mirror of
https://github.com/kataras/iris.git
synced 2025-01-23 18:51:03 +01:00
246 lines
6.7 KiB
Go
246 lines
6.7 KiB
Go
package websocket
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import (
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"time"
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"bytes"
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"strconv"
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"github.com/iris-contrib/websocket"
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"github.com/kataras/iris/config"
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"github.com/kataras/iris/utils"
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)
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type (
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// DisconnectFunc is the callback which fires when a client/connection closed
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DisconnectFunc func()
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// NativeMessageFunc is the callback for native websocket messages, receives one []byte parameter which is the raw client's message
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NativeMessageFunc func([]byte)
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// MessageFunc is the second argument to the Emitter's Emit functions.
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// A callback which should receives one parameter of type string, int, bool or any valid JSON/Go struct
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MessageFunc interface{}
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// Connection is the client
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Connection interface {
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// Emmiter implements EmitMessage & Emit
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Emmiter
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// ID returns the connection's identifier
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ID() string
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// OnDisconnect registers a callback which fires when this connection is closed by an error or manual
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OnDisconnect(DisconnectFunc)
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// To defines where server should send a message
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// returns an emmiter to send messages
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To(string) Emmiter
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// OnMessage registers a callback which fires when native websocket message received
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OnMessage(NativeMessageFunc)
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// On registers a callback to a particular event which fires when a message to this event received
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On(string, MessageFunc)
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// Join join a connection to a room, it doesn't check if connection is already there, so care
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Join(string)
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// Leave removes a connection from a room
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Leave(string)
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}
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connection struct {
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underline *websocket.Conn
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id string
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send chan []byte
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onDisconnectListeners []DisconnectFunc
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onNativeMessageListeners []NativeMessageFunc
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onEventListeners map[string][]MessageFunc
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// these were maden for performance only
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self Emmiter // pre-defined emmiter than sends message to its self client
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broadcast Emmiter // pre-defined emmiter that sends message to all except this
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all Emmiter // pre-defined emmiter which sends message to all clients
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server *server
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}
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)
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var _ Connection = &connection{}
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// connection implementation
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func newConnection(websocketConn *websocket.Conn, s *server) *connection {
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c := &connection{
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id: utils.RandomString(64),
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underline: websocketConn,
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send: make(chan []byte, 256),
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onDisconnectListeners: make([]DisconnectFunc, 0),
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onNativeMessageListeners: make([]NativeMessageFunc, 0),
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onEventListeners: make(map[string][]MessageFunc, 0),
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server: s,
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}
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c.self = newEmmiter(c, c.id)
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c.broadcast = newEmmiter(c, NotMe)
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c.all = newEmmiter(c, All)
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return c
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}
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func (c *connection) write(messageType int, data []byte) error {
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c.underline.SetWriteDeadline(time.Now().Add(config.DefaultWriteTimeout))
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return c.underline.WriteMessage(messageType, data)
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}
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func (c *connection) writer() {
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ticker := time.NewTicker(config.DefaultPingPeriod)
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defer func() {
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ticker.Stop()
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c.underline.Close()
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}()
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for {
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select {
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case msg, ok := <-c.send:
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if !ok {
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c.write(websocket.CloseMessage, []byte{})
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return
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}
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if err := c.write(websocket.TextMessage, msg); err != nil {
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return
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}
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case <-ticker.C:
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if err := c.write(websocket.PingMessage, []byte{}); err != nil {
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return
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}
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}
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}
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}
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func (c *connection) reader() {
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defer func() {
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c.server.free <- c
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c.underline.Close()
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}()
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conn := c.underline
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conn.SetReadLimit(config.DefaultMaxMessageSize)
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conn.SetReadDeadline(time.Now().Add(config.DefaultPongTimeout))
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conn.SetPongHandler(func(s string) error {
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conn.SetReadDeadline(time.Now().Add(config.DefaultPongTimeout))
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return nil
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})
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for {
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if _, data, err := conn.ReadMessage(); err != nil {
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if websocket.IsUnexpectedCloseError(err, websocket.CloseGoingAway) {
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println(err.Error())
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}
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break
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} else {
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c.messageReceived(data)
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}
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}
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}
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// messageReceived checks the incoming message and fire the nativeMessage listeners or the event listeners (iris-ws custom message)
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func (c *connection) messageReceived(data []byte) {
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if bytes.HasPrefix(data, prefixBytes) {
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customData := string(data)
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//it's a custom iris-ws message
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receivedEvt := getCustomEvent(customData)
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listeners := c.onEventListeners[receivedEvt]
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if listeners == nil { // if not listeners for this event exit from here
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return
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}
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customMessage, err := deserialize(receivedEvt, customData)
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if customMessage == nil || err != nil {
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return
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}
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for i := range listeners {
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if fn, ok := listeners[i].(func()); ok { // its a simple func(){} callback
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fn()
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} else if fnString, ok := listeners[i].(func(string)); ok {
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if msgString, is := customMessage.(string); is {
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fnString(msgString)
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} else if msgInt, is := customMessage.(int); is {
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// here if server side waiting for string but client side sent an int, just convert this int to a string
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fnString(strconv.Itoa(msgInt))
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}
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} else if fnInt, ok := listeners[i].(func(int)); ok {
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fnInt(customMessage.(int))
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} else if fnBool, ok := listeners[i].(func(bool)); ok {
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fnBool(customMessage.(bool))
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} else if fnBytes, ok := listeners[i].(func([]byte)); ok {
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fnBytes(customMessage.([]byte))
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} else {
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listeners[i].(func(interface{}))(customMessage)
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}
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}
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} else {
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// it's native websocket message
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for i := range c.onNativeMessageListeners {
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c.onNativeMessageListeners[i](data)
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}
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}
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}
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func (c *connection) ID() string {
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return c.id
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}
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func (c *connection) fireDisconnect() {
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for i := range c.onDisconnectListeners {
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c.onDisconnectListeners[i]()
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}
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}
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func (c *connection) OnDisconnect(cb DisconnectFunc) {
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c.onDisconnectListeners = append(c.onDisconnectListeners, cb)
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}
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func (c *connection) To(to string) Emmiter {
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if to == NotMe { // if send to all except me, then return the pre-defined emmiter, and so on
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return c.broadcast
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} else if to == All {
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return c.all
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} else if to == c.id {
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return c.self
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}
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// is an emmiter to another client/connection
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return newEmmiter(c, to)
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}
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func (c *connection) EmitMessage(nativeMessage []byte) error {
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return c.self.EmitMessage(nativeMessage)
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}
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func (c *connection) Emit(event string, message interface{}) error {
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return c.self.Emit(event, message)
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}
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func (c *connection) OnMessage(cb NativeMessageFunc) {
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c.onNativeMessageListeners = append(c.onNativeMessageListeners, cb)
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}
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func (c *connection) On(event string, cb MessageFunc) {
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if c.onEventListeners[event] == nil {
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c.onEventListeners[event] = make([]MessageFunc, 0)
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}
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c.onEventListeners[event] = append(c.onEventListeners[event], cb)
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}
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func (c *connection) Join(roomName string) {
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payload := roomPayload{roomName, c.id}
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c.server.join <- payload
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}
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func (c *connection) Leave(roomName string) {
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payload := roomPayload{roomName, c.id}
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c.server.leave <- payload
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}
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//
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