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126 lines
4.5 KiB
Go
126 lines
4.5 KiB
Go
package iris
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import (
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"github.com/iris-contrib/logger"
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irisWebsocket "github.com/iris-contrib/websocket"
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"github.com/kataras/go-websocket"
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"github.com/kataras/iris/config"
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)
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// ---------------------------------------------------------------------------------------------------------
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// ---------------------------------------------------------------------------------------------------------
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// --------------------------------Websocket implementation-------------------------------------------------
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// Global functions in order to be able to use unlimitted number of websocket servers on each iris station--
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// ---------------------------------------------------------------------------------------------------------
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// Note I keep this code only to no change the front-end API, we could only use the go-websocket and set our custom upgrader
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// NewWebsocketServer creates a websocket server and returns it
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func NewWebsocketServer(c *config.Websocket) *WebsocketServer {
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wsConfig := websocket.Config{
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WriteTimeout: c.WriteTimeout,
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PongTimeout: c.PongTimeout,
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PingPeriod: c.PingPeriod,
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MaxMessageSize: c.MaxMessageSize,
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BinaryMessages: c.BinaryMessages,
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ReadBufferSize: c.ReadBufferSize,
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WriteBufferSize: c.WriteBufferSize,
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}
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wsServer := websocket.New(wsConfig)
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upgrader := irisWebsocket.Custom(wsServer.HandleConnection, c.ReadBufferSize, c.WriteBufferSize, false)
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srv := &WebsocketServer{Server: wsServer, Config: c, upgrader: upgrader}
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return srv
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}
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// RegisterWebsocketServer registers the handlers for the websocket server
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// it's a bridge between station and websocket server
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func RegisterWebsocketServer(station FrameworkAPI, server *WebsocketServer, logger *logger.Logger) {
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c := server.Config
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if c.Endpoint == "" {
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return
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}
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websocketHandler := func(ctx *Context) {
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if err := server.Upgrade(ctx); err != nil {
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if ctx.framework.Config.IsDevelopment {
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logger.Printf("Websocket error while trying to Upgrade the connection. Trace: %s", err.Error())
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}
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ctx.EmitError(StatusBadRequest)
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}
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}
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if c.Headers != nil && len(c.Headers) > 0 { // only for performance matter just re-create the websocketHandler if we have headers to set
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websocketHandler = func(ctx *Context) {
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for k, v := range c.Headers {
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ctx.SetHeader(k, v)
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}
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if err := server.Upgrade(ctx); err != nil {
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if ctx.framework.Config.IsDevelopment {
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logger.Printf("Websocket error while trying to Upgrade the connection. Trace: %s", err.Error())
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}
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ctx.EmitError(StatusBadRequest)
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}
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}
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}
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clientSideLookupName := "iris-websocket-client-side"
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station.Get(c.Endpoint, websocketHandler)
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// check if client side already exists
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if station.Lookup(clientSideLookupName) == nil {
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// serve the client side on domain:port/iris-ws.js
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station.StaticContent("/iris-ws.js", contentJavascript, websocket.ClientSource)(clientSideLookupName)
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}
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// run the ws server
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server.Serve()
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}
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// conversionals
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const (
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// All is the string which the Emmiter use to send a message to all
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All = websocket.All
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// NotMe is the string which the Emmiter use to send a message to all except this websocket.Connection
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NotMe = websocket.NotMe
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// Broadcast is the string which the Emmiter use to send a message to all except this websocket.Connection, same as 'NotMe'
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Broadcast = websocket.Broadcast
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)
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type (
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// WebsocketServer is the iris websocket server, expose the websocket.Server
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// the below code is a wrapper and bridge between iris-contrib/websocket and kataras/go-websocket
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WebsocketServer struct {
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websocket.Server
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Config *config.Websocket
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upgrader irisWebsocket.Upgrader
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}
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)
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// Upgrade upgrades the HTTP server connection to the WebSocket protocol.
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//
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// The responseHeader is included in the response to the client's upgrade
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// request. Use the responseHeader to specify cookies (Set-Cookie) and the
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// application negotiated subprotocol (Sec-Websocket-Protocol).
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//
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// If the upgrade fails, then Upgrade replies to the client with an HTTP error
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// response.
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func (s *WebsocketServer) Upgrade(ctx *Context) error {
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return s.upgrader.Upgrade(ctx)
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}
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// WebsocketConnection is the front-end API that you will use to communicate with the client side
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type WebsocketConnection interface {
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websocket.Connection
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}
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// OnConnection this is the main event you, as developer, will work with each of the websocket connections
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func (s *WebsocketServer) OnConnection(connectionListener func(WebsocketConnection)) {
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s.Server.OnConnection(func(c websocket.Connection) {
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connectionListener(c)
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})
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}
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