iris/_examples/file-server/single-page-application/embedded-single-page-application/bindata.go
Gerasimos (Makis) Maropoulos 68daa8d51d
minor (see prev commit)
2022-09-26 00:34:18 +03:00

412 lines
11 KiB
Go

// Code generated by go-bindata. (@generated) DO NOT EDIT.
// Package main generated by go-bindata.// sources:
// data/public/app.js
// data/public/app2/index.html
// data/public/css/main.css
// data/views/index.html
package main
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"net/http"
"os"
"path/filepath"
"strings"
"time"
)
func bindataRead(data []byte, name string) ([]byte, error) {
gz, err := gzip.NewReader(bytes.NewBuffer(data))
if err != nil {
return nil, fmt.Errorf("read %q: %v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
if err != nil {
return nil, fmt.Errorf("read %q: %v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
type asset struct {
bytes []byte
info os.FileInfo
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
// Name return file name
func (fi bindataFileInfo) Name() string {
return fi.name
}
// Size return file size
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
// Mode return file mode
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
// ModTime return file modify time
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
// IsDir return file whether a directory
func (fi bindataFileInfo) IsDir() bool {
return fi.mode&os.ModeDir != 0
}
// Sys return file is sys mode
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
type assetFile struct {
*bytes.Reader
name string
childInfos []os.FileInfo
childInfoOffset int
}
type assetOperator struct{}
// Open implement http.FileSystem interface
func (f *assetOperator) Open(name string) (http.File, error) {
var err error
if len(name) > 0 && name[0] == '/' {
name = name[1:]
}
content, err := Asset(name)
if err == nil {
return &assetFile{name: name, Reader: bytes.NewReader(content)}, nil
}
children, err := AssetDir(name)
if err == nil {
childInfos := make([]os.FileInfo, 0, len(children))
for _, child := range children {
childPath := filepath.Join(name, child)
info, errInfo := AssetInfo(filepath.Join(name, child))
if errInfo == nil {
childInfos = append(childInfos, info)
} else {
childInfos = append(childInfos, newDirFileInfo(childPath))
}
}
return &assetFile{name: name, childInfos: childInfos}, nil
} else {
// If the error is not found, return an error that will
// result in a 404 error. Otherwise the server returns
// a 500 error for files not found.
if strings.Contains(err.Error(), "not found") {
return nil, os.ErrNotExist
}
return nil, err
}
}
// Close no need do anything
func (f *assetFile) Close() error {
return nil
}
// Readdir read dir's children file info
func (f *assetFile) Readdir(count int) ([]os.FileInfo, error) {
if len(f.childInfos) == 0 {
return nil, os.ErrNotExist
}
if count <= 0 {
return f.childInfos, nil
}
if f.childInfoOffset+count > len(f.childInfos) {
count = len(f.childInfos) - f.childInfoOffset
}
offset := f.childInfoOffset
f.childInfoOffset += count
return f.childInfos[offset : offset+count], nil
}
// Stat read file info from asset item
func (f *assetFile) Stat() (os.FileInfo, error) {
if len(f.childInfos) != 0 {
return newDirFileInfo(f.name), nil
}
return AssetInfo(f.name)
}
// newDirFileInfo return default dir file info
func newDirFileInfo(name string) os.FileInfo {
return &bindataFileInfo{
name: name,
size: 0,
mode: os.FileMode(2147484068), // equal os.FileMode(0644)|os.ModeDir
modTime: time.Time{}}
}
// AssetFile return a http.FileSystem instance that data backend by asset
func AssetFile() http.FileSystem {
return &assetOperator{}
}
var _publicAppJs = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x2a\xcf\xcc\x4b\xc9\x2f\xd7\x4b\xcc\x49\x2d\x2a\xd1\x50\x4a\x2c\x28\xd0\xcb\x2a\x56\xc8\xc9\x4f\x4c\x49\x4d\x51\x48\x2b\xca\xcf\x55\x88\x51\xd2\x57\xd2\xb4\x06\x04\x00\x00\xff\xff\xa9\x06\xf7\xa3\x27\x00\x00\x00")
func publicAppJsBytes() ([]byte, error) {
return bindataRead(
_publicAppJs,
"public/app.js",
)
}
func publicAppJs() (*asset, error) {
bytes, err := publicAppJsBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "public/app.js", size: 39, mode: os.FileMode(420), modTime: time.Unix(1663416115, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _publicApp2IndexHtml = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x2c\xcd\x31\x0a\x02\x31\x10\x85\xe1\x7e\x4e\xf1\x4a\x6d\x0c\xbb\xf5\x10\xb0\xdb\x42\x41\xd0\x0b\x44\x33\x9a\x40\xd6\x0c\x32\x85\xde\x5e\x86\x6c\xf9\xe0\xf1\xfd\x5c\x6c\x6d\x91\x88\x8b\xa4\x1c\x09\x00\xd8\xaa\x35\x89\x47\x55\xcc\x1c\xc6\x20\x0e\xe3\x40\x7c\xef\xf9\xb7\x1d\xcb\x14\xb1\xbb\x5a\xb2\xfa\xc0\x72\x3b\x9f\x70\x49\x2f\xd9\x63\x91\xd6\x3a\x9e\x9f\xbe\x22\xa9\xce\xa1\xbe\xb3\x7c\x0f\x1e\x02\x87\x32\x39\x36\x10\x57\x3d\xff\x0f\x00\x00\xff\xff\xdd\xbe\x30\x69\x85\x00\x00\x00")
func publicApp2IndexHtmlBytes() ([]byte, error) {
return bindataRead(
_publicApp2IndexHtml,
"public/app2/index.html",
)
}
func publicApp2IndexHtml() (*asset, error) {
bytes, err := publicApp2IndexHtmlBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "public/app2/index.html", size: 133, mode: os.FileMode(420), modTime: time.Unix(1663416115, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _publicCssMainCss = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x4a\xca\x4f\xa9\x54\xa8\xe6\x52\x50\x50\x50\x48\x4a\x4c\xce\x4e\x2f\xca\x2f\xcd\x4b\xd1\x4d\xce\xcf\xc9\x2f\xb2\x52\x48\xca\x49\x4c\xce\xb6\xe6\xaa\xe5\x02\x04\x00\x00\xff\xff\x96\x97\xac\xb1\x26\x00\x00\x00")
func publicCssMainCssBytes() ([]byte, error) {
return bindataRead(
_publicCssMainCss,
"public/css/main.css",
)
}
func publicCssMainCss() (*asset, error) {
bytes, err := publicCssMainCssBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "public/css/main.css", size: 38, mode: os.FileMode(420), modTime: time.Unix(1663416115, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _viewsIndexHtml = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x2c\xce\xbd\x0e\xc2\x30\x0c\x04\xe0\xdd\x4f\x71\xea\x04\x4b\xa2\xee\xc6\x33\x23\x43\x5f\x20\xb4\x86\x04\xa5\x34\x6a\x22\x7e\x54\xf5\xdd\x51\x14\x46\xeb\x7c\xfa\x8e\x7d\x99\xa3\x10\xb1\x57\x37\x09\x01\x00\x97\x50\xa2\xca\xb6\xc1\x5c\xdc\x5d\xcd\x50\x4f\xec\x3b\xdb\x16\x10\xdb\xf6\x4c\x7c\x5d\xa6\xef\xbf\xe4\x7b\xc1\x61\xd0\x39\x45\x57\xf4\x88\xb3\xc6\xb8\xe0\xb6\x2e\x33\x5e\x41\xdf\xd9\x86\xe7\xa4\x1f\x53\x35\xb0\xf5\xbd\x10\xb5\x5e\x1e\xd7\x90\x0a\xf2\x3a\x9e\x3a\xeb\x52\x32\x8f\xdc\x09\xc0\xb6\x05\x55\x6b\x4a\x65\xeb\xd6\x5f\x00\x00\x00\xff\xff\xd6\xa4\xa5\x16\xb2\x00\x00\x00")
func viewsIndexHtmlBytes() ([]byte, error) {
return bindataRead(
_viewsIndexHtml,
"views/index.html",
)
}
func viewsIndexHtml() (*asset, error) {
bytes, err := viewsIndexHtmlBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "views/index.html", size: 178, mode: os.FileMode(420), modTime: time.Unix(1663416115, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"public/app.js": publicAppJs,
"public/app2/index.html": publicApp2IndexHtml,
"public/css/main.css": publicCssMainCss,
"views/index.html": viewsIndexHtml,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
//
// data/
// foo.txt
// img/
// a.png
// b.png
//
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"public": {nil, map[string]*bintree{
"app.js": {publicAppJs, map[string]*bintree{}},
"app2": {nil, map[string]*bintree{
"index.html": {publicApp2IndexHtml, map[string]*bintree{}},
}},
"css": {nil, map[string]*bintree{
"main.css": {publicCssMainCss, map[string]*bintree{}},
}},
}},
"views": {nil, map[string]*bintree{
"index.html": {viewsIndexHtml, map[string]*bintree{}},
}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}