf5\xff\xbf\x94\x5c\x1f\x79\x50\x14\x2e\xb4\x7e\xb4\x24\x65\xe3\xb9\xbd\xc8\x8d\x58\x99\x7c\x05\xcb\xed\xd8\x53\xd0\x57\xb6\xcb\xe1\x69\xed\x80\xaa\x3b\xd6\xa7\xbe\x21\x6b\xc9\x82\x66\xd3\x47\x4f\x55\xd9\x1d\xeb\x75\x08\x54\xc1\x7c\xd7\x6b\x00\x52\x5a\x1c\x79\x8b\x9e\xc2\x78\x5b\x97\x5b\xbf\xe6\x94\x76\x83\x3b\x95\xcf\x68\x06\x75\xc6\xdf\xc9\x64\xf0\x8c\x87\x9d\x79\x3b\x9f\x66\x27\x2a\x87\xc2\x32\xc9\x3b\x6b\x3e\x66\x7e\x7f\x03\xa8\x62\xfd\xd1\xf1\x24\xe8\x78\xfa\x33\xc4\xc4\xc3\x45\x5e\xf0\x7b\x8e\xc9\x08\x02\x2b\x76\xde\xa2\xa1\xd6\x8c\x42\x70\x9a\xe1\xf0\xa8\xa0\x4c\x57\x65\xac\x37\x31\x0a\x76\xfb\xd4\x3d\xfc\x04\x00\x00\xff\xff\x28\x5a\x9d\x42\x85\x01\x00\x00") func indexJetBytes() ([]byte, error) { return bindataRead( _indexJet, "index.jet", ) } func indexJet() (*asset, error) { bytes, err := indexJetBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "index.jet", size: 389, mode: os.FileMode(438), modTime: time.Unix(1599156854, 0)} a := &asset{bytes: bytes, info: info} return a, nil } var _layoutsApplicationJet = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x3c\x8e\xbd\xae\xc2\x30\x0c\x85\xf7\x4a\x7d\x07\xdf\x4c\x97\x01\x75\x65\x70\x3b\x00\x65\x85\xa1\x0c\x8c\x69\x6d\x11\x44\x7e\x10\x18\x89\x2a\xca\xbb\x23\xda\xc0\x64\xcb\x3e\xdf\xa7\x83\x7f\xdb\xfd\xa6\x3b\x1d\x5a\x30\xe2\x6c\x53\x16\xf8\x99\x60\xb5\x3f\xd7\x8a\xbd\x6a\xca\x02\x00\x0d\x6b\x9a\x36\x00\x74\x2c\x1a\x06\xa3\xef\x0f\x96\x5a\x1d\xbb\xdd\x72\xa5\xbe\x3f\xb9\x88\xe5\xa6\x75\x3d\x13\x31\x01\xbf\xb4\xbb\x59\xc6\x6a\xbe\x4f\xaa\xea\xe7\xc2\x3e\xd0\x98\xc9\x18\x7b\x1b\x86\x2b\x50\x18\x9e\x8e\xbd\xac\x03\x8d\xff\x8b\x94\x62\x64\x4f\x29\xcd\x64\xce\x63\x95\xab\xbe\x03\x00\x00\xff\xff\xee\xc2\x94\xa4\xbc\x00\x00\x00") func layoutsApplicationJetBytes() ([]byte, error) { return bindataRead( _layoutsApplicationJet, "layouts/application.jet", ) } func layoutsApplicationJet() (*asset, error) { bytes, err := layoutsApplicationJetBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "layouts/application.jet", size: 188, mode: os.FileMode(438), modTime: time.Unix(1599156854, 0)} a := &asset{bytes: bytes, info: info} return a, nil } // Asset loads and returns the asset for the given name. // It returns an error if the asset could not be found or // could not be loaded. func Asset(name string) ([]byte, error) { canonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[canonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err) } return a.bytes, nil } return nil, fmt.Errorf("Asset %s not found", name) } // MustAsset is like Asset but panics when Asset would return an error. // It simplifies safe initialization of global variables. func MustAsset(name string) []byte { a, err := Asset(name) if err != nil { panic("asset: Asset(" + name + "): " + err.Error()) } return a } // AssetInfo loads and returns the asset info for the given name. // It returns an error if the asset could not be found or // could not be loaded. func AssetInfo(name string) (os.FileInfo, error) { canonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[canonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err) } return a.info, nil } return nil, fmt.Errorf("AssetInfo %s not found", name) } // AssetNames returns the names of the assets. func AssetNames() []string { names := make([]string, 0, len(_bindata)) for name := range _bindata { names = append(names, name) } return names } // _bindata is a table, holding each asset generator, mapped to its name. var _bindata = map[string]func() (*asset, error){ "includes/_partial.jet": includes_partialJet, "includes/blocks.jet": includesBlocksJet, "index.jet": indexJet, "layouts/application.jet": layoutsApplicationJet, } // AssetDir returns the file names below a certain // directory embedded in the file by go-bindata. // For example if you run go-bindata on data/... and data contains the // following hierarchy: // data/ // foo.txt // img/ // a.png // b.png // then AssetDir("data") would return []string{"foo.txt", "img"} // AssetDir("data/img") would return []string{"a.png", "b.png"} // AssetDir("foo.txt") and AssetDir("nonexistent") would return an error // AssetDir("") will return []string{"data"}. func AssetDir(name string) ([]string, error) { node := _bintree if len(name) != 0 { canonicalName := strings.Replace(name, "\\", "/", -1) pathList := strings.Split(canonicalName, "/") for _, p := range pathList { node = node.Children[p] if node == nil { return nil, fmt.Errorf("Asset %s not found", name) } } } if node.Func != nil { return nil, fmt.Errorf("Asset %s not found", name) } rv := make([]string, 0, len(node.Children)) for childName := range node.Children { rv = append(rv, childName) } return rv, nil } type bintree struct { Func func() (*asset, error) Children map[string]*bintree } var _bintree = &bintree{nil, map[string]*bintree{ "includes": {nil, map[string]*bintree{ "_partial.jet": {includes_partialJet, map[string]*bintree{}}, "blocks.jet": {includesBlocksJet, map[string]*bintree{}}, }}, "index.jet": {indexJet, map[string]*bintree{}}, "layouts": {nil, map[string]*bintree{ "application.jet": {layoutsApplicationJet, map[string]*bintree{}}, }}, }} // RestoreAsset restores an asset under the given directory func RestoreAsset(dir, name string) error { data, err := Asset(name) if err != nil { return err } info, err := AssetInfo(name) if err != nil { return err } err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755)) if err != nil { return err } err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode()) if err != nil { return err } err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime()) if err != nil { return err } return nil } // RestoreAssets restores an asset under the given directory recursively func RestoreAssets(dir, name string) error { children, err := AssetDir(name) // File if err != nil { return RestoreAsset(dir, name) } // Dir for _, child := range children { err = RestoreAssets(dir, filepath.Join(name, child)) if err != nil { return err } } return nil } func _filePath(dir, name string) string { canonicalName := strings.Replace(name, "\\", "/", -1) return filepath.Join(append([]string{dir}, strings.Split(canonicalName, "/")...)...) }