mirror of
https://github.com/kataras/iris.git
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08403f0317
Former-commit-id: d3d30cb15537146e3071731be9d674a5cb59de97
270 lines
7.0 KiB
Go
270 lines
7.0 KiB
Go
// Code generated for package main by go-bindata DO NOT EDIT. (@generated)
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// sources:
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// templates/index.pug
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// templates/layout.pug
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package main
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import (
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"bytes"
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"compress/gzip"
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"fmt"
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"io"
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"io/ioutil"
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"os"
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"path/filepath"
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"strings"
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"time"
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)
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func bindataRead(data []byte, name string) ([]byte, error) {
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gz, err := gzip.NewReader(bytes.NewBuffer(data))
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if err != nil {
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return nil, fmt.Errorf("Read %q: %v", name, err)
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}
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var buf bytes.Buffer
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_, err = io.Copy(&buf, gz)
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clErr := gz.Close()
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if err != nil {
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return nil, fmt.Errorf("Read %q: %v", name, err)
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}
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if clErr != nil {
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return nil, err
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}
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return buf.Bytes(), nil
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}
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type asset struct {
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bytes []byte
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info os.FileInfo
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}
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type bindataFileInfo struct {
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name string
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size int64
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mode os.FileMode
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modTime time.Time
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}
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// Name return file name
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func (fi bindataFileInfo) Name() string {
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return fi.name
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}
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// Size return file size
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func (fi bindataFileInfo) Size() int64 {
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return fi.size
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}
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// Mode return file mode
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func (fi bindataFileInfo) Mode() os.FileMode {
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return fi.mode
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}
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// Mode return file modify time
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func (fi bindataFileInfo) ModTime() time.Time {
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return fi.modTime
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}
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// IsDir return file whether a directory
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func (fi bindataFileInfo) IsDir() bool {
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return fi.mode&os.ModeDir != 0
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}
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// Sys return file is sys mode
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func (fi bindataFileInfo) Sys() interface{} {
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return nil
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}
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var _templatesIndexPug = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x4a\xad\x28\x49\xcd\x4b\x29\x56\xc8\x49\xac\xcc\x2f\x2d\xd1\x2b\x28\x4d\xe7\xe5\xe2\xe5\x4a\xca\xc9\x4f\xce\x56\x28\xc9\x2c\xc9\x49\xe5\xe5\x52\x80\x30\x14\x1c\x8b\x4a\x32\x93\x73\x52\x15\x42\x20\xc2\x30\x55\xc9\xf9\x79\x25\xa9\x79\x25\x20\x75\x19\x86\x0a\xbe\x95\x30\x75\x80\x00\x00\x00\xff\xff\xa6\xfd\x18\x8c\x5a\x00\x00\x00")
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func templatesIndexPugBytes() ([]byte, error) {
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return bindataRead(
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_templatesIndexPug,
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"templates/index.pug",
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)
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}
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func templatesIndexPug() (*asset, error) {
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bytes, err := templatesIndexPugBytes()
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if err != nil {
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return nil, err
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}
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info := bindataFileInfo{name: "templates/index.pug", size: 90, mode: os.FileMode(438), modTime: time.Unix(1581790962, 0)}
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a := &asset{bytes: bytes, info: info}
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return a, nil
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}
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var _templatesLayoutPug = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x4a\xc9\x4f\x2e\xa9\x2c\x48\x55\xc8\x28\xc9\xcd\xe1\xe5\x82\x90\x0a\x0a\x19\xa9\x89\x29\x20\x5a\x41\x21\x29\x27\x3f\x39\x5b\xa1\x24\xb3\x24\x27\x15\x22\xa0\x00\xe1\x28\xb8\xa4\xa6\x25\x96\xe6\x94\x20\xa4\x92\xf2\x53\x2a\x91\xf5\x24\xe7\xe7\x95\xa4\xe6\x95\x00\x02\x00\x00\xff\xff\x5f\xa5\x93\xf9\x61\x00\x00\x00")
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func templatesLayoutPugBytes() ([]byte, error) {
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return bindataRead(
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_templatesLayoutPug,
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"templates/layout.pug",
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)
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}
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func templatesLayoutPug() (*asset, error) {
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bytes, err := templatesLayoutPugBytes()
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if err != nil {
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return nil, err
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}
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info := bindataFileInfo{name: "templates/layout.pug", size: 97, mode: os.FileMode(438), modTime: time.Unix(1581790962, 0)}
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a := &asset{bytes: bytes, info: info}
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return a, nil
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}
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// Asset loads and returns the asset for the given name.
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// It returns an error if the asset could not be found or
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// could not be loaded.
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func Asset(name string) ([]byte, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[cannonicalName]; ok {
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a, err := f()
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if err != nil {
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return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
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}
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return a.bytes, nil
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}
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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// MustAsset is like Asset but panics when Asset would return an error.
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// It simplifies safe initialization of global variables.
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func MustAsset(name string) []byte {
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a, err := Asset(name)
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if err != nil {
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panic("asset: Asset(" + name + "): " + err.Error())
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}
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return a
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}
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// AssetInfo loads and returns the asset info for the given name.
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// It returns an error if the asset could not be found or
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// could not be loaded.
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func AssetInfo(name string) (os.FileInfo, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[cannonicalName]; ok {
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a, err := f()
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if err != nil {
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return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
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}
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return a.info, nil
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}
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return nil, fmt.Errorf("AssetInfo %s not found", name)
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}
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// AssetNames returns the names of the assets.
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func AssetNames() []string {
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names := make([]string, 0, len(_bindata))
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for name := range _bindata {
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names = append(names, name)
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}
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return names
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}
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// _bindata is a table, holding each asset generator, mapped to its name.
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var _bindata = map[string]func() (*asset, error){
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"templates/index.pug": templatesIndexPug,
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"templates/layout.pug": templatesLayoutPug,
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}
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// AssetDir returns the file names below a certain
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// directory embedded in the file by go-bindata.
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// For example if you run go-bindata on data/... and data contains the
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// following hierarchy:
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// data/
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// foo.txt
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// img/
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// a.png
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// b.png
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// then AssetDir("data") would return []string{"foo.txt", "img"}
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// AssetDir("data/img") would return []string{"a.png", "b.png"}
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// AssetDir("foo.txt") and AssetDir("notexist") would return an error
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// AssetDir("") will return []string{"data"}.
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func AssetDir(name string) ([]string, error) {
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node := _bintree
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if len(name) != 0 {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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pathList := strings.Split(cannonicalName, "/")
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for _, p := range pathList {
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node = node.Children[p]
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if node == nil {
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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}
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}
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if node.Func != nil {
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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rv := make([]string, 0, len(node.Children))
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for childName := range node.Children {
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rv = append(rv, childName)
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}
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return rv, nil
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}
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type bintree struct {
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Func func() (*asset, error)
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Children map[string]*bintree
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}
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var _bintree = &bintree{nil, map[string]*bintree{
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"templates": {nil, map[string]*bintree{
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"index.pug": {templatesIndexPug, map[string]*bintree{}},
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"layout.pug": {templatesLayoutPug, map[string]*bintree{}},
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}},
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}}
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// RestoreAsset restores an asset under the given directory
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func RestoreAsset(dir, name string) error {
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data, err := Asset(name)
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if err != nil {
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return err
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}
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info, err := AssetInfo(name)
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if err != nil {
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return err
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}
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err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
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if err != nil {
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return err
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}
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err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
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if err != nil {
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return err
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}
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err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
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if err != nil {
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return err
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}
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return nil
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}
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// RestoreAssets restores an asset under the given directory recursively
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func RestoreAssets(dir, name string) error {
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children, err := AssetDir(name)
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// File
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if err != nil {
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return RestoreAsset(dir, name)
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}
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// Dir
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for _, child := range children {
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err = RestoreAssets(dir, filepath.Join(name, child))
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if err != nil {
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return err
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}
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}
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return nil
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}
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func _filePath(dir, name string) string {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
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}
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