iris/i18n/loader.go
2020-08-16 18:04:52 +03:00

282 lines
7.5 KiB
Go

package i18n
import (
"bytes"
"encoding/json"
"fmt"
"io/ioutil"
"path/filepath"
"strings"
"text/template"
"github.com/kataras/iris/v12/context"
"github.com/BurntSushi/toml"
"golang.org/x/text/language"
"gopkg.in/ini.v1"
"gopkg.in/yaml.v3"
)
// LoaderConfig is an optional configuration structure which contains
// some options about how the template loader should act.
//
// See `Glob` and `Assets` package-level functions.
type LoaderConfig struct {
// Template delimeters, defaults to {{ }}.
Left, Right string
// Template functions map, defaults to nil.
FuncMap template.FuncMap
// If true then it will return error on invalid templates instead of moving them to simple string-line keys.
// Also it will report whether the registered languages matched the loaded ones.
// Defaults to false.
Strict bool
}
// LoaderOption is a type which accepts a pointer to `LoaderConfig`
// and can be optionally passed to the second variadic input argument of the `Glob` and `Assets` functions.
type LoaderOption func(*LoaderConfig)
// Glob accepts a glob pattern (see: https://golang.org/pkg/path/filepath/#Glob)
// and loads the locale files based on any "options".
//
// The "globPattern" input parameter is a glob pattern which the default loader should
// search and load for locale files.
//
// See `New` and `LoaderConfig` too.
func Glob(globPattern string, options ...LoaderOption) Loader {
assetNames, err := filepath.Glob(globPattern)
if err != nil {
panic(err)
}
return load(assetNames, ioutil.ReadFile, options...)
}
// Assets accepts a function that returns a list of filenames (physical or virtual),
// another a function that should return the contents of a specific file
// and any Loader options. Go-bindata usage.
// It returns a valid `Loader` which loads and maps the locale files.
//
// See `Glob`, `Assets`, `New` and `LoaderConfig` too.
func Assets(assetNames func() []string, asset func(string) ([]byte, error), options ...LoaderOption) Loader {
return load(assetNames(), asset, options...)
}
// load accepts a list of filenames (physical or virtual),
// a function that should return the contents of a specific file
// and any Loader options.
// It returns a valid `Loader` which loads and maps the locale files.
//
// See `Glob`, `Assets` and `LoaderConfig` too.
func load(assetNames []string, asset func(string) ([]byte, error), options ...LoaderOption) Loader {
var c = LoaderConfig{
Left: "{{",
Right: "}}",
Strict: false,
}
for _, opt := range options {
opt(&c)
}
return func(m *Matcher) (Localizer, error) {
languageFiles, err := m.ParseLanguageFiles(assetNames)
if err != nil {
return nil, err
}
locales := make(MemoryLocalizer)
for langIndex, langFiles := range languageFiles {
keyValues := make(map[string]interface{})
for _, fileName := range langFiles {
unmarshal := yaml.Unmarshal
if idx := strings.LastIndexByte(fileName, '.'); idx > 1 {
switch fileName[idx:] {
case ".toml", ".tml":
unmarshal = toml.Unmarshal
case ".json":
unmarshal = json.Unmarshal
case ".ini":
unmarshal = unmarshalINI
}
}
b, err := asset(fileName)
if err != nil {
return nil, err
}
if err = unmarshal(b, &keyValues); err != nil {
return nil, err
}
}
var (
templateKeys = make(map[string]*template.Template)
lineKeys = make(map[string]string)
other = make(map[string]interface{})
)
for k, v := range keyValues {
// fmt.Printf("[%d] %s = %v of type: [%T]\n", langIndex, k, v, v)
switch value := v.(type) {
case string:
if leftIdx, rightIdx := strings.Index(value, c.Left), strings.Index(value, c.Right); leftIdx != -1 && rightIdx > leftIdx {
// we assume it's template?
if t, err := template.New(k).Delims(c.Left, c.Right).Funcs(c.FuncMap).Parse(value); err == nil {
templateKeys[k] = t
continue
} else if c.Strict {
return nil, err
}
}
lineKeys[k] = value
default:
other[k] = v
}
}
t := m.Languages[langIndex]
locales[langIndex] = &defaultLocale{
index: langIndex,
id: t.String(),
tag: &t,
templateKeys: templateKeys,
lineKeys: lineKeys,
other: other,
}
}
if n := len(locales); n == 0 {
return nil, fmt.Errorf("locales not found in %s", strings.Join(assetNames, ", "))
} else if c.Strict && n < len(m.Languages) {
return nil, fmt.Errorf("locales expected to be %d but %d parsed", len(m.Languages), n)
}
return locales, nil
}
}
// MemoryLocalizer is a map which implements the `Localizer`.
type MemoryLocalizer map[int]context.Locale
// GetLocale returns a valid `Locale` based on the "index".
func (l MemoryLocalizer) GetLocale(index int) context.Locale {
// loc, ok := l[index]
// if !ok {
// panic(fmt.Sprintf("locale of index [%d] not found", index))
// }
// return loc
/* Note(@kataras): the following is allowed as a language index can be higher
than the length of the locale files.
if index >= len(l) || index < 0 {
// 1. language exists in the caller but was not found in files.
// 2. language exists in both files and caller but the actual
// languages are two, while the registered are 4 (when missing files),
// that happens when Strict option is false.
// force to the default language but what is the default language if the language index is greater than this length?
// That's why it's allowed.
index = 0
}*/
if index < 0 {
index = 0
}
return l[index]
}
// SetDefault changes the default language based on the "index".
// See `I18n#SetDefault` method for more.
func (l MemoryLocalizer) SetDefault(index int) bool {
// callers should protect with mutex if called at serve-time.
if loc, ok := l[index]; ok {
f := l[0]
l[0] = loc
l[index] = f
return true
}
return false
}
type defaultLocale struct {
index int
id string
tag *language.Tag
// templates *template.Template // we could use the ExecuteTemplate too.
templateKeys map[string]*template.Template
lineKeys map[string]string
other map[string]interface{}
}
func (l *defaultLocale) Index() int {
return l.index
}
func (l *defaultLocale) Tag() *language.Tag {
return l.tag
}
func (l *defaultLocale) Language() string {
return l.id
}
func (l *defaultLocale) GetMessage(key string, args ...interface{}) string {
n := len(args)
if n > 0 {
// search on templates.
if tmpl, ok := l.templateKeys[key]; ok {
buf := new(bytes.Buffer)
if err := tmpl.Execute(buf, args[0]); err == nil {
return buf.String()
}
}
}
if text, ok := l.lineKeys[key]; ok {
return fmt.Sprintf(text, args...)
}
if v, ok := l.other[key]; ok {
if n > 0 {
return fmt.Sprintf("%v [%v]", v, args)
}
return fmt.Sprintf("%v", v)
}
return ""
}
func unmarshalINI(data []byte, v interface{}) error {
f, err := ini.Load(data)
if err != nil {
return err
}
m := *v.(*map[string]interface{})
// Includes the ini.DefaultSection which has the root keys too.
// We don't have to iterate to each section to find the subsection,
// the Sections() returns all sections, sub-sections are separated by dot '.'
// and we match the dot with a section on the translate function, so we just save the values as they are,
// so we don't have to do section lookup on every translate call.
for _, section := range f.Sections() {
keyPrefix := ""
if name := section.Name(); name != ini.DefaultSection {
keyPrefix = name + "."
}
for _, key := range section.Keys() {
m[keyPrefix+key.Name()] = key.Value()
}
}
return nil
}