iris/websocket/connection.go

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package websocket
import (
"bytes"
stdContext "context"
"errors"
"net"
"strconv"
"strings"
"sync"
"sync/atomic"
"time"
"github.com/gorilla/websocket"
Publish the new version :airplane: | Look description please! # FAQ ### Looking for free support? http://support.iris-go.com https://kataras.rocket.chat/channel/iris ### Looking for previous versions? https://github.com/kataras/iris#version ### Should I upgrade my Iris? Developers are not forced to upgrade if they don't really need it. Upgrade whenever you feel ready. > Iris uses the [vendor directory](https://docs.google.com/document/d/1Bz5-UB7g2uPBdOx-rw5t9MxJwkfpx90cqG9AFL0JAYo) feature, so you get truly reproducible builds, as this method guards against upstream renames and deletes. **How to upgrade**: Open your command-line and execute this command: `go get -u github.com/kataras/iris`. For further installation support, please click [here](http://support.iris-go.com/d/16-how-to-install-iris-web-framework). ### About our new home page http://iris-go.com Thanks to [Santosh Anand](https://github.com/santoshanand) the http://iris-go.com has been upgraded and it's really awesome! [Santosh](https://github.com/santoshanand) is a freelancer, he has a great knowledge of nodejs and express js, Android, iOS, React Native, Vue.js etc, if you need a developer to find or create a solution for your problem or task, please contact with him. The amount of the next two or three donations you'll send they will be immediately transferred to his own account balance, so be generous please! Read more at https://github.com/kataras/iris/blob/master/HISTORY.md Former-commit-id: eec2d71bbe011d6b48d2526eb25919e36e5ad94e
2017-06-03 22:22:52 +02:00
"github.com/kataras/iris/context"
)
const (
// TextMessage denotes a text data message. The text message payload is
// interpreted as UTF-8 encoded text data.
TextMessage = websocket.TextMessage
// BinaryMessage denotes a binary data message.
BinaryMessage = websocket.BinaryMessage
// CloseMessage denotes a close control message. The optional message
// payload contains a numeric code and text. Use the FormatCloseMessage
// function to format a close message payload.
CloseMessage = websocket.CloseMessage
// PingMessage denotes a ping control message. The optional message payload
// is UTF-8 encoded text.
PingMessage = websocket.PingMessage
// PongMessage denotes a ping control message. The optional message payload
// is UTF-8 encoded text.
PongMessage = websocket.PongMessage
)
type (
connectionValue struct {
key []byte
value interface{}
}
)
// -------------------------------------------------------------------------------------
// -------------------------------------------------------------------------------------
// -------------------------------Connection implementation-----------------------------
// -------------------------------------------------------------------------------------
// -------------------------------------------------------------------------------------
type (
// DisconnectFunc is the callback which is fired when a client/connection closed
DisconnectFunc func()
// LeaveRoomFunc is the callback which is fired when a client/connection leaves from any room.
// This is called automatically when client/connection disconnected
// (because websocket server automatically leaves from all joined rooms)
LeaveRoomFunc func(roomName string)
// ErrorFunc is the callback which fires whenever an error occurs
ErrorFunc (func(error))
// NativeMessageFunc is the callback for native websocket messages, receives one []byte parameter which is the raw client's message
NativeMessageFunc func([]byte)
// MessageFunc is the second argument to the Emitter's Emit functions.
// A callback which should receives one parameter of type string, int, bool or any valid JSON/Go struct
MessageFunc interface{}
// PingFunc is the callback which fires each ping
PingFunc func()
// PongFunc is the callback which fires on pong message received
PongFunc func()
// Connection is the front-end API that you will use to communicate with the client side,
// it is the server-side connection.
Connection interface {
ClientConnection
// Err is not nil if the upgrader failed to upgrade http to websocket connection.
Err() error
// ID returns the connection's identifier
ID() string
// Server returns the websocket server instance
// which this connection is listening to.
//
// Its connection-relative operations are safe for use.
Server() *Server
Publish the new version :airplane: | Look description please! # FAQ ### Looking for free support? http://support.iris-go.com https://kataras.rocket.chat/channel/iris ### Looking for previous versions? https://github.com/kataras/iris#version ### Should I upgrade my Iris? Developers are not forced to upgrade if they don't really need it. Upgrade whenever you feel ready. > Iris uses the [vendor directory](https://docs.google.com/document/d/1Bz5-UB7g2uPBdOx-rw5t9MxJwkfpx90cqG9AFL0JAYo) feature, so you get truly reproducible builds, as this method guards against upstream renames and deletes. **How to upgrade**: Open your command-line and execute this command: `go get -u github.com/kataras/iris`. For further installation support, please click [here](http://support.iris-go.com/d/16-how-to-install-iris-web-framework). ### About our new home page http://iris-go.com Thanks to [Santosh Anand](https://github.com/santoshanand) the http://iris-go.com has been upgraded and it's really awesome! [Santosh](https://github.com/santoshanand) is a freelancer, he has a great knowledge of nodejs and express js, Android, iOS, React Native, Vue.js etc, if you need a developer to find or create a solution for your problem or task, please contact with him. The amount of the next two or three donations you'll send they will be immediately transferred to his own account balance, so be generous please! Read more at https://github.com/kataras/iris/blob/master/HISTORY.md Former-commit-id: eec2d71bbe011d6b48d2526eb25919e36e5ad94e
2017-06-03 22:22:52 +02:00
// Context returns the (upgraded) context.Context of this connection
// avoid using it, you normally don't need it,
// websocket has everything you need to authenticate the user BUT if it's necessary
// then you use it to receive user information, for example: from headers
Publish the new version :airplane: | Look description please! # FAQ ### Looking for free support? http://support.iris-go.com https://kataras.rocket.chat/channel/iris ### Looking for previous versions? https://github.com/kataras/iris#version ### Should I upgrade my Iris? Developers are not forced to upgrade if they don't really need it. Upgrade whenever you feel ready. > Iris uses the [vendor directory](https://docs.google.com/document/d/1Bz5-UB7g2uPBdOx-rw5t9MxJwkfpx90cqG9AFL0JAYo) feature, so you get truly reproducible builds, as this method guards against upstream renames and deletes. **How to upgrade**: Open your command-line and execute this command: `go get -u github.com/kataras/iris`. For further installation support, please click [here](http://support.iris-go.com/d/16-how-to-install-iris-web-framework). ### About our new home page http://iris-go.com Thanks to [Santosh Anand](https://github.com/santoshanand) the http://iris-go.com has been upgraded and it's really awesome! [Santosh](https://github.com/santoshanand) is a freelancer, he has a great knowledge of nodejs and express js, Android, iOS, React Native, Vue.js etc, if you need a developer to find or create a solution for your problem or task, please contact with him. The amount of the next two or three donations you'll send they will be immediately transferred to his own account balance, so be generous please! Read more at https://github.com/kataras/iris/blob/master/HISTORY.md Former-commit-id: eec2d71bbe011d6b48d2526eb25919e36e5ad94e
2017-06-03 22:22:52 +02:00
Context() context.Context
// To defines on what "room" (see Join) the server should send a message
// returns an Emitter(`EmitMessage` & `Emit`) to send messages.
To(string) Emitter
// Join registers this connection to a room, if it doesn't exist then it creates a new. One room can have one or more connections. One connection can be joined to many rooms. All connections are joined to a room specified by their `ID` automatically.
Join(string)
// IsJoined returns true when this connection is joined to the room, otherwise false.
// It Takes the room name as its input parameter.
IsJoined(roomName string) bool
// Leave removes this connection entry from a room
// Returns true if the connection has actually left from the particular room.
Leave(string) bool
Publish the new version :airplane: | Look description please! # FAQ ### Looking for free support? http://support.iris-go.com https://kataras.rocket.chat/channel/iris ### Looking for previous versions? https://github.com/kataras/iris#version ### Should I upgrade my Iris? Developers are not forced to upgrade if they don't really need it. Upgrade whenever you feel ready. > Iris uses the [vendor directory](https://docs.google.com/document/d/1Bz5-UB7g2uPBdOx-rw5t9MxJwkfpx90cqG9AFL0JAYo) feature, so you get truly reproducible builds, as this method guards against upstream renames and deletes. **How to upgrade**: Open your command-line and execute this command: `go get -u github.com/kataras/iris`. For further installation support, please click [here](http://support.iris-go.com/d/16-how-to-install-iris-web-framework). ### About our new home page http://iris-go.com Thanks to [Santosh Anand](https://github.com/santoshanand) the http://iris-go.com has been upgraded and it's really awesome! [Santosh](https://github.com/santoshanand) is a freelancer, he has a great knowledge of nodejs and express js, Android, iOS, React Native, Vue.js etc, if you need a developer to find or create a solution for your problem or task, please contact with him. The amount of the next two or three donations you'll send they will be immediately transferred to his own account balance, so be generous please! Read more at https://github.com/kataras/iris/blob/master/HISTORY.md Former-commit-id: eec2d71bbe011d6b48d2526eb25919e36e5ad94e
2017-06-03 22:22:52 +02:00
// OnLeave registers a callback which fires when this connection left from any joined room.
// This callback is called automatically on Disconnected client, because websocket server automatically
// deletes the disconnected connection from any joined rooms.
//
// Note: the callback(s) called right before the server deletes the connection from the room
Publish the new version :airplane: | Look description please! # FAQ ### Looking for free support? http://support.iris-go.com https://kataras.rocket.chat/channel/iris ### Looking for previous versions? https://github.com/kataras/iris#version ### Should I upgrade my Iris? Developers are not forced to upgrade if they don't really need it. Upgrade whenever you feel ready. > Iris uses the [vendor directory](https://docs.google.com/document/d/1Bz5-UB7g2uPBdOx-rw5t9MxJwkfpx90cqG9AFL0JAYo) feature, so you get truly reproducible builds, as this method guards against upstream renames and deletes. **How to upgrade**: Open your command-line and execute this command: `go get -u github.com/kataras/iris`. For further installation support, please click [here](http://support.iris-go.com/d/16-how-to-install-iris-web-framework). ### About our new home page http://iris-go.com Thanks to [Santosh Anand](https://github.com/santoshanand) the http://iris-go.com has been upgraded and it's really awesome! [Santosh](https://github.com/santoshanand) is a freelancer, he has a great knowledge of nodejs and express js, Android, iOS, React Native, Vue.js etc, if you need a developer to find or create a solution for your problem or task, please contact with him. The amount of the next two or three donations you'll send they will be immediately transferred to his own account balance, so be generous please! Read more at https://github.com/kataras/iris/blob/master/HISTORY.md Former-commit-id: eec2d71bbe011d6b48d2526eb25919e36e5ad94e
2017-06-03 22:22:52 +02:00
// so the connection theoretical can still send messages to its room right before it is being disconnected.
OnLeave(roomLeaveCb LeaveRoomFunc)
}
// ClientConnection is the client-side connection interface. Server shares some of its methods but the underline actions differs.
ClientConnection interface {
Emitter
// Write writes a raw websocket message with a specific type to the client
// used by ping messages and any CloseMessage types.
Write(websocketMessageType int, data []byte) error
// OnMessage registers a callback which fires when native websocket message received
OnMessage(NativeMessageFunc)
// On registers a callback to a particular event which is fired when a message to this event is received
On(string, MessageFunc)
// OnError registers a callback which fires when this connection occurs an error
OnError(ErrorFunc)
// OnPing registers a callback which fires on each ping
OnPing(PingFunc)
// OnPong registers a callback which fires on pong message received
OnPong(PongFunc)
// FireOnError can be used to send a custom error message to the connection
//
// It does nothing more than firing the OnError listeners. It doesn't send anything to the client.
FireOnError(err error)
// OnDisconnect registers a callback which is fired when this connection is closed by an error or manual
OnDisconnect(DisconnectFunc)
// Disconnect disconnects the client, close the underline websocket conn and removes it from the conn list
// returns the error, if any, from the underline connection
Disconnect() error
// Wait starts the pinger and the messages reader,
// it's named as "Wait" because it should be called LAST,
// after the "On" events IF server's `Upgrade` is used,
// otherwise you don't have to call it because the `Handler()` does it automatically.
Wait()
// UnderlyingConn returns the underline gorilla websocket connection.
UnderlyingConn() *websocket.Conn
}
connection struct {
err error
underline *websocket.Conn
config ConnectionConfig
defaultMessageType int
serializer *messageSerializer
id string
onErrorListeners []ErrorFunc
onPingListeners []PingFunc
onPongListeners []PongFunc
onNativeMessageListeners []NativeMessageFunc
onEventListeners map[string][]MessageFunc
onRoomLeaveListeners []LeaveRoomFunc
onDisconnectListeners []DisconnectFunc
disconnected uint32
started bool
// these were maden for performance only
self Emitter // pre-defined emitter than sends message to its self client
broadcast Emitter // pre-defined emitter that sends message to all except this
all Emitter // pre-defined emitter which sends message to all clients
// access to the Context, use with caution, you can't use response writer as you imagine.
Publish the new version :airplane: | Look description please! # FAQ ### Looking for free support? http://support.iris-go.com https://kataras.rocket.chat/channel/iris ### Looking for previous versions? https://github.com/kataras/iris#version ### Should I upgrade my Iris? Developers are not forced to upgrade if they don't really need it. Upgrade whenever you feel ready. > Iris uses the [vendor directory](https://docs.google.com/document/d/1Bz5-UB7g2uPBdOx-rw5t9MxJwkfpx90cqG9AFL0JAYo) feature, so you get truly reproducible builds, as this method guards against upstream renames and deletes. **How to upgrade**: Open your command-line and execute this command: `go get -u github.com/kataras/iris`. For further installation support, please click [here](http://support.iris-go.com/d/16-how-to-install-iris-web-framework). ### About our new home page http://iris-go.com Thanks to [Santosh Anand](https://github.com/santoshanand) the http://iris-go.com has been upgraded and it's really awesome! [Santosh](https://github.com/santoshanand) is a freelancer, he has a great knowledge of nodejs and express js, Android, iOS, React Native, Vue.js etc, if you need a developer to find or create a solution for your problem or task, please contact with him. The amount of the next two or three donations you'll send they will be immediately transferred to his own account balance, so be generous please! Read more at https://github.com/kataras/iris/blob/master/HISTORY.md Former-commit-id: eec2d71bbe011d6b48d2526eb25919e36e5ad94e
2017-06-03 22:22:52 +02:00
ctx context.Context
server *Server
// #119 , websocket writers are not protected by locks inside the gorilla's websocket code
// so we must protect them otherwise we're getting concurrent connection error on multi writers in the same time.
writerMu sync.Mutex
// same exists for reader look here: https://godoc.org/github.com/gorilla/websocket#hdr-Control_Messages
// but we only use one reader in one goroutine, so we are safe.
// readerMu sync.Mutex
}
)
var _ Connection = &connection{}
// WrapConnection wraps the underline websocket connection into a new iris websocket connection.
// The caller should call the `connection#Wait` (which blocks) to enable its read and write functionality.
func WrapConnection(underlineConn *websocket.Conn, cfg ConnectionConfig) Connection {
return newConnection(underlineConn, cfg)
}
func newConnection(underlineConn *websocket.Conn, cfg ConnectionConfig) *connection {
cfg = cfg.Validate()
c := &connection{
underline: underlineConn,
config: cfg,
serializer: newMessageSerializer(cfg.EvtMessagePrefix),
defaultMessageType: websocket.TextMessage,
onErrorListeners: make([]ErrorFunc, 0),
onPingListeners: make([]PingFunc, 0),
onPongListeners: make([]PongFunc, 0),
onNativeMessageListeners: make([]NativeMessageFunc, 0),
onEventListeners: make(map[string][]MessageFunc, 0),
onDisconnectListeners: make([]DisconnectFunc, 0),
disconnected: 0,
}
if cfg.BinaryMessages {
c.defaultMessageType = websocket.BinaryMessage
}
return c
}
func newServerConnection(ctx context.Context, s *Server, underlineConn *websocket.Conn, id string) *connection {
c := newConnection(underlineConn, ConnectionConfig{
EvtMessagePrefix: s.config.EvtMessagePrefix,
WriteTimeout: s.config.WriteTimeout,
ReadTimeout: s.config.ReadTimeout,
PingPeriod: s.config.PingPeriod,
MaxMessageSize: s.config.MaxMessageSize,
BinaryMessages: s.config.BinaryMessages,
ReadBufferSize: s.config.ReadBufferSize,
WriteBufferSize: s.config.WriteBufferSize,
EnableCompression: s.config.EnableCompression,
})
c.id = id
c.server = s
c.ctx = ctx
c.onRoomLeaveListeners = make([]LeaveRoomFunc, 0)
c.started = false
c.self = newEmitter(c, c.id)
c.broadcast = newEmitter(c, Broadcast)
c.all = newEmitter(c, All)
return c
}
func (c *connection) UnderlyingConn() *websocket.Conn {
return c.underline
}
// Err is not nil if the upgrader failed to upgrade http to websocket connection.
func (c *connection) Err() error {
return c.err
}
// Write writes a raw websocket message with a specific type to the client
// used by ping messages and any CloseMessage types.
func (c *connection) Write(websocketMessageType int, data []byte) error {
// for any-case the app tries to write from different goroutines,
// we must protect them because they're reporting that as bug...
c.writerMu.Lock()
if writeTimeout := c.config.WriteTimeout; writeTimeout > 0 {
// set the write deadline based on the configuration
c.underline.SetWriteDeadline(time.Now().Add(writeTimeout))
}
// .WriteMessage same as NextWriter and close (flush)
err := c.underline.WriteMessage(websocketMessageType, data)
c.writerMu.Unlock()
if err != nil {
// if failed then the connection is off, fire the disconnect
c.Disconnect()
}
return err
}
// writeDefault is the same as write but the message type is the configured by c.messageType
// if BinaryMessages is enabled then it's raw []byte as you expected to work with protobufs
func (c *connection) writeDefault(data []byte) error {
return c.Write(c.defaultMessageType, data)
}
const (
// WriteWait is 1 second at the internal implementation,
// same as here but this can be changed at the future*
WriteWait = 1 * time.Second
)
func (c *connection) startPinger() {
// this is the default internal handler, we just change the writeWait because of the actions we must do before
// the server sends the ping-pong.
pingHandler := func(message string) error {
err := c.underline.WriteControl(websocket.PongMessage, []byte(message), time.Now().Add(WriteWait))
if err == websocket.ErrCloseSent {
return nil
} else if e, ok := err.(net.Error); ok && e.Temporary() {
return nil
}
return err
}
c.underline.SetPingHandler(pingHandler)
if c.config.PingPeriod > 0 {
go func() {
for {
time.Sleep(c.config.PingPeriod)
if c == nil || atomic.LoadUint32(&c.disconnected) > 0 {
// verifies if already disconnected.
return
}
//fire all OnPing methods
c.fireOnPing()
// try to ping the client, if failed then it disconnects.
err := c.Write(websocket.PingMessage, []byte{})
if err != nil {
// must stop to exit the loop and exit from the routine.
return
}
}
}()
}
}
func (c *connection) fireOnPing() {
// fire the onPingListeners
for i := range c.onPingListeners {
c.onPingListeners[i]()
}
}
func (c *connection) fireOnPong() {
// fire the onPongListeners
for i := range c.onPongListeners {
c.onPongListeners[i]()
}
}
func (c *connection) startReader() {
conn := c.underline
hasReadTimeout := c.config.ReadTimeout > 0
conn.SetReadLimit(c.config.MaxMessageSize)
conn.SetPongHandler(func(s string) error {
if hasReadTimeout {
conn.SetReadDeadline(time.Now().Add(c.config.ReadTimeout))
}
//fire all OnPong methods
go c.fireOnPong()
return nil
})
defer func() {
c.Disconnect()
}()
for {
if hasReadTimeout {
// set the read deadline based on the configuration
conn.SetReadDeadline(time.Now().Add(c.config.ReadTimeout))
}
_, data, err := conn.ReadMessage()
if err != nil {
if websocket.IsUnexpectedCloseError(err, websocket.CloseGoingAway, websocket.CloseAbnormalClosure, websocket.CloseNormalClosure) {
c.FireOnError(err)
}
return
}
c.messageReceived(data)
}
}
// messageReceived checks the incoming message and fire the nativeMessage listeners or the event listeners (ws custom message)
func (c *connection) messageReceived(data []byte) {
if bytes.HasPrefix(data, c.config.EvtMessagePrefix) {
//it's a custom ws message
receivedEvt := c.serializer.getWebsocketCustomEvent(data)
listeners, ok := c.onEventListeners[string(receivedEvt)]
if !ok || len(listeners) == 0 {
return // if not listeners for this event exit from here
}
customMessage, err := c.serializer.deserialize(receivedEvt, data)
if customMessage == nil || err != nil {
return
}
for i := range listeners {
if fn, ok := listeners[i].(func()); ok { // its a simple func(){} callback
fn()
} else if fnString, ok := listeners[i].(func(string)); ok {
if msgString, is := customMessage.(string); is {
fnString(msgString)
} else if msgInt, is := customMessage.(int); is {
// here if server side waiting for string but client side sent an int, just convert this int to a string
fnString(strconv.Itoa(msgInt))
}
} else if fnInt, ok := listeners[i].(func(int)); ok {
fnInt(customMessage.(int))
} else if fnBool, ok := listeners[i].(func(bool)); ok {
fnBool(customMessage.(bool))
} else if fnBytes, ok := listeners[i].(func([]byte)); ok {
fnBytes(customMessage.([]byte))
} else {
listeners[i].(func(interface{}))(customMessage)
}
}
} else {
// it's native websocket message
for i := range c.onNativeMessageListeners {
c.onNativeMessageListeners[i](data)
}
}
}
func (c *connection) ID() string {
return c.id
}
func (c *connection) Server() *Server {
return c.server
}
Publish the new version :airplane: | Look description please! # FAQ ### Looking for free support? http://support.iris-go.com https://kataras.rocket.chat/channel/iris ### Looking for previous versions? https://github.com/kataras/iris#version ### Should I upgrade my Iris? Developers are not forced to upgrade if they don't really need it. Upgrade whenever you feel ready. > Iris uses the [vendor directory](https://docs.google.com/document/d/1Bz5-UB7g2uPBdOx-rw5t9MxJwkfpx90cqG9AFL0JAYo) feature, so you get truly reproducible builds, as this method guards against upstream renames and deletes. **How to upgrade**: Open your command-line and execute this command: `go get -u github.com/kataras/iris`. For further installation support, please click [here](http://support.iris-go.com/d/16-how-to-install-iris-web-framework). ### About our new home page http://iris-go.com Thanks to [Santosh Anand](https://github.com/santoshanand) the http://iris-go.com has been upgraded and it's really awesome! [Santosh](https://github.com/santoshanand) is a freelancer, he has a great knowledge of nodejs and express js, Android, iOS, React Native, Vue.js etc, if you need a developer to find or create a solution for your problem or task, please contact with him. The amount of the next two or three donations you'll send they will be immediately transferred to his own account balance, so be generous please! Read more at https://github.com/kataras/iris/blob/master/HISTORY.md Former-commit-id: eec2d71bbe011d6b48d2526eb25919e36e5ad94e
2017-06-03 22:22:52 +02:00
func (c *connection) Context() context.Context {
return c.ctx
}
func (c *connection) fireDisconnect() {
for i := range c.onDisconnectListeners {
c.onDisconnectListeners[i]()
}
}
func (c *connection) OnDisconnect(cb DisconnectFunc) {
c.onDisconnectListeners = append(c.onDisconnectListeners, cb)
}
func (c *connection) OnError(cb ErrorFunc) {
c.onErrorListeners = append(c.onErrorListeners, cb)
}
func (c *connection) OnPing(cb PingFunc) {
c.onPingListeners = append(c.onPingListeners, cb)
}
func (c *connection) OnPong(cb PongFunc) {
c.onPongListeners = append(c.onPongListeners, cb)
}
func (c *connection) FireOnError(err error) {
for _, cb := range c.onErrorListeners {
cb(err)
}
}
func (c *connection) To(to string) Emitter {
if to == Broadcast { // if send to all except me, then return the pre-defined emitter, and so on
return c.broadcast
} else if to == All {
return c.all
} else if to == c.id {
return c.self
}
// is an emitter to another client/connection
return newEmitter(c, to)
}
func (c *connection) EmitMessage(nativeMessage []byte) error {
if c.server != nil {
return c.self.EmitMessage(nativeMessage)
}
return c.writeDefault(nativeMessage)
}
func (c *connection) Emit(event string, message interface{}) error {
if c.server != nil {
return c.self.Emit(event, message)
}
b, err := c.serializer.serialize(event, message)
if err != nil {
return err
}
return c.EmitMessage(b)
}
func (c *connection) OnMessage(cb NativeMessageFunc) {
c.onNativeMessageListeners = append(c.onNativeMessageListeners, cb)
}
func (c *connection) On(event string, cb MessageFunc) {
if c.onEventListeners[event] == nil {
c.onEventListeners[event] = make([]MessageFunc, 0)
}
c.onEventListeners[event] = append(c.onEventListeners[event], cb)
}
func (c *connection) Join(roomName string) {
c.server.Join(roomName, c.id)
}
func (c *connection) IsJoined(roomName string) bool {
return c.server.IsJoined(roomName, c.id)
}
func (c *connection) Leave(roomName string) bool {
return c.server.Leave(roomName, c.id)
}
func (c *connection) OnLeave(roomLeaveCb LeaveRoomFunc) {
c.onRoomLeaveListeners = append(c.onRoomLeaveListeners, roomLeaveCb)
// note: the callbacks are called from the server on the '.leave' and '.LeaveAll' funcs.
}
func (c *connection) fireOnLeave(roomName string) {
// check if connection is already closed
if c == nil {
return
}
// fire the onRoomLeaveListeners
for i := range c.onRoomLeaveListeners {
c.onRoomLeaveListeners[i](roomName)
}
}
// Wait starts the pinger and the messages reader,
// it's named as "Wait" because it should be called LAST,
// after the "On" events IF server's `Upgrade` is used,
// otherwise you don't have to call it because the `Handler()` does it automatically.
func (c *connection) Wait() {
// if c.server != nil && c.server.config.MaxConcurrentConnections > 0 {
// defer func() {
// go func() {
// c.server.threads <- struct{}{}
// }()
// }()
// }
if c.started {
return
}
c.started = true
// start the ping
c.startPinger()
// start the messages reader
c.startReader()
}
// ErrAlreadyDisconnected can be reported on the `Connection#Disconnect` function whenever the caller tries to close the
// connection when it is already closed by the client or the caller previously.
var ErrAlreadyDisconnected = errors.New("already disconnected")
func (c *connection) Disconnect() error {
if c == nil || !atomic.CompareAndSwapUint32(&c.disconnected, 0, 1) {
return ErrAlreadyDisconnected
}
if c.server != nil {
return c.server.Disconnect(c.ID())
}
err := c.underline.WriteMessage(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseNormalClosure, ""))
if err != nil {
err = c.underline.Close()
}
if err == nil {
c.fireDisconnect()
}
return err
}
// ConnectionConfig is the base configuration for both server and client connections.
// Clients must use `ConnectionConfig` in order to `Dial`, server's connection configuration is set by the `Config` structure.
type ConnectionConfig struct {
// EvtMessagePrefix is the prefix of the underline websocket events that are being established under the hoods.
// This prefix is visible only to the javascript side (code) and it has nothing to do
// with the message that the end-user receives.
// Do not change it unless it is absolutely necessary.
//
// If empty then defaults to []byte("iris-websocket-message:").
// Should match with the server's EvtMessagePrefix.
EvtMessagePrefix []byte
// WriteTimeout time allowed to write a message to the connection.
// 0 means no timeout.
// Default value is 0
WriteTimeout time.Duration
// ReadTimeout time allowed to read a message from the connection.
// 0 means no timeout.
// Default value is 0
ReadTimeout time.Duration
// PingPeriod send ping messages to the connection repeatedly after this period.
// The value should be close to the ReadTimeout to avoid issues.
// Default value is 0
PingPeriod time.Duration
// MaxMessageSize max message size allowed from connection.
// Default value is 0. Unlimited but it is recommended to be 1024 for medium to large messages.
MaxMessageSize int64
// BinaryMessages set it to true in order to denotes binary data messages instead of utf-8 text
// compatible if you wanna use the Connection's EmitMessage to send a custom binary data to the client, like a native server-client communication.
// Default value is false
BinaryMessages bool
// ReadBufferSize is the buffer size for the connection reader.
// Default value is 4096
ReadBufferSize int
// WriteBufferSize is the buffer size for the connection writer.
// Default value is 4096
WriteBufferSize int
// EnableCompression specify if the server should attempt to negotiate per
// message compression (RFC 7692). Setting this value to true does not
// guarantee that compression will be supported. Currently only "no context
// takeover" modes are supported.
//
// Defaults to false and it should be remain as it is, unless special requirements.
EnableCompression bool
}
// Validate validates the connection configuration.
func (c ConnectionConfig) Validate() ConnectionConfig {
if len(c.EvtMessagePrefix) == 0 {
c.EvtMessagePrefix = []byte(DefaultEvtMessageKey)
}
// 0 means no timeout.
if c.WriteTimeout < 0 {
c.WriteTimeout = DefaultWebsocketWriteTimeout
}
if c.ReadTimeout < 0 {
c.ReadTimeout = DefaultWebsocketReadTimeout
}
if c.PingPeriod <= 0 {
c.PingPeriod = DefaultWebsocketPingPeriod
}
if c.MaxMessageSize <= 0 {
c.MaxMessageSize = DefaultWebsocketMaxMessageSize
}
if c.ReadBufferSize <= 0 {
c.ReadBufferSize = DefaultWebsocketReadBufferSize
}
if c.WriteBufferSize <= 0 {
c.WriteBufferSize = DefaultWebsocketWriterBufferSize
}
return c
}
// ErrBadHandshake is returned when the server response to opening handshake is
// invalid.
var ErrBadHandshake = websocket.ErrBadHandshake
// Dial creates a new client connection.
//
// The context will be used in the request and in the Dialer.
//
// If the WebSocket handshake fails, `ErrBadHandshake` is returned.
//
// The "url" input parameter is the url to connect to the server, it should be
// the ws:// (or wss:// if secure) + the host + the endpoint of the
// open socket of the server, i.e ws://localhost:8080/my_websocket_endpoint.
//
// Custom dialers can be used by wrapping the iris websocket connection via `websocket.WrapConnection`.
func Dial(ctx stdContext.Context, url string, cfg ConnectionConfig) (ClientConnection, error) {
if ctx == nil {
ctx = stdContext.Background()
}
if !strings.HasPrefix(url, "ws://") && !strings.HasPrefix(url, "wss://") {
url = "ws://" + url
}
conn, _, err := websocket.DefaultDialer.DialContext(ctx, url, nil)
if err != nil {
return nil, err
}
clientConn := WrapConnection(conn, cfg)
go clientConn.Wait()
return clientConn, nil
}