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44 lines
1.2 KiB
Go
44 lines
1.2 KiB
Go
package mathx
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import "math"
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// Round rounds the "input" on "roundOn" (e.g. 0.5) on "places" digits.
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func Round(input float64, roundOn float64, places float64) float64 {
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pow := math.Pow(10, places)
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digit := pow * input
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_, div := math.Modf(digit)
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if div >= roundOn {
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return math.Ceil(digit) / pow
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}
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return math.Floor(digit) / pow
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}
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// RoundUp rounds up the "input" up to "places" digits.
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func RoundUp(input float64, places float64) float64 {
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pow := math.Pow(10, places)
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return math.Ceil(pow*input) / pow
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}
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// RoundDown rounds down the "input" up to "places" digits.
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func RoundDown(input float64, places float64) float64 {
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pow := math.Pow(10, places)
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return math.Floor(pow*input) / pow
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}
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// RoundToInteger rounds the given float64 to an integer.
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func RoundToInteger(x float64) int {
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// If the number is 1.1 round it to the previous integer (1), if >= 1.11 round it to the next one (2).
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t := math.Trunc(x)
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odd := math.Remainder(t, 2) != 0
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d := math.Abs(x - t)
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d = Round(d, 0.5, 2) // round to 2 decimals so we can easily check 0.11 and 0.1 and 0.2.
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if d > 0.1 || (d == 0.2 && odd) {
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// fmt.Printf("%f-%f -> %f. Is > 0.1 -> %v \n", x, t, d, d > 0.1)
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t = t + math.Copysign(1, x)
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return int(t)
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}
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return int(t)
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}
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