iris/_examples/view/template_amber_1_embedded/bindata.go
Gerasimos (Makis) Maropoulos e1f25eb098
Full support of the http.FileSystem on all view engines as requested at #1575
Also, the HandleDir accepts both string and http.FileSystem (interface{}) (like the view's fs)
2020-09-05 08:34:09 +03:00

358 lines
9.8 KiB
Go

// Code generated by go-bindata. (@generated) DO NOT EDIT.
// Package main generated by go-bindata.// sources:
// ../template_amber_0/views/index.amber
// ../template_amber_0/views/layouts/main.amber
package main
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"net/http"
"os"
"path/filepath"
"strings"
"time"
)
func bindataRead(data []byte, name string) ([]byte, error) {
gz, err := gzip.NewReader(bytes.NewBuffer(data))
if err != nil {
return nil, fmt.Errorf("read %q: %v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
if err != nil {
return nil, fmt.Errorf("read %q: %v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
type asset struct {
bytes []byte
info os.FileInfo
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
// Name return file name
func (fi bindataFileInfo) Name() string {
return fi.name
}
// Size return file size
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
// Mode return file mode
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
// ModTime return file modify time
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
// IsDir return file whether a directory
func (fi bindataFileInfo) IsDir() bool {
return fi.mode&os.ModeDir != 0
}
// Sys return file is sys mode
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
type assetFile struct {
*bytes.Reader
name string
childInfos []os.FileInfo
childInfoOffset int
}
type assetOperator struct{}
// Open implement http.FileSystem interface
func (f *assetOperator) Open(name string) (http.File, error) {
var err error
if len(name) > 0 && name[0] == '/' {
name = name[1:]
}
content, err := Asset(name)
if err == nil {
return &assetFile{name: name, Reader: bytes.NewReader(content)}, nil
}
children, err := AssetDir(name)
if err == nil {
childInfos := make([]os.FileInfo, 0, len(children))
for _, child := range children {
childPath := filepath.Join(name, child)
info, errInfo := AssetInfo(filepath.Join(name, child))
if errInfo == nil {
childInfos = append(childInfos, info)
} else {
childInfos = append(childInfos, newDirFileInfo(childPath))
}
}
return &assetFile{name: name, childInfos: childInfos}, nil
} else {
// If the error is not found, return an error that will
// result in a 404 error. Otherwise the server returns
// a 500 error for files not found.
if strings.Contains(err.Error(), "not found") {
return nil, os.ErrNotExist
}
return nil, err
}
}
// Close no need do anything
func (f *assetFile) Close() error {
return nil
}
// Readdir read dir's children file info
func (f *assetFile) Readdir(count int) ([]os.FileInfo, error) {
if len(f.childInfos) == 0 {
return nil, os.ErrNotExist
}
if count <= 0 {
return f.childInfos, nil
}
if f.childInfoOffset+count > len(f.childInfos) {
count = len(f.childInfos) - f.childInfoOffset
}
offset := f.childInfoOffset
f.childInfoOffset += count
return f.childInfos[offset : offset+count], nil
}
// Stat read file info from asset item
func (f *assetFile) Stat() (os.FileInfo, error) {
if len(f.childInfos) != 0 {
return newDirFileInfo(f.name), nil
}
return AssetInfo(f.name)
}
// newDirFileInfo return default dir file info
func newDirFileInfo(name string) os.FileInfo {
return &bindataFileInfo{
name: name,
size: 0,
mode: os.FileMode(2147484068), // equal os.FileMode(0644)|os.ModeDir
modTime: time.Time{}}
}
// AssetFile return a http.FileSystem instance that data backend by asset
func AssetFile() http.FileSystem {
return &assetOperator{}
}
var _indexAmber = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x5c\x8d\x31\x8a\xc3\x30\x14\x44\x7b\x83\xef\x30\xe8\x00\xbb\xec\xf6\xae\xb6\xda\x3e\x9d\x71\xf1\x6d\x4d\xb0\xb1\xbe\x24\xa4\x6f\x12\xdf\x3e\x10\x07\x4c\xd2\xcd\x63\x86\x79\xbc\x1b\xa3\xaf\x08\xb2\xa7\xcd\xea\xb7\xca\x12\xbf\x44\x47\x96\xb6\x69\x9b\x31\xa4\x69\x85\xe4\xcc\xe8\xa1\x34\x69\x1b\x00\xcf\xd4\x47\x51\x76\x6e\xe5\x7e\x4b\xc5\x57\x37\xf4\x53\x8a\xc6\x68\x9d\xbb\xcc\xac\x84\x14\x42\xbc\xa7\xc7\xb8\xc3\x66\x62\x9a\x97\xe0\x61\xd4\x1c\xc4\xe8\x86\x53\xa0\x8c\xdb\xf1\x1c\x16\xfc\x1b\x15\x3f\xef\xf8\x7b\x6e\x5f\x96\xa3\xcf\xf8\x3b\x10\xd7\x92\xf4\xc3\xf0\x08\x00\x00\xff\xff\xaa\xd2\x87\xd5\xdb\x00\x00\x00")
func indexAmberBytes() ([]byte, error) {
return bindataRead(
_indexAmber,
"index.amber",
)
}
func indexAmber() (*asset, error) {
bytes, err := indexAmberBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "index.amber", size: 219, mode: os.FileMode(438), modTime: time.Unix(1599264617, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _layoutsMainAmber = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x54\x4e\xc1\xae\x83\x30\x0c\xbb\x23\xf1\x0f\xa1\x7c\x07\xf7\xf7\x01\xdc\x10\x87\x40\x23\x11\xbd\x34\x45\x34\x20\x4d\xd3\xfe\x7d\xea\xd8\x04\xf5\xa5\xae\xdd\xda\x6e\x9a\x06\x6c\x43\x4d\x6c\x1c\x15\xa5\xae\x16\x0b\x52\x57\x00\x00\x0b\xa1\x3f\x59\x86\xb1\x09\x41\xfb\xec\xf3\xf9\xaa\xab\xcb\x99\x24\xce\xff\x10\xc8\xf0\xd2\x32\xb2\x32\x28\x06\xea\x9c\xa7\x34\x6f\xbc\xe6\x0e\x37\x0e\x07\xca\x4e\x9d\xeb\x17\x4e\xc0\x09\x10\x12\x86\x55\xc8\x8d\xbf\xd4\x29\xfa\xc7\x95\x95\x77\xd0\xd6\x06\x64\xfd\xfb\xd0\xb2\x66\x97\xf2\x7e\x9f\xa4\xfb\x7d\xa8\xe7\xa3\x9d\xa3\x1a\xa9\x95\x5f\xce\xe7\x5f\xeb\x1d\x00\x00\xff\xff\x56\x99\x59\x53\x13\x01\x00\x00")
func layoutsMainAmberBytes() ([]byte, error) {
return bindataRead(
_layoutsMainAmber,
"layouts/main.amber",
)
}
func layoutsMainAmber() (*asset, error) {
bytes, err := layoutsMainAmberBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "layouts/main.amber", size: 275, mode: os.FileMode(438), modTime: time.Unix(1599263735, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
canonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[canonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
canonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[canonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"index.amber": indexAmber,
"layouts/main.amber": layoutsMainAmber,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("nonexistent") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
canonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(canonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"index.amber": {indexAmber, map[string]*bintree{}},
"layouts": {nil, map[string]*bintree{
"main.amber": {layoutsMainAmber, map[string]*bintree{}},
}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
canonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(canonicalName, "/")...)...)
}