iris/view/view.go
kataras b96476d100 Update to 8.3.0 | MVC Models and Bindings and fix of #723 , read HISTORY.md
Former-commit-id: d8f66d8d370c583a288333df2a14c6ee2dc56466
2017-08-18 17:09:18 +03:00

81 lines
1.9 KiB
Go

package view
import (
"io"
"path/filepath"
"github.com/kataras/iris/core/errors"
)
// View is responsible to
// load the correct templates
// for each of the registered view engines.
type View struct {
engines []Engine
}
// Register registers a view engine.
func (v *View) Register(e Engine) {
v.engines = append(v.engines, e)
}
// Find receives a filename, gets its extension and returns the view engine responsible for that file extension
func (v *View) Find(filename string) Engine {
extension := filepath.Ext(filename)
// Read-Only no locks needed, at serve/runtime-time the library is not supposed to add new view engines
for i, n := 0, len(v.engines); i < n; i++ {
e := v.engines[i]
if e.Ext() == extension {
return e
}
}
return nil
}
// Len returns the length of view engines registered so far.
func (v *View) Len() int {
return len(v.engines)
}
var (
errNoViewEngineForExt = errors.New("no view engine found for '%s'")
)
// ExecuteWriter calls the correct view Engine's ExecuteWriter func
func (v *View) ExecuteWriter(w io.Writer, filename string, layout string, bindingData interface{}) error {
if len(filename) > 2 {
if filename[0] == '/' { // omit first slash
filename = filename[1:]
}
}
e := v.Find(filename)
if e == nil {
return errNoViewEngineForExt.Format(filepath.Ext(filename))
}
return e.ExecuteWriter(w, filename, layout, bindingData)
}
// AddFunc adds a function to all registered engines.
// Each template engine that supports functions has its own AddFunc too.
func (v *View) AddFunc(funcName string, funcBody interface{}) {
for i, n := 0, len(v.engines); i < n; i++ {
e := v.engines[i]
if engineFuncer, ok := e.(EngineFuncer); ok {
engineFuncer.AddFunc(funcName, funcBody)
}
}
}
// Load compiles all the registered engines.
func (v *View) Load() error {
for i, n := 0, len(v.engines); i < n; i++ {
e := v.engines[i]
if err := e.Load(); err != nil {
return err
}
}
return nil
}