mirror of
https://github.com/kataras/iris.git
synced 2025-01-23 18:51:03 +01:00
412 lines
11 KiB
Go
412 lines
11 KiB
Go
// Code generated by go-bindata. (@generated) DO NOT EDIT.
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// Package main generated by go-bindata.// sources:
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// data/public/app.js
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// data/public/app2/index.html
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// data/public/css/main.css
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// data/views/index.html
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package main
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import (
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"bytes"
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"compress/gzip"
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"fmt"
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"io"
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"io/ioutil"
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"net/http"
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"os"
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"path/filepath"
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"strings"
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"time"
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)
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func bindataRead(data []byte, name string) ([]byte, error) {
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gz, err := gzip.NewReader(bytes.NewBuffer(data))
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if err != nil {
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return nil, fmt.Errorf("read %q: %v", name, err)
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}
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var buf bytes.Buffer
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_, err = io.Copy(&buf, gz)
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clErr := gz.Close()
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if err != nil {
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return nil, fmt.Errorf("read %q: %v", name, err)
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}
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if clErr != nil {
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return nil, err
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}
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return buf.Bytes(), nil
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}
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type asset struct {
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bytes []byte
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info os.FileInfo
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}
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type bindataFileInfo struct {
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name string
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size int64
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mode os.FileMode
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modTime time.Time
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}
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// Name return file name
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func (fi bindataFileInfo) Name() string {
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return fi.name
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}
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// Size return file size
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func (fi bindataFileInfo) Size() int64 {
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return fi.size
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}
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// Mode return file mode
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func (fi bindataFileInfo) Mode() os.FileMode {
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return fi.mode
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}
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// ModTime return file modify time
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func (fi bindataFileInfo) ModTime() time.Time {
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return fi.modTime
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}
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// IsDir return file whether a directory
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func (fi bindataFileInfo) IsDir() bool {
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return fi.mode&os.ModeDir != 0
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}
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// Sys return file is sys mode
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func (fi bindataFileInfo) Sys() interface{} {
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return nil
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}
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type assetFile struct {
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*bytes.Reader
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name string
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childInfos []os.FileInfo
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childInfoOffset int
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}
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type assetOperator struct{}
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// Open implement http.FileSystem interface
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func (f *assetOperator) Open(name string) (http.File, error) {
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var err error
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if len(name) > 0 && name[0] == '/' {
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name = name[1:]
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}
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content, err := Asset(name)
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if err == nil {
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return &assetFile{name: name, Reader: bytes.NewReader(content)}, nil
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}
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children, err := AssetDir(name)
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if err == nil {
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childInfos := make([]os.FileInfo, 0, len(children))
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for _, child := range children {
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childPath := filepath.Join(name, child)
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info, errInfo := AssetInfo(filepath.Join(name, child))
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if errInfo == nil {
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childInfos = append(childInfos, info)
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} else {
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childInfos = append(childInfos, newDirFileInfo(childPath))
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}
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}
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return &assetFile{name: name, childInfos: childInfos}, nil
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} else {
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// If the error is not found, return an error that will
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// result in a 404 error. Otherwise the server returns
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// a 500 error for files not found.
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if strings.Contains(err.Error(), "not found") {
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return nil, os.ErrNotExist
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}
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return nil, err
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}
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}
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// Close no need do anything
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func (f *assetFile) Close() error {
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return nil
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}
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// Readdir read dir's children file info
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func (f *assetFile) Readdir(count int) ([]os.FileInfo, error) {
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if len(f.childInfos) == 0 {
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return nil, os.ErrNotExist
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}
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if count <= 0 {
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return f.childInfos, nil
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}
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if f.childInfoOffset+count > len(f.childInfos) {
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count = len(f.childInfos) - f.childInfoOffset
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}
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offset := f.childInfoOffset
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f.childInfoOffset += count
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return f.childInfos[offset : offset+count], nil
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}
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// Stat read file info from asset item
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func (f *assetFile) Stat() (os.FileInfo, error) {
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if len(f.childInfos) != 0 {
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return newDirFileInfo(f.name), nil
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}
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return AssetInfo(f.name)
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}
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// newDirFileInfo return default dir file info
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func newDirFileInfo(name string) os.FileInfo {
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return &bindataFileInfo{
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name: name,
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size: 0,
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mode: os.FileMode(2147484068), // equal os.FileMode(0644)|os.ModeDir
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modTime: time.Time{}}
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}
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// AssetFile return a http.FileSystem instance that data backend by asset
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func AssetFile() http.FileSystem {
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return &assetOperator{}
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}
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var _publicAppJs = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x2a\xcf\xcc\x4b\xc9\x2f\xd7\x4b\xcc\x49\x2d\x2a\xd1\x50\x4a\x2c\x28\xd0\xcb\x2a\x56\xc8\xc9\x4f\x4c\x49\x4d\x51\x48\x2b\xca\xcf\x55\x88\x51\xd2\x57\xd2\xb4\x06\x04\x00\x00\xff\xff\xa9\x06\xf7\xa3\x27\x00\x00\x00")
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func publicAppJsBytes() ([]byte, error) {
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return bindataRead(
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_publicAppJs,
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"public/app.js",
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)
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}
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func publicAppJs() (*asset, error) {
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bytes, err := publicAppJsBytes()
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if err != nil {
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return nil, err
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}
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info := bindataFileInfo{name: "public/app.js", size: 39, mode: os.FileMode(420), modTime: time.Unix(1663416115, 0)}
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a := &asset{bytes: bytes, info: info}
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return a, nil
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}
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var _publicApp2IndexHtml = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x2c\xcd\x31\x0a\x02\x31\x10\x85\xe1\x7e\x4e\xf1\x4a\x6d\x0c\xbb\xf5\x10\xb0\xdb\x42\x41\xd0\x0b\x44\x33\x9a\x40\xd6\x0c\x32\x85\xde\x5e\x86\x6c\xf9\xe0\xf1\xfd\x5c\x6c\x6d\x91\x88\x8b\xa4\x1c\x09\x00\xd8\xaa\x35\x89\x47\x55\xcc\x1c\xc6\x20\x0e\xe3\x40\x7c\xef\xf9\xb7\x1d\xcb\x14\xb1\xbb\x5a\xb2\xfa\xc0\x72\x3b\x9f\x70\x49\x2f\xd9\x63\x91\xd6\x3a\x9e\x9f\xbe\x22\xa9\xce\xa1\xbe\xb3\x7c\x0f\x1e\x02\x87\x32\x39\x36\x10\x57\x3d\xff\x0f\x00\x00\xff\xff\xdd\xbe\x30\x69\x85\x00\x00\x00")
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func publicApp2IndexHtmlBytes() ([]byte, error) {
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return bindataRead(
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_publicApp2IndexHtml,
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"public/app2/index.html",
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)
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}
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func publicApp2IndexHtml() (*asset, error) {
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bytes, err := publicApp2IndexHtmlBytes()
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if err != nil {
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return nil, err
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}
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info := bindataFileInfo{name: "public/app2/index.html", size: 133, mode: os.FileMode(420), modTime: time.Unix(1663416115, 0)}
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a := &asset{bytes: bytes, info: info}
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return a, nil
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}
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var _publicCssMainCss = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x4a\xca\x4f\xa9\x54\xa8\xe6\x52\x50\x50\x50\x48\x4a\x4c\xce\x4e\x2f\xca\x2f\xcd\x4b\xd1\x4d\xce\xcf\xc9\x2f\xb2\x52\x48\xca\x49\x4c\xce\xb6\xe6\xaa\xe5\x02\x04\x00\x00\xff\xff\x96\x97\xac\xb1\x26\x00\x00\x00")
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func publicCssMainCssBytes() ([]byte, error) {
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return bindataRead(
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_publicCssMainCss,
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"public/css/main.css",
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)
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}
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func publicCssMainCss() (*asset, error) {
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bytes, err := publicCssMainCssBytes()
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if err != nil {
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return nil, err
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}
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info := bindataFileInfo{name: "public/css/main.css", size: 38, mode: os.FileMode(420), modTime: time.Unix(1663416115, 0)}
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a := &asset{bytes: bytes, info: info}
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return a, nil
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}
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var _viewsIndexHtml = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x2c\xce\xbd\x0e\xc2\x30\x0c\x04\xe0\xdd\x4f\x71\xea\x04\x4b\xa2\xee\xc6\x33\x23\x43\x5f\x20\xb4\x86\x04\xa5\x34\x6a\x22\x7e\x54\xf5\xdd\x51\x14\x46\xeb\x7c\xfa\x8e\x7d\x99\xa3\x10\xb1\x57\x37\x09\x01\x00\x97\x50\xa2\xca\xb6\xc1\x5c\xdc\x5d\xcd\x50\x4f\xec\x3b\xdb\x16\x10\xdb\xf6\x4c\x7c\x5d\xa6\xef\xbf\xe4\x7b\xc1\x61\xd0\x39\x45\x57\xf4\x88\xb3\xc6\xb8\xe0\xb6\x2e\x33\x5e\x41\xdf\xd9\x86\xe7\xa4\x1f\x53\x35\xb0\xf5\xbd\x10\xb5\x5e\x1e\xd7\x90\x0a\xf2\x3a\x9e\x3a\xeb\x52\x32\x8f\xdc\x09\xc0\xb6\x05\x55\x6b\x4a\x65\xeb\xd6\x5f\x00\x00\x00\xff\xff\xd6\xa4\xa5\x16\xb2\x00\x00\x00")
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func viewsIndexHtmlBytes() ([]byte, error) {
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return bindataRead(
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_viewsIndexHtml,
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"views/index.html",
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)
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}
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func viewsIndexHtml() (*asset, error) {
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bytes, err := viewsIndexHtmlBytes()
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if err != nil {
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return nil, err
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}
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info := bindataFileInfo{name: "views/index.html", size: 178, mode: os.FileMode(420), modTime: time.Unix(1663416115, 0)}
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a := &asset{bytes: bytes, info: info}
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return a, nil
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}
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// Asset loads and returns the asset for the given name.
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// It returns an error if the asset could not be found or
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// could not be loaded.
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func Asset(name string) ([]byte, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[cannonicalName]; ok {
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a, err := f()
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if err != nil {
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return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
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}
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return a.bytes, nil
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}
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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// MustAsset is like Asset but panics when Asset would return an error.
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// It simplifies safe initialization of global variables.
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func MustAsset(name string) []byte {
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a, err := Asset(name)
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if err != nil {
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panic("asset: Asset(" + name + "): " + err.Error())
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}
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return a
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}
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// AssetInfo loads and returns the asset info for the given name.
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// It returns an error if the asset could not be found or
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// could not be loaded.
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func AssetInfo(name string) (os.FileInfo, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[cannonicalName]; ok {
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a, err := f()
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if err != nil {
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return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
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}
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return a.info, nil
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}
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return nil, fmt.Errorf("AssetInfo %s not found", name)
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}
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// AssetNames returns the names of the assets.
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func AssetNames() []string {
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names := make([]string, 0, len(_bindata))
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for name := range _bindata {
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names = append(names, name)
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}
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return names
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}
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// _bindata is a table, holding each asset generator, mapped to its name.
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var _bindata = map[string]func() (*asset, error){
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"public/app.js": publicAppJs,
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"public/app2/index.html": publicApp2IndexHtml,
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"public/css/main.css": publicCssMainCss,
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"views/index.html": viewsIndexHtml,
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}
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// AssetDir returns the file names below a certain
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// directory embedded in the file by go-bindata.
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// For example if you run go-bindata on data/... and data contains the
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// following hierarchy:
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//
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// data/
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// foo.txt
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// img/
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// a.png
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// b.png
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//
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// then AssetDir("data") would return []string{"foo.txt", "img"}
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// AssetDir("data/img") would return []string{"a.png", "b.png"}
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// AssetDir("foo.txt") and AssetDir("notexist") would return an error
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// AssetDir("") will return []string{"data"}.
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func AssetDir(name string) ([]string, error) {
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node := _bintree
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if len(name) != 0 {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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pathList := strings.Split(cannonicalName, "/")
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for _, p := range pathList {
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node = node.Children[p]
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if node == nil {
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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}
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}
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if node.Func != nil {
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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rv := make([]string, 0, len(node.Children))
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for childName := range node.Children {
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rv = append(rv, childName)
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}
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return rv, nil
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}
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type bintree struct {
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Func func() (*asset, error)
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Children map[string]*bintree
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}
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var _bintree = &bintree{nil, map[string]*bintree{
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"public": {nil, map[string]*bintree{
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"app.js": {publicAppJs, map[string]*bintree{}},
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"app2": {nil, map[string]*bintree{
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"index.html": {publicApp2IndexHtml, map[string]*bintree{}},
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}},
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"css": {nil, map[string]*bintree{
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"main.css": {publicCssMainCss, map[string]*bintree{}},
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}},
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}},
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"views": {nil, map[string]*bintree{
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"index.html": {viewsIndexHtml, map[string]*bintree{}},
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}},
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}}
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// RestoreAsset restores an asset under the given directory
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func RestoreAsset(dir, name string) error {
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data, err := Asset(name)
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if err != nil {
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return err
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}
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info, err := AssetInfo(name)
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if err != nil {
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return err
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}
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err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
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if err != nil {
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return err
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}
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err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
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if err != nil {
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return err
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}
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err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
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if err != nil {
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return err
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}
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return nil
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}
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// RestoreAssets restores an asset under the given directory recursively
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func RestoreAssets(dir, name string) error {
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children, err := AssetDir(name)
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// File
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if err != nil {
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return RestoreAsset(dir, name)
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}
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// Dir
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for _, child := range children {
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err = RestoreAssets(dir, filepath.Join(name, child))
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if err != nil {
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return err
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}
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}
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return nil
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}
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func _filePath(dir, name string) string {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
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}
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