mirror of
https://github.com/kataras/iris.git
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9f85b74fc9
Former-commit-id: da4f38eb9034daa49446df3ee529423b98f9b331
180 lines
5.6 KiB
Go
180 lines
5.6 KiB
Go
package websocket
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import (
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"encoding/json"
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"math/rand"
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"strconv"
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"strings"
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"time"
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"github.com/kataras/iris/core/errors"
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"github.com/valyala/bytebufferpool"
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)
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// The same values are exists on client side also
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const (
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websocketStringMessageType websocketMessageType = iota
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websocketIntMessageType
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websocketBoolMessageType
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websocketBytesMessageType
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websocketJSONMessageType
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)
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const (
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websocketMessagePrefix = "iris-websocket-message:"
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websocketMessageSeparator = ";"
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websocketMessagePrefixLen = len(websocketMessagePrefix)
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websocketMessageSeparatorLen = len(websocketMessageSeparator)
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websocketMessagePrefixAndSepIdx = websocketMessagePrefixLen + websocketMessageSeparatorLen - 1
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websocketMessagePrefixIdx = websocketMessagePrefixLen - 1
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websocketMessageSeparatorIdx = websocketMessageSeparatorLen - 1
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)
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var (
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websocketMessageSeparatorByte = websocketMessageSeparator[0]
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websocketMessageBuffer = bytebufferpool.Pool{}
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websocketMessagePrefixBytes = []byte(websocketMessagePrefix)
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)
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type (
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websocketMessageType uint8
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)
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func (m websocketMessageType) String() string {
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return strconv.Itoa(int(m))
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}
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func (m websocketMessageType) Name() string {
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if m == websocketStringMessageType {
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return "string"
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} else if m == websocketIntMessageType {
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return "int"
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} else if m == websocketBoolMessageType {
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return "bool"
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} else if m == websocketBytesMessageType {
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return "[]byte"
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} else if m == websocketJSONMessageType {
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return "json"
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}
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return "Invalid(" + m.String() + ")"
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}
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// websocketMessageSerialize serializes a custom websocket message from websocketServer to be delivered to the client
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// returns the string form of the message
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// Supported data types are: string, int, bool, bytes and JSON.
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func websocketMessageSerialize(event string, data interface{}) (string, error) {
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var msgType websocketMessageType
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var dataMessage string
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if s, ok := data.(string); ok {
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msgType = websocketStringMessageType
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dataMessage = s
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} else if i, ok := data.(int); ok {
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msgType = websocketIntMessageType
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dataMessage = strconv.Itoa(i)
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} else if b, ok := data.(bool); ok {
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msgType = websocketBoolMessageType
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dataMessage = strconv.FormatBool(b)
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} else if by, ok := data.([]byte); ok {
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msgType = websocketBytesMessageType
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dataMessage = string(by)
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} else {
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//we suppose is json
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res, err := json.Marshal(data)
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if err != nil {
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return "", err
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}
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msgType = websocketJSONMessageType
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dataMessage = string(res)
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}
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b := websocketMessageBuffer.Get()
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b.WriteString(websocketMessagePrefix)
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b.WriteString(event)
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b.WriteString(websocketMessageSeparator)
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b.WriteString(msgType.String())
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b.WriteString(websocketMessageSeparator)
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b.WriteString(dataMessage)
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dataMessage = b.String()
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websocketMessageBuffer.Put(b)
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return dataMessage, nil
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}
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var errInvalidTypeMessage = errors.New("Type %s is invalid for message: %s")
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// websocketMessageDeserialize deserializes a custom websocket message from the client
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// ex: iris-websocket-message;chat;4;themarshaledstringfromajsonstruct will return 'hello' as string
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// Supported data types are: string, int, bool, bytes and JSON.
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func websocketMessageDeserialize(event string, websocketMessage string) (message interface{}, err error) {
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t, formaterr := strconv.Atoi(websocketMessage[websocketMessagePrefixAndSepIdx+len(event)+1 : websocketMessagePrefixAndSepIdx+len(event)+2]) // in order to iris-websocket-message;user;-> 4
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if formaterr != nil {
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return nil, formaterr
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}
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_type := websocketMessageType(t)
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_message := websocketMessage[websocketMessagePrefixAndSepIdx+len(event)+3:] // in order to iris-websocket-message;user;4; -> themarshaledstringfromajsonstruct
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if _type == websocketStringMessageType {
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message = string(_message)
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} else if _type == websocketIntMessageType {
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message, err = strconv.Atoi(_message)
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} else if _type == websocketBoolMessageType {
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message, err = strconv.ParseBool(_message)
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} else if _type == websocketBytesMessageType {
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message = []byte(_message)
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} else if _type == websocketJSONMessageType {
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err = json.Unmarshal([]byte(_message), &message)
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} else {
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return nil, errInvalidTypeMessage.Format(_type.Name(), websocketMessage)
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}
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return
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}
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// getWebsocketCustomEvent return empty string when the websocketMessage is native message
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func getWebsocketCustomEvent(websocketMessage string) string {
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if len(websocketMessage) < websocketMessagePrefixAndSepIdx {
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return ""
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}
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s := websocketMessage[websocketMessagePrefixAndSepIdx:]
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evt := s[:strings.IndexByte(s, websocketMessageSeparatorByte)]
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return evt
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}
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const (
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letterBytes = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
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letterIdxBits = 6 // 6 bits to represent a letter index
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letterIdxMask = 1<<letterIdxBits - 1 // All 1-bits, as many as letterIdxBits
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letterIdxMax = 63 / letterIdxBits // # of letter indices fitting in 63 bits
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)
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var src = rand.NewSource(time.Now().UnixNano())
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// random takes a parameter (int) and returns random slice of byte
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// ex: var randomstrbytes []byte; randomstrbytes = utils.Random(32)
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func random(n int) []byte {
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b := make([]byte, n)
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// A src.Int63() generates 63 random bits, enough for letterIdxMax characters!
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for i, cache, remain := n-1, src.Int63(), letterIdxMax; i >= 0; {
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if remain == 0 {
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cache, remain = src.Int63(), letterIdxMax
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}
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if idx := int(cache & letterIdxMask); idx < len(letterBytes) {
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b[i] = letterBytes[idx]
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i--
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}
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cache >>= letterIdxBits
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remain--
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}
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return b
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}
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// randomString accepts a number(10 for example) and returns a random string using simple but fairly safe random algorithm
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func randomString(n int) string {
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return string(random(n))
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}
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