// Code generated by go-bindata. (@generated) DO NOT EDIT. // Package main generated by go-bindata.// sources: // data/public/app.js // data/public/app2/index.html // data/public/css/main.css // data/views/index.html package main import ( "bytes" "compress/gzip" "fmt" "io" "io/ioutil" "net/http" "os" "path/filepath" "strings" "time" ) func bindataRead(data []byte, name string) ([]byte, error) { gz, err := gzip.NewReader(bytes.NewBuffer(data)) if err != nil { return nil, fmt.Errorf("read %q: %v", name, err) } var buf bytes.Buffer _, err = io.Copy(&buf, gz) clErr := gz.Close() if err != nil { return nil, fmt.Errorf("read %q: %v", name, err) } if clErr != nil { return nil, err } return buf.Bytes(), nil } type asset struct { bytes []byte info os.FileInfo } type bindataFileInfo struct { name string size int64 mode os.FileMode modTime time.Time } // Name return file name func (fi bindataFileInfo) Name() string { return fi.name } // Size return file size func (fi bindataFileInfo) Size() int64 { return fi.size } // Mode return file mode func (fi bindataFileInfo) Mode() os.FileMode { return fi.mode } // ModTime return file modify time func (fi bindataFileInfo) ModTime() time.Time { return fi.modTime } // IsDir return file whether a directory func (fi bindataFileInfo) IsDir() bool { return fi.mode&os.ModeDir != 0 } // Sys return file is sys mode func (fi bindataFileInfo) Sys() interface{} { return nil } type assetFile struct { *bytes.Reader name string childInfos []os.FileInfo childInfoOffset int } type assetOperator struct{} // Open implement http.FileSystem interface func (f *assetOperator) Open(name string) (http.File, error) { var err error if len(name) > 0 && name[0] == '/' { name = name[1:] } content, err := Asset(name) if err == nil { return &assetFile{name: name, Reader: bytes.NewReader(content)}, nil } children, err := AssetDir(name) if err == nil { childInfos := make([]os.FileInfo, 0, len(children)) for _, child := range children { childPath := filepath.Join(name, child) info, errInfo := AssetInfo(filepath.Join(name, child)) if errInfo == nil { childInfos = append(childInfos, info) } else { childInfos = append(childInfos, newDirFileInfo(childPath)) } } return &assetFile{name: name, childInfos: childInfos}, nil } else { // If the error is not found, return an error that will // result in a 404 error. Otherwise the server returns // a 500 error for files not found. if strings.Contains(err.Error(), "not found") { return nil, os.ErrNotExist } return nil, err } } // Close no need do anything func (f *assetFile) Close() error { return nil } // Readdir read dir's children file info func (f *assetFile) Readdir(count int) ([]os.FileInfo, error) { if len(f.childInfos) == 0 { return nil, os.ErrNotExist } if count <= 0 { return f.childInfos, nil } if f.childInfoOffset+count > len(f.childInfos) { count = len(f.childInfos) - f.childInfoOffset } offset := f.childInfoOffset f.childInfoOffset += count return f.childInfos[offset : offset+count], nil } // Stat read file info from asset item func (f *assetFile) Stat() (os.FileInfo, error) { if len(f.childInfos) != 0 { return newDirFileInfo(f.name), nil } return AssetInfo(f.name) } // newDirFileInfo return default dir file info func newDirFileInfo(name string) os.FileInfo { return &bindataFileInfo{ name: name, size: 0, mode: os.FileMode(2147484068), // equal os.FileMode(0644)|os.ModeDir modTime: time.Time{}} } // AssetFile return a http.FileSystem instance that data backend by asset func AssetFile() http.FileSystem { return &assetOperator{} } var _publicAppJs = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x2a\xcf\xcc\x4b\xc9\x2f\xd7\x4b\xcc\x49\x2d\x2a\xd1\x50\x4a\x2c\x28\xd0\xcb\x2a\x56\xc8\xc9\x4f\x4c\x49\x4d\x51\x48\x2b\xca\xcf\x55\x88\x51\xd2\x57\xd2\xb4\x06\x04\x00\x00\xff\xff\xa9\x06\xf7\xa3\x27\x00\x00\x00") func publicAppJsBytes() ([]byte, error) { return bindataRead( _publicAppJs, "public/app.js", ) } func publicAppJs() (*asset, error) { bytes, err := publicAppJsBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "public/app.js", size: 39, mode: os.FileMode(420), modTime: time.Unix(1663416115, 0)} a := &asset{bytes: bytes, info: info} return a, nil } var _publicApp2IndexHtml = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x2c\xcd\x31\x0a\x02\x31\x10\x85\xe1\x7e\x4e\xf1\x4a\x6d\x0c\xbb\xf5\x10\xb0\xdb\x42\x41\xd0\x0b\x44\x33\x9a\x40\xd6\x0c\x32\x85\xde\x5e\x86\x6c\xf9\xe0\xf1\xfd\x5c\x6c\x6d\x91\x88\x8b\xa4\x1c\x09\x00\xd8\xaa\x35\x89\x47\x55\xcc\x1c\xc6\x20\x0e\xe3\x40\x7c\xef\xf9\xb7\x1d\xcb\x14\xb1\xbb\x5a\xb2\xfa\xc0\x72\x3b\x9f\x70\x49\x2f\xd9\x63\x91\xd6\x3a\x9e\x9f\xbe\x22\xa9\xce\xa1\xbe\xb3\x7c\x0f\x1e\x02\x87\x32\x39\x36\x10\x57\x3d\xff\x0f\x00\x00\xff\xff\xdd\xbe\x30\x69\x85\x00\x00\x00") func publicApp2IndexHtmlBytes() ([]byte, error) { return bindataRead( _publicApp2IndexHtml, "public/app2/index.html", ) } func publicApp2IndexHtml() (*asset, error) { bytes, err := publicApp2IndexHtmlBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "public/app2/index.html", size: 133, mode: os.FileMode(420), modTime: time.Unix(1663416115, 0)} a := &asset{bytes: bytes, info: info} return a, nil } var _publicCssMainCss = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x4a\xca\x4f\xa9\x54\xa8\xe6\x52\x50\x50\x50\x48\x4a\x4c\xce\x4e\x2f\xca\x2f\xcd\x4b\xd1\x4d\xce\xcf\xc9\x2f\xb2\x52\x48\xca\x49\x4c\xce\xb6\xe6\xaa\xe5\x02\x04\x00\x00\xff\xff\x96\x97\xac\xb1\x26\x00\x00\x00") func publicCssMainCssBytes() ([]byte, error) { return bindataRead( _publicCssMainCss, "public/css/main.css", ) } func publicCssMainCss() (*asset, error) { bytes, err := publicCssMainCssBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "public/css/main.css", size: 38, mode: os.FileMode(420), modTime: time.Unix(1663416115, 0)} a := &asset{bytes: bytes, info: info} return a, nil } var _viewsIndexHtml = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x2c\xce\xbd\x0e\xc2\x30\x0c\x04\xe0\xdd\x4f\x71\xea\x04\x4b\xa2\xee\xc6\x33\x23\x43\x5f\x20\xb4\x86\x04\xa5\x34\x6a\x22\x7e\x54\xf5\xdd\x51\x14\x46\xeb\x7c\xfa\x8e\x7d\x99\xa3\x10\xb1\x57\x37\x09\x01\x00\x97\x50\xa2\xca\xb6\xc1\x5c\xdc\x5d\xcd\x50\x4f\xec\x3b\xdb\x16\x10\xdb\xf6\x4c\x7c\x5d\xa6\xef\xbf\xe4\x7b\xc1\x61\xd0\x39\x45\x57\xf4\x88\xb3\xc6\xb8\xe0\xb6\x2e\x33\x5e\x41\xdf\xd9\x86\xe7\xa4\x1f\x53\x35\xb0\xf5\xbd\x10\xb5\x5e\x1e\xd7\x90\x0a\xf2\x3a\x9e\x3a\xeb\x52\x32\x8f\xdc\x09\xc0\xb6\x05\x55\x6b\x4a\x65\xeb\xd6\x5f\x00\x00\x00\xff\xff\xd6\xa4\xa5\x16\xb2\x00\x00\x00") func viewsIndexHtmlBytes() ([]byte, error) { return bindataRead( _viewsIndexHtml, "views/index.html", ) } func viewsIndexHtml() (*asset, error) { bytes, err := viewsIndexHtmlBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "views/index.html", size: 178, mode: os.FileMode(420), modTime: time.Unix(1663416115, 0)} a := &asset{bytes: bytes, info: info} return a, nil } // Asset loads and returns the asset for the given name. // It returns an error if the asset could not be found or // could not be loaded. func Asset(name string) ([]byte, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err) } return a.bytes, nil } return nil, fmt.Errorf("Asset %s not found", name) } // MustAsset is like Asset but panics when Asset would return an error. // It simplifies safe initialization of global variables. func MustAsset(name string) []byte { a, err := Asset(name) if err != nil { panic("asset: Asset(" + name + "): " + err.Error()) } return a } // AssetInfo loads and returns the asset info for the given name. // It returns an error if the asset could not be found or // could not be loaded. func AssetInfo(name string) (os.FileInfo, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err) } return a.info, nil } return nil, fmt.Errorf("AssetInfo %s not found", name) } // AssetNames returns the names of the assets. func AssetNames() []string { names := make([]string, 0, len(_bindata)) for name := range _bindata { names = append(names, name) } return names } // _bindata is a table, holding each asset generator, mapped to its name. var _bindata = map[string]func() (*asset, error){ "public/app.js": publicAppJs, "public/app2/index.html": publicApp2IndexHtml, "public/css/main.css": publicCssMainCss, "views/index.html": viewsIndexHtml, } // AssetDir returns the file names below a certain // directory embedded in the file by go-bindata. // For example if you run go-bindata on data/... and data contains the // following hierarchy: // // data/ // foo.txt // img/ // a.png // b.png // // then AssetDir("data") would return []string{"foo.txt", "img"} // AssetDir("data/img") would return []string{"a.png", "b.png"} // AssetDir("foo.txt") and AssetDir("notexist") would return an error // AssetDir("") will return []string{"data"}. func AssetDir(name string) ([]string, error) { node := _bintree if len(name) != 0 { cannonicalName := strings.Replace(name, "\\", "/", -1) pathList := strings.Split(cannonicalName, "/") for _, p := range pathList { node = node.Children[p] if node == nil { return nil, fmt.Errorf("Asset %s not found", name) } } } if node.Func != nil { return nil, fmt.Errorf("Asset %s not found", name) } rv := make([]string, 0, len(node.Children)) for childName := range node.Children { rv = append(rv, childName) } return rv, nil } type bintree struct { Func func() (*asset, error) Children map[string]*bintree } var _bintree = &bintree{nil, map[string]*bintree{ "public": {nil, map[string]*bintree{ "app.js": {publicAppJs, map[string]*bintree{}}, "app2": {nil, map[string]*bintree{ "index.html": {publicApp2IndexHtml, map[string]*bintree{}}, }}, "css": {nil, map[string]*bintree{ "main.css": {publicCssMainCss, map[string]*bintree{}}, }}, }}, "views": {nil, map[string]*bintree{ "index.html": {viewsIndexHtml, map[string]*bintree{}}, }}, }} // RestoreAsset restores an asset under the given directory func RestoreAsset(dir, name string) error { data, err := Asset(name) if err != nil { return err } info, err := AssetInfo(name) if err != nil { return err } err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755)) if err != nil { return err } err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode()) if err != nil { return err } err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime()) if err != nil { return err } return nil } // RestoreAssets restores an asset under the given directory recursively func RestoreAssets(dir, name string) error { children, err := AssetDir(name) // File if err != nil { return RestoreAsset(dir, name) } // Dir for _, child := range children { err = RestoreAssets(dir, filepath.Join(name, child)) if err != nil { return err } } return nil } func _filePath(dir, name string) string { cannonicalName := strings.Replace(name, "\\", "/", -1) return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...) }