mirror of
https://github.com/kataras/iris.git
synced 2025-01-23 10:41:03 +01:00
125 lines
3.9 KiB
Go
125 lines
3.9 KiB
Go
package view
|
|
|
|
import (
|
|
"html/template"
|
|
"io"
|
|
|
|
"github.com/kataras/blocks"
|
|
)
|
|
|
|
// BlocksEngine is an Iris view engine adapter for the blocks view engine.
|
|
// The blocks engine is based on the html/template standard Go package.
|
|
//
|
|
// To initialize a fresh one use the `Blocks` function.
|
|
// To wrap an existing one use the `WrapBlocks` function.
|
|
//
|
|
// It contains the following four default template functions:
|
|
// - url "routename" parameters...
|
|
// - urlpath "routename" parameters...
|
|
// - tr "language" "key" arguments...
|
|
// - partial "template_name" data
|
|
//
|
|
// Read more at: https://github.com/kataras/blocks.
|
|
type BlocksEngine struct {
|
|
Engine *blocks.Blocks
|
|
}
|
|
|
|
var (
|
|
_ Engine = (*BlocksEngine)(nil)
|
|
_ EngineFuncer = (*BlocksEngine)(nil)
|
|
)
|
|
|
|
// WrapBlocks wraps an initialized blocks engine and returns its Iris adapter.
|
|
// See `Blocks` package-level function too.
|
|
func WrapBlocks(v *blocks.Blocks) *BlocksEngine {
|
|
return &BlocksEngine{Engine: v}
|
|
}
|
|
|
|
// Blocks returns a new blocks view engine.
|
|
// The given "extension" MUST begin with a dot.
|
|
//
|
|
// See `WrapBlocks` package-level function too.
|
|
//
|
|
// Usage:
|
|
// Blocks("./views", ".html") or
|
|
// Blocks(iris.Dir("./views"), ".html") or
|
|
// Blocks(embed.FS, ".html") or Blocks(AssetFile(), ".html") for embedded data.
|
|
func Blocks(fs interface{}, extension string) *BlocksEngine {
|
|
return WrapBlocks(blocks.New(fs).Extension(extension))
|
|
}
|
|
|
|
// Name returns the blocks engine's name.
|
|
func (s *BlocksEngine) Name() string {
|
|
return "Blocks"
|
|
}
|
|
|
|
// RootDir sets the directory to use as the root one inside the provided File System.
|
|
func (s *BlocksEngine) RootDir(root string) *BlocksEngine { // TODO: update blocks for the new fs.FS interface and use it for Sub.
|
|
s.Engine.RootDir(root)
|
|
return s
|
|
}
|
|
|
|
// LayoutDir sets a custom layouts directory,
|
|
// always relative to the "rootDir" one.
|
|
// Layouts are recognised by their prefix names.
|
|
// Defaults to "layouts".
|
|
func (s *BlocksEngine) LayoutDir(relToDirLayoutDir string) *BlocksEngine {
|
|
s.Engine.LayoutDir(relToDirLayoutDir)
|
|
return s
|
|
}
|
|
|
|
// Ext returns empty ext as this template engine
|
|
// supports template blocks without file suffix.
|
|
// Note that, if more than one view engine is registered to a single
|
|
// Iris application then, this Blocks engine should be the last entry one.
|
|
func (s *BlocksEngine) Ext() string {
|
|
return ""
|
|
}
|
|
|
|
// AddFunc implements the `EngineFuncer` which is being used
|
|
// by the framework to add template functions like:
|
|
// - url func(routeName string, args ...string) string
|
|
// - urlpath func(routeName string, args ...string) string
|
|
// - tr func(lang, key string, args ...interface{}) string
|
|
func (s *BlocksEngine) AddFunc(funcName string, funcBody interface{}) {
|
|
s.Engine.Funcs(template.FuncMap{funcName: funcBody})
|
|
}
|
|
|
|
// AddLayoutFunc adds a template function for templates that are marked as layouts.
|
|
func (s *BlocksEngine) AddLayoutFunc(funcName string, funcBody interface{}) *BlocksEngine {
|
|
s.Engine.LayoutFuncs(template.FuncMap{funcName: funcBody})
|
|
return s
|
|
}
|
|
|
|
// Layout sets the default layout which inside should use
|
|
// the {{ template "content" . }} to render the main template.
|
|
//
|
|
// Example for ./views/layouts/main.html:
|
|
// Blocks("./views", ".html").Layout("layouts/main")
|
|
func (s *BlocksEngine) Layout(layoutName string) *BlocksEngine {
|
|
s.Engine.DefaultLayout(layoutName)
|
|
return s
|
|
}
|
|
|
|
// Reload if called with a true parameter,
|
|
// each `ExecuteWriter` call will re-parse the templates.
|
|
// Useful when the application is at a development stage.
|
|
func (s *BlocksEngine) Reload(b bool) *BlocksEngine {
|
|
s.Engine.Reload(b)
|
|
return s
|
|
}
|
|
|
|
// Load parses the files into templates.
|
|
func (s *BlocksEngine) Load() error {
|
|
return s.Engine.Load()
|
|
}
|
|
|
|
// ExecuteWriter renders a template on "w".
|
|
func (s *BlocksEngine) ExecuteWriter(w io.Writer, tmplName, layoutName string, data interface{}) error {
|
|
if layoutName == NoLayout {
|
|
layoutName = ""
|
|
}
|
|
|
|
return s.Engine.ExecuteTemplate(w, tmplName, layoutName, data)
|
|
}
|