iris/websocket.go

126 lines
4.5 KiB
Go

package iris
import (
"github.com/iris-contrib/logger"
irisWebsocket "github.com/iris-contrib/websocket"
"github.com/kataras/go-websocket"
"github.com/kataras/iris/config"
)
// ---------------------------------------------------------------------------------------------------------
// ---------------------------------------------------------------------------------------------------------
// --------------------------------Websocket implementation-------------------------------------------------
// Global functions in order to be able to use unlimitted number of websocket servers on each iris station--
// ---------------------------------------------------------------------------------------------------------
// Note I keep this code only to no change the front-end API, we could only use the go-websocket and set our custom upgrader
// NewWebsocketServer creates a websocket server and returns it
func NewWebsocketServer(c *config.Websocket) *WebsocketServer {
wsConfig := websocket.Config{
WriteTimeout: c.WriteTimeout,
PongTimeout: c.PongTimeout,
PingPeriod: c.PingPeriod,
MaxMessageSize: c.MaxMessageSize,
BinaryMessages: c.BinaryMessages,
ReadBufferSize: c.ReadBufferSize,
WriteBufferSize: c.WriteBufferSize,
}
wsServer := websocket.New(wsConfig)
upgrader := irisWebsocket.Custom(wsServer.HandleConnection, c.ReadBufferSize, c.WriteBufferSize, false)
srv := &WebsocketServer{Server: wsServer, Config: c, upgrader: upgrader}
return srv
}
// RegisterWebsocketServer registers the handlers for the websocket server
// it's a bridge between station and websocket server
func RegisterWebsocketServer(station FrameworkAPI, server *WebsocketServer, logger *logger.Logger) {
c := server.Config
if c.Endpoint == "" {
return
}
websocketHandler := func(ctx *Context) {
if err := server.Upgrade(ctx); err != nil {
if ctx.framework.Config.IsDevelopment {
logger.Printf("Websocket error while trying to Upgrade the connection. Trace: %s", err.Error())
}
ctx.EmitError(StatusBadRequest)
}
}
if c.Headers != nil && len(c.Headers) > 0 { // only for performance matter just re-create the websocketHandler if we have headers to set
websocketHandler = func(ctx *Context) {
for k, v := range c.Headers {
ctx.SetHeader(k, v)
}
if err := server.Upgrade(ctx); err != nil {
if ctx.framework.Config.IsDevelopment {
logger.Printf("Websocket error while trying to Upgrade the connection. Trace: %s", err.Error())
}
ctx.EmitError(StatusBadRequest)
}
}
}
clientSideLookupName := "iris-websocket-client-side"
station.Get(c.Endpoint, websocketHandler)
// check if client side already exists
if station.Lookup(clientSideLookupName) == nil {
// serve the client side on domain:port/iris-ws.js
station.StaticContent("/iris-ws.js", contentJavascript, websocket.ClientSource)(clientSideLookupName)
}
// run the ws server
server.Serve()
}
// conversionals
const (
// All is the string which the Emmiter use to send a message to all
All = websocket.All
// NotMe is the string which the Emmiter use to send a message to all except this websocket.Connection
NotMe = websocket.NotMe
// Broadcast is the string which the Emmiter use to send a message to all except this websocket.Connection, same as 'NotMe'
Broadcast = websocket.Broadcast
)
type (
// WebsocketServer is the iris websocket server, expose the websocket.Server
// the below code is a wrapper and bridge between iris-contrib/websocket and kataras/go-websocket
WebsocketServer struct {
websocket.Server
Config *config.Websocket
upgrader irisWebsocket.Upgrader
}
)
// Upgrade upgrades the HTTP server connection to the WebSocket protocol.
//
// The responseHeader is included in the response to the client's upgrade
// request. Use the responseHeader to specify cookies (Set-Cookie) and the
// application negotiated subprotocol (Sec-Websocket-Protocol).
//
// If the upgrade fails, then Upgrade replies to the client with an HTTP error
// response.
func (s *WebsocketServer) Upgrade(ctx *Context) error {
return s.upgrader.Upgrade(ctx)
}
// WebsocketConnection is the front-end API that you will use to communicate with the client side
type WebsocketConnection interface {
websocket.Connection
}
// OnConnection this is the main event you, as developer, will work with each of the websocket connections
func (s *WebsocketServer) OnConnection(connectionListener func(WebsocketConnection)) {
s.Server.OnConnection(func(c websocket.Connection) {
connectionListener(c)
})
}