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b62080c4bb
Former-commit-id: 49fcdb93106a78f0a24ad3fb4d8725e35e98451a
137 lines
3.4 KiB
Go
137 lines
3.4 KiB
Go
package sessions
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import (
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"sync"
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"time"
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)
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type (
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// provider contains the sessions and external databases (load and update).
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// It's the session memory manager
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provider struct {
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// we don't use RWMutex because all actions have read and write at the same action function.
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// (or write to a *Session's value which is race if we don't lock)
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// narrow locks are fasters but are useless here.
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mu sync.Mutex
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sessions map[string]*Session
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db Database
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}
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)
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// newProvider returns a new sessions provider
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func newProvider() *provider {
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return &provider{
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sessions: make(map[string]*Session, 0),
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db: newMemDB(),
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}
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}
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// RegisterDatabase sets a session database.
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func (p *provider) RegisterDatabase(db Database) {
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p.mu.Lock() // for any case
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p.db = db
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p.mu.Unlock()
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}
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// newSession returns a new session from sessionid
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func (p *provider) newSession(sid string, expires time.Duration) *Session {
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onExpire := func() {
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p.Destroy(sid)
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}
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lifetime := p.db.Acquire(sid, expires)
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// simple and straight:
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if !lifetime.IsZero() {
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// if stored time is not zero
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// start a timer based on the stored time, if not expired.
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lifetime.Revive(onExpire)
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} else {
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// Remember: if db not exist or it has been expired
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// then the stored time will be zero(see loadSessionFromDB) and the values will be empty.
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//
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// Even if the database has an unlimited session (possible by a previous app run)
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// priority to the "expires" is given,
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// again if <=0 then it does nothing.
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lifetime.Begin(expires, onExpire)
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}
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sess := &Session{
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sid: sid,
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provider: p,
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flashes: make(map[string]*flashMessage),
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Lifetime: lifetime,
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}
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return sess
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}
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// Init creates the session and returns it
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func (p *provider) Init(sid string, expires time.Duration) *Session {
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newSession := p.newSession(sid, expires)
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p.mu.Lock()
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p.sessions[sid] = newSession
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p.mu.Unlock()
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return newSession
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}
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// UpdateExpiration update expire date of a session.
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// if expires > 0 then it updates the destroy task.
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// if expires <=0 then it does nothing, to destroy a session call the `Destroy` func instead.
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func (p *provider) UpdateExpiration(sid string, expires time.Duration) bool {
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if expires <= 0 {
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return false
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}
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p.mu.Lock()
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sess, found := p.sessions[sid]
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p.mu.Unlock()
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if !found {
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return false
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}
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sess.Lifetime.Shift(expires)
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return true
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}
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// Read returns the store which sid parameter belongs
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func (p *provider) Read(sid string, expires time.Duration) *Session {
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p.mu.Lock()
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if sess, found := p.sessions[sid]; found {
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sess.runFlashGC() // run the flash messages GC, new request here of existing session
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p.mu.Unlock()
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return sess
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}
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p.mu.Unlock()
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return p.Init(sid, expires) // if not found create new
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}
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// Destroy destroys the session, removes all sessions and flash values,
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// the session itself and updates the registered session databases,
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// this called from sessionManager which removes the client's cookie also.
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func (p *provider) Destroy(sid string) {
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p.mu.Lock()
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if sess, found := p.sessions[sid]; found {
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p.deleteSession(sess)
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}
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p.mu.Unlock()
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}
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// DestroyAll removes all sessions
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// from the server-side memory (and database if registered).
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// Client's session cookie will still exist but it will be reseted on the next request.
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func (p *provider) DestroyAll() {
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p.mu.Lock()
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for _, sess := range p.sessions {
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p.deleteSession(sess)
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}
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p.mu.Unlock()
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}
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func (p *provider) deleteSession(sess *Session) {
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delete(p.sessions, sess.sid)
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p.db.Release(sess.sid)
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}
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